LTTP: Yoshi's Island DS (srsly wtf difficult)

Going through my backlog and just finished this (not 100%, & not going to!) after leaving it at the beginning of world 5 for years.

My fuck what were they smoking when they made some of those later levels. I don't mind hard games but at least make them fair and hard. Admittedly half the problem is because of the dual screens, which was well noted in reviews at release - but they didn't have to put bloody enemies in there!

My most hated aspect is the garbage screen scrolling. Is this the only 2d platformer with camera issues? You're on the right edge of screen and it just will not budge to show you what's there, until you move smack bang into it. Oh, but i know what's bloody there, one of those shitheads shooting spineys, and probably a skeleton bird dropping bombs right in the only place you can jump.

Anyway, after finishing it i did the extra level in World 5, and that will be the last time i ever switch it on. While this level is fairer in it's difficulty, man, it was raking up my extra lives like no tomorrow.

I think this game ought to deserve the title of hardest Nintendo game ever. These levels really feel like something a fan would hack together as a 'nightmare pack' or some shit.

Perhaps like Galaxy 2 (and JPN SMB2) they were trying to give players who played the original a real challenge? Or is Artoon just batshit insane?
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Yep!
But you've got Tezuka as a producer! I can't imagine he actually saw and approved each and every one of these levels.

I have Contra 4 in my backlog too and honestly after playing this, i'm thinking that'll be a walk in the park now :)
 
BikoBiko said:
Admittedly it's been a while since I played it, but I don't recall it being extremely difficult.

Yeah...it pretty much was....especially compared to the original.
I mean the original's hardest level are cakewalk compared to some of the stuff in that game.
If there's a game that would benefit from the Super Guide it's that game.
 
The extra levels were nasty, I don't think I had the patience to finish any of them.
By patience I mean skill.

I don't remember anything in the main game being as hard as those ones, I will have to get back to it sometime.
 
BikoBiko said:
Admittedly it's been a while since I played it, but I don't recall it being extremely difficult.

One of the things they did was incorporate a lot of the difficulty from the optional stages found in Yoshi's Island and presented that into the main game. It's also much shorter than the original, so maybe that's another reason.
 
BikoBiko said:
Admittedly it's been a while since I played it, but I don't recall it being extremely difficult.
While I don't think it was as crazy hard as the OP did (I feel like its on the same level as DKCR personally), YIDS was pretty difficult.
 
It's the only Nintendo platformer that I've played but never finished. I don't think the levels were that hard unless you're a completionist but a lot of the levels were overwhelming in size. You have vefticle and horizontal scrolling combined with multiple warp points all in the same levels. It really made my head hurt :/
 
I wanted to love this game but there was just something off about it. I wasn't having any fun so I stopped and got rid of it
 
I tried to beat the game a couple times. The difficulty combined with my 100% everything obsession meant a never got to far. Ended up trading it in for another game.
 
I don't particularly call myself an expert games player (compared to gaf), but I did finish Yoshi's Island. It was hard, but not impossible. There was some frustration, but I get frustrated at hard parts of games occasionally anyway.

So yeah, I'm surprised that the difficulty of YIDS was thread worthy.
 
Gryphter said:
I wanted to love this game but there was just something off about it. I wasn't having any fun so I stopped and got rid of it

Same here. I actually sold it, waited a year, and re-bought it again. Still not good.
 
LevityNYC said:
The level design was awful. I love the original, but Yoshi's Island DS was not good at all.


.

i tried multiple times to get into it but the game is just poorly designed.
 
Souldriver said:
I don't particularly call myself an expert games player (compared to gaf), but I did finish Yoshi's Island. It was hard, but not impossible. There was some frustration, but I get frustrated at hard parts of games occasionally anyway.

So yeah, I'm surprised that the difficulty of YIDS was thread worthy.

There's more instadeath spikes in a level of YIDS than in the whole of YI.
Seriously YI is not hard at all.
YIDS is another story altogether
 
LevityNYC said:
The level design was awful. I love the original, but Yoshi's Island DS was not good at all.

yep. the original is probably within my top 3 of all time.. and I just couldn't get into YI:DS for the life of me.
 
YIDS is the best game on the DS aside from Etrian Odyssey and Contra 4. It perfectly captures the feel of the original, but still feels fresh and unique thanks to the excellent implementation of the different baby abilities. It also features more hardcore platforming than the original which is always a good thing. It's too bad that some people found it too difficult to enjoy.
 
YIDS is a great game, but I agree with you on the difficulty. I know a few people that quit because it was very challenging. I finished the game, but haven't played the extra stages. Maybe when I have the time, I'll go back and see how challenging they are. Also, this thread like all the other Yoshi's Island threads makes me want a new one. :)
 
Lijik said:
You're drastically overselling YIDS and underselling YI.

Not at all, YI's hardest level on 100% are something like Extra 3 and maybe Extra 1.
Theses 2 are less of a problem than pretty just trying to finish any level in World 5 in YIDS.
That's how it is, YI is way more forgiving than YIDS, I mean having a level where if you lose 1 star prevents you from getting 100 in YI it's unheard of, in YIDS it's basically every few levels or so.
Seriously it's way harder, YI's levels don't usually feature that much insta-death in its level design, that's totally not the case for YIDS.
 
I didn't find the main game too bad but I do remember the extra levels being a chore and I didn't bother with them. I thought it was an OK game but it felt like a fan-made game rather than a true sequel.
 
Lijik said:
Yeah. But to say YI isn't hard at all and say YIDS is on a whole other level despite its piss easy first two worlds is hyperbole.

The first few levels of all Nintendo's platformers are piss easy to be frank (except maybe lost level), the difficulty ramps up pretty quickly though.
YI's difficulty is fair if you ask me, it's never too hard to the point of frustration but it tend to get on the easy side when you know the game a little.
YIDS? considering how much the game relies on insta death spikes and the like, it throws at you so many lifes and yet it manages to takes them much more freely than ever.
Seriously YIDS IS on a whole other level in difficulty, I'm talking globally, the Extra levels are pure pain in that game, it's like they decided to go all out which means that it requires skill & memorisation, considering I hate anykind of memorisation...
 
game was harder.. that is okay.. i can deal with that

but the music! the fucking music... made me disappointed
 
I never could beat it because i just gave up, really bad levels and the gap between screens always made me go wtf :/ I hated that in some DS games.

:( Yoshi hasn't gotten any decent games in a while
 
YIDS was crazy hardcore when I played it. I used up so many lives on later levels, it was crazy. Went from like 92 to 15 on one stretch, not even kidding.
 
YI: DS is truly one of the overlooked Gems in the DS library. NSMB got all the attention, but I found YI:DS to be gloriously retro and loved the difficulty.
 
I enjoyed the game (even if it wasn't nearly as fun as the first Yoshi's Island), but yeah, it gets crazy difficult in the last world.

And it's not even a gradual increase in difficulty, either - it just hits you all of a sudden one level and comes as a complete surprise.

Now that I think of it, I'm not even sure if I finished the game.
 
I wonder if the backlash against this games difficulty was the reason why you could basically to through the levels in wario and kirby.
 
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