• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Media Create Sales 16-22 Jan

polg said:
91114238_beedcf5f41_o.jpg


the first time in the last 3 weeks I do this sober... so #s should be fine :D

We need something on there mentioning "Easter Returns" or "Easter 2".
 
One can't help but wonder if Animal Crossing and Brain Training are becoming the "Final Fantasies/Dragon Quest/Pokemon" of Japan.

Gamecube with a 4 million userbase has sold ~ 1 million copies of Animal Crossing in Japan

DS now has the absolutely humongous sales of Animal Crossing Wild World (2 months at 1.7 million?) as well as Brain Training.

Could this trickle down into the REvolution? I shudder in glee to fantasize the idea of millions of Revolutions sold because of Animal Crossing REV online or Brain Training REVolution.

Also Mario Kart DS has hit over a million, very nice to see it beat it's GBA counterpart and I guess online does help in sales.

Ten there's a look at the PSP, the sales of Monster Hunter Portable are very nice to look at, but Capcom still makes a lot of mistakes in terms of game placement (as said earlier)

Overall a very nice week. I still wish it were Kirby, Slime MoriMori, Phoenix Wright, and Castlevania DoS up there.

Oh yea, Super Mario Strikers seems to be selling nicely. It's around 300k worldwide now in just a month in the US, and a week in Japan.
 
Mrbob said:
Although I'd love to see a Tennis game on Rev. Not necessarily a training game, but a real tennis game. How accurate is the Rev remote? Could it replicate motions for slicing and spinning? I love playing outdoor tennis, but in Wisconsin it is too damn cold right now to do this. I would play this during the winter for certain.

In terms of the controller being like a tennis racket, I don't see a problem.

In other ways, there's some pretty serious problems. A slice relies as much on the ball position compared to the racket as the way the racket is held and moved, but you can't judge where the ball is on screen to the characters racket to yourself. That's not a huge problem, as long as your charcater is in the right place, the game can just assume you hit the ball perfectly.

To play a game accurately based on tennis, you're going to have to stand up. You also need quite a bit of room and nothing breakable around you (including your kid sister). That's not such a huge deal, games like Samba or DDR require the same thing, but it's probably going to restrict the audience.

Multiplayer in the same room on the same TV is completely screwed. It'd be ok online, it'd be ok if you can LAN Revolutions and have two TVs and a large enough room (you really don't want to be smashing your revmotes into each other)...but even if you have a large room, multiplayer on just one TV is going to be tough. One person (or pair) is going to be on the top half of the screen. Even in today's tennis games I'm not a fan of being on the top half, but in this proposed one it's a lot worst. Your character is facing the opposite way to you, as you sure as hell can't just turn around. When the ball on the screen is on the left side of the view of the court, you're going to have to swing with your right. In other words, you have to imagine you're the character on the screen and what their perspective is, which some people could probably pick up easily enough I guess, but others won't.

I suppose a solution to that would be to split the screen down the middle and have two different perspectives of the court, which should be ok on a widescreen TV, but it could look pretty bad on a standard 4:3.

Then there's the fact that most people can't actually play tennis. If they could play tennis, they would be, in real life. When a sim gets that accurate, it's likely to stop being fun and just become frustrating, as you see your serve take out a line judge without the ball hitting the ground for the 50th time.

There are probably even more issues I haven't thought of, but it's already clear it's not great. I'm sure the revmote will get some great uses in tennis game, but probably just for simpler things. Rather than actually doing a full on swing, with the controller detecting everything about it, you'll probably just have to move arm in a smaller, but similar motion. Rather than an absolute specific amount of slice (though they could do it if they wanted), simply holding the revmote in a basic slice grip will let the game know that's the sort of shot you want to play. Smashes and lobs will be similar, but you won't actually have to rup as high as you can and smash it down, you'll just reach up to a decent height and complete the motion. What will REALLY benefit however, is the accuracy of direction with which you can hit the ball.

