Grubdog said:It will sell as many copies as Nintendo can ship!
Matlock said:I predict: 278k.
Can't be a big seller when there aren't many NDS units
I think ebayers were just buying the system to sell.GDJustin said:You're joking, right?
The DS is going to sell likely a million units in America by Xmas.
Matlock said:Trust me, Mario 64 DS (and the DS itself) aren't going to sell all that well.
DeadStar said:I already regret my DS purchase. I wouldnt be surprised if many others do too
I probably would too.deadlifter said::lol
Sell the system, then buy it back later
And whoever they sell it to won't play any games on it?Society said:I think ebayers were just buying the system to sell.
The Abominable Snowman said:IIRC, Nintendo intends to ship 1 million into the US at the end of the fiscal year which ends in March IIRC. I expect Mario 64 DS to come in at under half the number of systems sold. I don't see it's tie ratio being compared to Halo or the original Super Mario 64 or Tetris or Super Mario World (All had very high tie-in rates for their consoles and were very, very popular). SM64DS is just not on that level.
Alright, so they're pushing 500K for the US? Everything I stated was in relation to the US, Not worldwide. I'm expecting a 40-65% tie-in with systems. So take the numbers of systems sold in the US and Mario 64 DS sales should fall in between 40% and 65% of DS consoles sold.krypt0nian said:Actually its 1 million for launch window (500k US/500k JPN), and they upped it from 3.5 mil to 4 mil by the end of FY 2004 (March)
Yeah the threat of poorly designed, underpowered, gimmicky Handhelds with no games worth purchasing.krypt0nian said:I'm seeing the tie in rate for Mario64 at launch bing closer to 80% due toi the percieved weak launch line up.
Either way it will be interesting. The fact that the haterz are out in full force means there is some real threat they percieve. :lol
DeadStar said:Yeah the threat of poorly designed, underpowered, gimmicky Handhelds with no games worth purchasing.
And ive already succumbed to it.
I don't think 80% is possible, is it? Sonic Adventure nor Halo nor Super Mario Advance nor Tetris nor Super Mario World got that high. The only title I can recall having that high a tie-in is the original Super Mario 64. I doubt any title will get that high again, unless it's some new step in the direction of gaming that blows everyone's mind in a neat, perfect package.krypt0nian said:I'm seeing the tie in rate for Mario64 at launch bing closer to 80% due toi the percieved weak launch line up.
Either way it will be interesting. The fact that the haterz are out in full force means there is some real threat they percieve. :lol
krypt0nian said:Actually its 1 million for launch window (500k US/500k JPN), and they upped it from 3.5 mil to 4 mil by the end of FY 2004 (March)
Meier said:The number is actually 1 million for both markets -- so 2 million worldwide by the end of the year.
GDJustin said:No, it's 1 million for EACH market, 2M total for launch window.
wazoo said:SM Advance sold like crazy and was a much poorer game in terms of extras.
AniHawk said:The thing is, the DS has a very limited release (for a Nintendo handheld). Games rarely ever sell on a 1:1 ratio, and SM64 DS will be no exception.