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Miyamoto speaks more about controllers.

"Graphic chips are one thing. Those are hard to imitate. But if we showed our controller, we'd be revealing way too much. It's very easy to copy. We really want to present our interface, the controller, with software as a package." .

Fine by me... just do it soon.
 
very, VERY interesting tidbit from the man himself. I have a feeling this controller will look fun and cool form what he described.

something i'd want to hold. hopefully nice to the touch, plush and responsive.

overall i pray for a responsive pad that comfortable and has more than enough versitility to fit into 3rd part developer's mindset.
 
More cryptic stuff!

More mention of interface as well as controller. And atleast this interview confirms they aren't talking about dumbing down games, they want both non-scary controllers and games like Zelda.
 
If the controller is easy to copy, why not just reveal it now? If it's that good, it's gonna get copied anyway. =P

I don't see how much someone could learn by looking at a picture of a controller. If you ask me I'm betting those rumors of a "visor" are true. :lol

EDIT: They keep saying things like "interface", no HD, etc. All just speculation of course..
 
"The idea that somebody might look at the Revolution controller and think, 'Oh, this is too much for me' is something that I would really regret. That is something I would love to avoid if I can,"

I think that says a lot right there. The controller isn't going to be normal. It almost sounds as if he's apologizing for it right now. :D
 
Vieo said:
If the controller is easy to copy, why not just reveal it now? If it's that good, it's gonna get copied anyway. =P

I don't see how much someone could learn by looking at a picture of a controller. If you ask me I'm betting those rumors of a "visor" are true. :lol

EDIT: They keep saying things like "interface", no HD, etc. All just speculation of course..

because, look back at the N64 and the PS1...Nintendo showed off the analog stick that made the 64 what it was...and Sony being the "innovater" they are, copied the analog stick and slapped it onto their controller.

So...perhaps the PS3 will come out before the Rev, and their complete controller design is released 1st on the PS3
 
Had MS been their only competitor this upcoming generation, the controller would have been revealed a long time ago. I think Nintendo is more concerned about Sony. In fact, it could be the other way around, too. Neither of these companies have shown a finalized controller yet.
 
Vieo said:
I think that says a lot right there. The controller isn't going to be normal. It almost sounds as if he's apologizing for it right now. :D
No, hes saying he wants to make a controller that people will enjoy picking up and playing with. There is nothing in what he said that implies "wierd" or "strange". He just wants it to be easy to use.

And its not going to be a frikkin visor, come on.
 
This is the first time I've seen him mention anything about the use of the L and R triggers...I wonder how he plans on using these to "the full potential" on the Revolution
 
Nintendo is trying, like they did with the DS, to appeal to people who don't currently play video game. I've tried to get my parents to play some GameCube titles, but they're overwhelmed by the controller and all of its buttons.

They don't have a problem playing Donkey Konga or Wario Ware Touched!, though.
I like this new Nintendo and their focus on fun, accessible gaming.
 
The controllers for this generation do not look fun to use. You don't look at any of the controllers and think, 'Wow, I want to play [with] this.' You look at these controllers and think, 'Oh my God, it looks so difficult.' That scares people away.
dontpanic.jpg
 
ImNotLikeThem said:
And its not going to be a frikkin visor, come on.


How can you be so sure? I'm surprised no one's mentioned eMagin or that phonecall on these boards... I think those bloggers are onto something. :lol
 
Nintendo to bundle GCN and orig. Controller.

Yup you heard it first.
 
It's new to me. nice article though.



dontpanic.jpg

Awww, isn't that cute! A nintendogs paw buttons :lol



And replace the words "don't panic" with "Easy" button. <--- for those who given up on games and couldn't beat it. :D
 
as a someone who is not a Nintendo fan, who never owned an NES, I am so totally looking forward to the Revolution.
 
Did Nintendo promise to show us the controller before year's end specifically? I can't recall. I just get the feeling they literally won't show it until it's too late for Sony to make any changes (to their first lot of controllers anyway). And I don't really see how that could be this year.
 
The X360 pad looks quite nice and I don't get weak in the knee's and start blubbering everytime I think about using all the buttons!

The PS3 pad has the Boomerang innovation, so I can see hours of fun with that in my backyard.

If its so easy to copy then... when/if Sony and MS do copy it, does that mean theres no point in buying a Revolution?
 
There's no way, no way that this revolution has anything to do with visors.

If so, it would be the most expensive controller to be packed in with a console.

Also forget the whole Virtuaboy thing where the console is in the visor. Nintendo have.


I really do think it won't be all that radical a shift. maybe a sleep new aesthetic that would appeal to an older market? That would fit into what tedd saw. then there wouldn't be any more or any less buttons and they'd be in roughly the same place. Except the controler actually feels better and more comfortable to hold

If anything i'm envisioning a more "fleshed" out SNES controller. (which coincidentally would be close to a wavebird) :lol
 
Luckett_X said:
The X360 pad looks quite nice and I don't get weak in the knee's and start blubbering everytime I think about using all the buttons!

Yeah, 'cos he was talking about us.
 
Luckett_X said:
If its so easy to copy then... when/if Sony and MS do copy it, does that mean theres no point in buying a Revolution?
Yes, because once copied and plugged into their new respective systems, the PS3 and the Xbox 360 will now magically be home to franchises like Zelda, Mario, Metroid, etc.
 
Mama Smurf said:
Did Nintendo promise to show us the controller before year's end specifically?

Thought so.