There are a lot of great ideas for Revolution games, but a few of them have some real issues developers are going to have to work around or come up with solutions to. Swrod fighting and not being able to detect when you hit (aside from a rumble) is another. The first games with these ideas should pave the way and can then be built on and improved, but getting it right the first time could be tough.
 
LanceStern said:
Oh yea, Super Mario Strikers seems to be selling nicely. It's around 300k worldwide now in just a month in the US, and a week in Japan.

It's probably on about 400k in NA, 75k in Japan and nearly half a million in Europe.

It's gotta be a million seller by now which isn't bad in a couple of months...
 
Strikers is above 400k just in Japan and US right now. I have no idea about Europe.

edit: beaten just above.

However, I didn't know it was at 500k for Europe already?? woa
 
Oh yea, Super Mario Strikers seems to be selling nicely. It's around 300k worldwide now in just a month in the US, and a week in Japan.

Should be doing good in soccer-land Europe too especially with the White Cube + Mario Smash Football bundle for only 100 euros.

Edit: beaten.

And those DS software sales are insane. :)
 
John Harker said:
Strikers is above 400k just in Japan and US right now. I have no idea about Europe.

edit: beaten just above.

However, I didn't know it was at 500k for Europe already?? woa

Well, half a million is a very rough guess. I'd say anything from 300-600k. It's been top 10 in france since release, didn't do great in the UK but decent for a gc game.

I'd be suprised if it wasn't close to 1m by now...
 
Strikers
-----------
US: 310,427
Japan: 74,209

TOTAL: 384,636

I'm actually surprised at how much it sold in such a short period, ESPECIALLY in the US
 
Am I the only one who finds those PS2 sales really disappointing? I guess it's finally on its way out, although it's early on its way.
 
cvxfreak said:
Am I the only one who finds those PS2 sales really disappointing? I guess it's finally on its way out, although it's early on its way.

Japan has finally come to the ultimate realization that the Nintendo DS is all they need for their gaming needs and that the PS2 was an ultimate mistake :D
 
ImJustALemonade said:
Japan has finally come to the ultimate realization that the Nintendo DS is all they need for their gaming needs and that the PS2 was an ultimate mistake :D
I think you forgot your sarcasm tags.
 
LanceStern said:
Strikers
-----------
US: 310,427
Japan: 74,209

TOTAL: 384,636

I'm actually surprised at how much it sold in such a short period, ESPECIALLY in the US


How does that compare to Mario Baseball, Tennis, and Golf?
 
John Harker said:
How does that compare to Mario Baseball, Tennis, and Golf?

Well off the top of my head:

Golf
700k US
250k Japan

Tennis
450k US
375k Japan

Baseball
450k US
250k Japan

Strikers
310k US (must be closer to 400k by now)
75k Japan (maybe 200k ltd)
 
Man, those are pretty weak REDS sales. What happened to the 30k in one day rumor?

Also, fucking Capcom needs to put more games like Megaman on the DS. Didn't MMX: Command Mission sell more on the GC than PS2?

Also, glad to see things are finally back to normal. :)
 
ioi, sorry, pet peeve here, but could you reformat the software chart to make it look like the Media Create one, and put the English titles in there?
 
CoolTrick said:
ioi, sorry, pet peeve here, but could you reformat the software chart to make it look like the Media Create one, and put the English titles in there?

Here's the GS format...

Code:
platform	title	publisher	this week	total
1	 DS	 Motto Nou wo Kitaeru Otona no DS Training	 Nintendo	 100,538	 946,423
2	 DS	 Oideyo Doubutsu no Mori	 Nintendo	 79,363	 1,644,614
3	 GC	 Super Mario Strikers	 Nintendo	 74,209	 new
4	 DS	 Nou wo Kitaeru Otona no DS Training	 Nintendo	 48,833	 1,370,336
5	 DS	 Mario Kart DS	 Nintendo	 37,821	 1,028,190
6	 PSP	 Monster Hunter Portable	 Capcom	 28,513	 405,651
7	 DS	 Tamagotchi no Puchi Puchi Omisetchi	 Bandai	 22,843	 893,764
8	 DS	 Biohazard Deadly Silence	 Capcom	 20,380	 new
9	 DS	 Yawaraka Atamajuku	 Nintendo	 19,319	 1,043,298
10	 DS	 Mario & Luigi RPG 2	 Nintendo	 18,669	 279,468

