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Magic the Gathering: Console Games

Saurus

Member
Why has their not been a GOOD Magic the Gathering game made for the consoles yet? Picked up that turd wannabe Magic game Battlegrounds today for $5 and it's got me thinking how awesome a REAL Live enabled MTG game would be. I was a huge Magic dork when the game first came out but quit right after Ice Ages was released. (I actually traded 1 Forcefield card for an unopened Ice Age box! ) Is WOTC afraid it will cut into their card market or something?
 
They figure it would indeed cut into their profits.
Too bad really, if there is one game I would pay any price for, it is the basic card game with all the cards.
 
What you want is Magic Online, the PC game, and it would be difficult to implement on consoles. It requires a massive amount of hard drive space, and it patches itself nearly every day. It's also the same price as the physical cards, about $3.50 per pack of fifteen cards, and it's quite popular despite what many would consider to be the exorbitant cost of these cards you can't even hold in your hand. So you can forget Wizards ever releasing a virtual Magic game, PC or console, with every card ever released at a single, normal game price. They have people spending $1000s on Magic Online, so why should they sell you all the cards for $50 to play on Xbox Live? Not happening.
 
I wish there was a console version of the actual card game. It would be nice since I don't really want to spend a ton of money on cardboard that I'm barely going to use since there aren't any places that hold tournaments around here. Magic Online is even worse because I'm paying 3.50 a pack on VIRTUAL cards.
 
How about just every card up until the point when they started adding stupid mechanics?

So like, just after Invasion block or something.
 
If there was a console version of the game, what makes you think they wouldnt charge you for the cards?
 
Osorio said:
I wish there was a console version of the actual card game. It would be nice since I don't really want to spend a ton of money on cardboard that I'm barely going to use since there aren't any places that hold tournaments around here. Magic Online is even worse because I'm paying 3.50 a pack on VIRTUAL cards.

IIRC, they have an option for you to "cash in" your virtual cards for real ones if you ever quit.
 
You can buy event tickets for $1 apiece and trade them for anywhere from 64-100 commons per ticket, 15-20 uncommons a ticket, and there are many rares that are 2 for 1 ticket, or one ticket each. Unless you want to play limited (which, i admit, is probably the most enjoyable way to play, but also the priciest) you never need to buy packs. It's much cheaper just to use tickets and get the cards you want.
 
I've said it before and I'll say it again. Tailor made for ds. Wifi play kiosk, card doqnload, and trading. Touch screen play etc. Cheap to develop-Killer.
 
ManaByte said:
IIRC, they have an option for you to "cash in" your virtual cards for real ones if you ever quit.

Only if you get a complete set. They kind of have to charge the same price, or else noone would buy the real thing. It ahs created a proper market - the virtual cards aren't worth as mucha s the real ones on most. The advantage fo the online game is that it knows the rules (no disputes), and you can alwasy find someone to play 24/7. Another huge advatange of online (but also a huge pain in the butt at the same time) is the way the rules are implelmented - after a few goes it really shows you the rules and makes you a much better player, but having to go thorugh a bunch of stacks and triggers all the time can be annoying.

Anywya, i find the concept of the virtual version of Magic to be fascinating. It's the real game, at the real price. You can argue that you're paying money for...0's and 1's, but then , when you play real magic, you're paying the same money for cardboard.
 
Sega released a Japan-only Magic: The Gathering game for the Dreamcast a few years ago.

It played exactly like the real card game (using 6th Edition rules), only you were limited to battling AI as there was no online/modem support.

The card base consisted of mostly 6th Edition cards, with a few from the Tempest, Alliances, and Classics sets, plus ten Dreamcast-exclusive cards.
 
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