Fbh
Member

Just finished Cyber Sleuth and while it definitely has some issues, I was quite surprised by how much I enjoyed it. Despite the obvious Pokemon comparison, it reminded me more of SMT and Persona with the "real world" setting, 3 on 3 fights, constantly changing team and higher story focus.
The whole concept of not just evolving but also devolving your digimon, as well as the non linear evolution path was rather well implemented IMO and ensured that (at least in my plathrough) your party was constantly changing and you never stayed with any particular party configuration for too long (at least until later on). Also, giving every single Digimon at least one unique move was fun and made me try out a bunch of different ones just to watch the animations.

The story was rather bland and there wasn't much of a main plot during the first half, not to mention that in true Persona style conversations do tend to be longer than they should be. The localization is also terrible with lots of weird sentences and some phrases which I'd almost describe as nonsensical, even the typesetting sucks. Still, the second half is much more enjoyable and has a faster pacing which was nice, and I overall found it more enjoyable than your average pokemon plot, with a more interesting conflict as well as a better cast of characters and, even though it's not as good as a Persona plot...at least they didn't stretch it out to 100 freaking hours like P5.
You can definitely feel this was made on a tight budget with a rather limited selection of small areas to explore and a lot of dungeons using the same "cyberspace" textures though it never really got in the way of my enjoyment and it did at least feel like what budget they had was spent on the right place (the digimon themselves look pretty good and at least there's voice acting for the story).
I'm probably not playing through hackers memory though. From my understanding it's more of parallel story and there's a lot of recycled content, and after Cyber Sleuth I think I've had my fill of this particular game. But I'd be totally down for a potential sequel some day, hopefully with a slightly higher budget (anyone know how well this sold).
Pokemon rant:
Also would you look at that!, You can start battles quickly without like 4 lines of unnecessary dialog every single time. And would you look at that you can make simple, easy to read visual cues for all buffs and debuffs without the need for an added dialog box to let me know my attack got up or that it was a critic hit every single time. And would you look at that, you can tell me how much xp and money I got in a single screen and you can end battles quickly without like 5 unnecessary dialog boxes every single time
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