KiteGr
Member
The Hitman game idea always fascinated me, but it looks like all instalments untill now struggled to make it a reality. The old games often had very few solutions and clunky controls, while Absolution was very linear and the disguise idea of all similarly dressed people instantly knowing you wasn't properly thought. With the recent "soft reboot" trilogy they seem to finally got the formula down.
I recently Jumped to the World of Assassination game, namely Hitman 3 that was updated and renamed to include the first two instalments and patched functionalities of endless replayability. The only thing missing is some expansion pass of Hitman 2 and it's two new areas. Otherwise it's an insane package to get!
We are talking here endless hours of content!
Each of the 3 instalments had about 6 massive areas with multiple targets and a dozens of ways to get rid of them. Some scripted, some not. Each kill could be as easy as pressing a button, but each area is literally often flooded with potential witness NPCs, so a straight approach will often leave you with a bad score, a room full of corpses and/or dead. The best scores are reserved for the hits that look accidental and nobody knows you where ever there.
Agent 47 gets lost in each disguise he assumes, though it's hilarious how seriously he takes each role, while he deliver each line full of hidden deadly remarks.
This is how the Hitman games should had been from the very begining.

I recently Jumped to the World of Assassination game, namely Hitman 3 that was updated and renamed to include the first two instalments and patched functionalities of endless replayability. The only thing missing is some expansion pass of Hitman 2 and it's two new areas. Otherwise it's an insane package to get!

We are talking here endless hours of content!
Each of the 3 instalments had about 6 massive areas with multiple targets and a dozens of ways to get rid of them. Some scripted, some not. Each kill could be as easy as pressing a button, but each area is literally often flooded with potential witness NPCs, so a straight approach will often leave you with a bad score, a room full of corpses and/or dead. The best scores are reserved for the hits that look accidental and nobody knows you where ever there.

Agent 47 gets lost in each disguise he assumes, though it's hilarious how seriously he takes each role, while he deliver each line full of hidden deadly remarks.
This is how the Hitman games should had been from the very begining.
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