Code:
platform	this week	last week	2005 total	02 – 06 LTD
1	 Nintendo DS	 64,515	 54,284	 210,177	 5,765,751
2	 PSP	 38,271	 57,686	 228,714	 2,911,676
3	 PlayStation 2	 26,271	 39,076	 146,097	 11,523,285
NA	 GBA + GBASP + GBm	 12,801	 16,556	 59,182	 10,719,143
4	 GameBoy Advance SP	 7,912	 9,982	 22,813	 5,726,652
5	 Game Boy micro	 4,653	 6,341	 22,813	 437,900
6	 GameCube	 4,490	 5,465	 23,378	 3,179,698
7	 Xbox360	 3,616	 6,107	 17,200	 87,767
8	 Gameboy Advance	 236	 233	 1,033	 4,554,591
9	 Xbox	 83	 119	 358	 472,809
 
AFAIk they started doing so on January the 20th, but it doesn't come to full effect in this week. Wait for next week. Also remember: They can't produce an infinite amount now, they just increased their shipments.
 
AFAIk they started doing so on January the 20th, but it doesn't come to full effect in this week. Wait for next week. Also remember: They can't produce an infinite amount now, they just increased their shipments.
That's what I was thinking, But they're probably going to keep increasing the shipments until they're up to speed.
 
Who said handheld sales don't affect consoles? Or that Nintendo is in a different market from Sony? At least in Japan, that's more arguable than ever.
 
Dragmire said:
Who said handheld sales don't affect consoles? Or that Nintendo is in a different market from Sony? At least in Japan, that's more arguable than ever.
Come now. The Japanese gaming market is totally saturated with PS2s now -- it's the end of a generation.

PS3 *will* sell, and so will Revolution, but for now DS and PSP are systems that people don't own yet. It's no surprise they're outselling consoles.
 
Cheebs said:
The head on the left will be Nintendo's new mascot. Byebye Mario.

ss02.jpg

I think he would be a great stage for SSBM, he just floats around and you punch him. Throw him in Starfox as the real boss after Andross. Nintendo could whore him out good, almost any game can use a talking head.
 
jgkspsx said:
Come now. The Japanese gaming market is totally saturated with PS2s now -- it's the end of a generation.

PS3 *will* sell, and so will Revolution, but for now DS and PSP are systems that people don't own yet. It's no surprise they're outselling consoles.

What about software?
 
Mario Golf Toadstool Tour
---------------------------------
US: 781,143
Japan: 175,741
EU Other: 150,000

Mario Power Tennis
---------------------------
US: 452,380
Japan: 395,010
EU Other: 180,000

Mario Superstar Baseball
--------------------------------
US: 406,338
Japan: 211,661

Super Mario Strikers
--------------------------
US: 310,427
Japan: 74,209 (First Week)

You build it, they will come
 
DS reigns supreme.
Those software numbers are insane.

Where are the PS2 titles? :lol

Japan is SO ready for a Revolution.
 
LanceStern said:
Mario Golf Toadstool Tour
---------------------------------
US: 781,143
Japan: 175,741
EU Other: 150,000

Mario Power Tennis
---------------------------
US: 452,380
Japan: 395,010
EU Other: 180,000

Mario Superstar Baseball
--------------------------------
US: 406,338
Japan: 211,661

Super Mario Strikers
--------------------------
US: 310,427
Japan: 74,209 (First Week)

You build it, they will come

Nintendo's probably under way with DS versions of those as well. Damn. The DS is selling so well even with barely any of their huge franchises.
 
