Eddie-Griffin
Banned
https://appleworld.today/archives/105437
While not surprising, it's a good thing that you won't need an Iphone to use Apples' upcoming VR headset, or to set it up. Apple will need to sell the headset as an independent product especially considering where the VR market is right now, if it wants to have a chance. Being able to not require an Iphone or any other hurdles will make it easier for people to jump onboard.
Gurman also mentions, and reconfirms that Apple is aiming for a Kinect-like experience where you don't have "remote controls" but use eyes and hands for controls. This is inline with the previous report and thread on this issue. As was revealed by the morning consult data many people whoa re interested, or would become interested in VR, would only do so if the controllers were put aside, the 6th biggest item on the list with 54%,
Facebook has recently been pushing for more hands-free interaction with their recent updates as well. Time will tell is the answer for VR is controller free or not.
Finally, the in-air tying reported on previously. It seems that Apple was/is having some issues getting it to work properly and consistently. Of course we don't know how far along they are so by June when they show the headset it may be in a better position, but In-air typing always seemed like something that would have to be done a very specific way to work well imo.
Gurman says you will be able to transfer data from your iphone if you are an iphone users, to the headset, so there is definitely a shared ecosystem in some way going on here, despite xrOS being different from IOS.
I'm curious if Apple will implement a way to transfer data from an Android phone to some extent, to the headset as well.
In the latest edition of his “Power On” newsletter, Bloomberg’s Mark Gurman says Apple’s upcoming AR/VR headset, the rumored “RealityPro,” probably won’t require an iPhone.
From the report: I’m told that the latest test versions of the device and its onboard xrOS operating system can be set up without an iPhone and can download a user’s content and iCloud data directly from the cloud.
You will, however, be able to transfer your data from an iPhone or iPad, just as you can today when setting up a new device. As I’ve written previously, the headset doesn’t have a remote control but instead is operated by a user’s eyes and hands.
A key feature for text input — in-air typing — is available on the latest internal prototypes, I’m told. But it’s been finicky in testing. So if you get the first headset, you still may want to pair an iPhone to use its touch-screen keyboard. The hope within Apple is to make rapid improvements after the device is released.
Gurman says Apple will likely unveil the RealityPro at this summer’s Worldwide Developer Conference. He adds that it will then ship toward the end of the year “at the earliest.”
This info from Gurman is from the free edition of “Power On”. If you like it, consider subscribing to Bloomberg.com—you’ll receive the newsletter earlier and get exclusive access to a Q&A section.
While not surprising, it's a good thing that you won't need an Iphone to use Apples' upcoming VR headset, or to set it up. Apple will need to sell the headset as an independent product especially considering where the VR market is right now, if it wants to have a chance. Being able to not require an Iphone or any other hurdles will make it easier for people to jump onboard.
Gurman also mentions, and reconfirms that Apple is aiming for a Kinect-like experience where you don't have "remote controls" but use eyes and hands for controls. This is inline with the previous report and thread on this issue. As was revealed by the morning consult data many people whoa re interested, or would become interested in VR, would only do so if the controllers were put aside, the 6th biggest item on the list with 54%,
Facebook has recently been pushing for more hands-free interaction with their recent updates as well. Time will tell is the answer for VR is controller free or not.
Finally, the in-air tying reported on previously. It seems that Apple was/is having some issues getting it to work properly and consistently. Of course we don't know how far along they are so by June when they show the headset it may be in a better position, but In-air typing always seemed like something that would have to be done a very specific way to work well imo.
Gurman says you will be able to transfer data from your iphone if you are an iphone users, to the headset, so there is definitely a shared ecosystem in some way going on here, despite xrOS being different from IOS.
I'm curious if Apple will implement a way to transfer data from an Android phone to some extent, to the headset as well.