LanceStern said:
Mario Golf Toadstool Tour
---------------------------------
US: 781,143
Japan: 175,741
EU Other: 150,000

Mario Power Tennis
---------------------------
US: 452,380
Japan: 395,010
EU Other: 180,000

Mario Superstar Baseball
--------------------------------
US: 406,338
Japan: 211,661

Super Mario Strikers
--------------------------
US: 310,427
Japan: 74,209 (First Week)

You build it, they will come


Out of curiosity, where do your EU numbers come from?
 
DS supreme reign in software sales started 4 weeks ago.

12/26-01/01

1. NDS Brain Training 2 - 414,556 NEW
2. NDS Animal Crossing DS - 205,119 (1,382,228)
3. NDS Mario Kart DS - 168,680 (836,478)
4. PS2 Kingdom Hearts 2 - 156,837 (884,428)
5. NDS Brain Training - 153,189 (1,157,870)
6. PS2 Front Mission 5 - 146,209 NEW
7. NDS Mario & Luigi 2 - 132,726 NEW
8. NDS Gentle Brain Training - 82,789 (935,535)
9. NDS Tamagotchi - 63,433 (784,537)
10. NDS Pokemon Mysterious Dungeon: Blue Rescue Force - 61,154 (572,858)

DS games - 8/10


01/02-01/08

1. NDS Brain Training 2 - 290,021 (704,578)
2. NDS Animal Crossing DS - 132,991 (1,515,219)
3. NDS Mario Kart DS - 114,709 (951,187)
4. NDS Brain Training - 113,860 (1,271,730)
5. NDS Mario & Luigi 2 - 98,434 (231,160)
6. PS2 Kingdom Hearts 2 - 83,200 (967,629)
7. NDS Gentle Brain Training - 62,664 (998,199)
8. NDS Tamagotchi - 61,834 (846,371)
9. NDS Pokemon Mysterious Dungeon: Blue - 57,065 (629,923)
10. GBA Pokemon Mysterious Dungeon: Red - 48,729 (607,185)

DS games - 8/10


01/09-01/15

1. NDS Brain Training 2 - 141,307 (845,885)
2. NDS Animal Crossing DS - 50,032 (1,565,251)
3. NDS Brain Training - 49,774 (1,321,504)
4. NDS Mario Kart DS - 39,182 (990,369)
5. PS2 Gun Parade Orchestra - 35,709 NEW
6. PSP Monster Hunter Portable - 34,937 (377,138)
7. PS2 Kingdom Hearts II - 32,880 (1,000,509)
8. NDS Mario & Luigi 2 - 29,639 (260,799)
9. NDS Gentle Brain Exercises - 25,780 (1,023,979)
10. NDS Tamagotchi Connection: Corner Shop! - 24,550 (870,921)

DS games - 7/10


01/16-01/22

1. NDS Brain Training 2 - 100,538 (946,423)
2. NDS Animal Crossing DS - 79,363 (1,644,614)
3. GCN Super Mario Strikers - 74,209 (74,209)
4. NDS Brain Training - 48,833 (1,370,336)
5. NDS Mario Kart DS - 37821 (1,028,190)
6. PSP Monster Hunter Portable - 28,513 (405,651)
7. NDS Tamagotchi - 22,843 (893,764)
8. NDS Biohazard Deadly Silence - 20,380 (20,380)
9. NDS Gentle Brain Training - 19319 (1,043,298)
10. NDS Mario & Luigi RPG 2 - 18669 (279,468)

DS games - 8/10

I dont think even PS2 had a performance like this in the past.
 
Thank god REDS is bombing hard. This repackaged whoring of RE is awful and hopefully they'll finally decide to do an original game in the series with puzzles and other elements actually built around the DS, not adjusted for it.

Lazy lazy lazy LAZY.

Besides, RE1 on any platform is a chore to play after the awesomeness that is RE4.
 
Nintendo can only hope their success in the handheld sector crosses over to home consoles....

Yes it never happened in the 15 years prior where Nintendo has been dominate in the handheld side of things in floundering with the home console gamers, but who knows maybe for some reason that wil suddenly change.

Seems kind of like a wet dream at this point tho.
 
Top Bottom