If its so easy to copy then... when/if Sony and MS do copy it, does that mean theres no point in buying a Revolution?

Well you could always buy it for those 5 SMAs.
 
Mama Smurf said:
Did Nintendo promise to show us the controller before year's end specifically? I can't recall. I just get the feeling they literally won't show it until it's too late for Sony to make any changes (to their first lot of controllers anyway). And I don't really see how that could be this year.


what's funny about that is Miyamoto even admited the first few games from 3rd partys would not focus on the revolutionary function. so Sony will always have enough time to implement the feature into their controller as they did with rumble and analogue sticks on the DS2.
 
Vieo said:
If the controller is easy to copy, why not just reveal it now? If it's that good, it's gonna get copied anyway. =P
That's not the point. The point is that Nintendo has to introduce this thing, whatever it is, before the competition does. Sure, they might copy it eventually, but if the thing is a success, Nintendo will gain stuff from it. I think the rumble pack was revealed by Nintendo but than the competition introduced it to the market before Nintendo itself did! Now that's retarded and that's something Nintendo wants to avoid.

I'm not sure if it was the rumble pack but it was something important, analog stick or whatever (I read it somewhere where Iwata or Miyamoto said that).
 
anthony said:
what's funny about that is Miyamoto even admited the first few games from 3rd partys would not focus on the revolutionary function. so Sony will always have enough time to implement the feature into their controller as they did with rumble and analogue sticks on the DS2.

Are you talking about the Iwata quote from the new EGM? If so, he says nothing of the sort. Just that for those who want to just port over their games from the other systems, the controller will be able to handle it.

If not, you have the quote?
 
AniHawk said:
Thought so.

Found the quote:

"We plan to give details on when we will launch it, what the price will be, what the controller will look like and how games can be played on it by the end of the year," said Nintendo's Satoru Iwata, speaking to Reuters at the Electronic Entertainment Expo annual trade show, known as E3.

Good. I can see them backing out of it though, especially if there's a PS3 delay. And even if there isn't.
 
Lets see....

what could they feasibly do?

To differentiate their controller enough to make it notable, and still have it backwards compatible with their previous systems?

I think that would immediately rule out more outlandish ideas like feedback gloves, keyboards/mouse combos, etc, etc...

but the controller can still incorporate stuff, like LCD touch screens and gyroscopes...

but they've already denied the former on numerous occassions, nor is it really commercially feasible.

So what do they have left then?

Well, it's got to be markedly different... and while past nintendo controllers have been different to the status quo... at least the N64 and the GC controllers, they haven't been too unimaginably alien; developers have still been able to port games across platforms without too much concern to controller differences. Their biggest innovation was indeed the analog stick... and ironically, that was copied within the same generation.

Again, I'd suggest the revolution will end up with something like the revolution PS2 pad, which allows users to change the positions of the 4 primary input areas (D-pad, both analog sticks and the 4 face buttons).

If they do that from the start, it would mean they'd have interchangable elements on the controller, which could then mean that developers could release cheap attachments to the controller that changes the way it functions.

Need a trackball instead of a analog stick? just release it with the game.

Switches instead of a D-pad? same deal...

C-buttons instead of a analog stick?

The list is endless... and the idea isn't necessarily outlandish in technological terms, nor cost terms. Moreover, it's the kind of unexpected innovation that is difficult if not impossible to duplicate within the generation.
It also has among other benefits, the return to a toy like appeal, and even some form of protection against piracy; how do you play the game you've downloaded without the controller addon/swap pieces required to play the game?
 
Ruzbeh said:
That's not the point. The point is that Nintendo has to introduce this thing, whatever it is, before the competition does. Sure, they might copy it eventually, but if the thing is a success, Nintendo will gain stuff from it. I think the rumble pack was revealed by Nintendo but than the competition introduced it to the market before Nintendo itself did! Now that's retarded and that's something Nintendo wants to avoid.

I'm not sure if it was the rumble pack but it was something important, analog stick or whatever (I read it somewhere where Iwata or Miyamoto said that).

Sega took the analog stick and made a monstrosity before Nintendo could launch the N64
 
Mallrat83 said:
Elaborate.

OK. There's this dude named Seriousgamer and he has a blog. At first he claimed to have some sort of insider info about Revolution's setup. Nobody really believed him because his blog is badly written and he comes off as a total fanboy. People(others who keep Revolution speculation blogs and sites) called him out and told him to put up or shutup.

Seriousgamer then posted a message(now erased I think) on his blog that read something like this "eMagin(Phone #). Ask for Bruce who flies the Cennas..". So people started calling up the number. As it turned out, there is a guy named Bruce who works there, but that didn't really mean anything. Who knows how Seriousgamer knew a guy named Bruce works there. (Lucky guess, he works there himself, etc).

Shortly afterwards, a recording of a mysterious phonecall (you can listen to it yourself) shows up. What's so special about the call? People who called the phone# Seriousgamer posted on his blog confirmed that the voice of the receptionist and the "Bruce" in the recording are the exact same voices from the phone#. The Bruce in the phonecall talks about disscussions with Nintendo. People(here & here) take the phone call as 100% authentic and undeniable proof that Nintendo has been in talks with eMagin.

A few days later, something strange happens. Seriousgamer admits he's really just a fraud and erases a lot of stuff from his blog. Then he goes onto say that he's been threatened with legal action and all sorts of stuff. Though, the phonecall still stands as being real, but people wonder if Seriousgamer really is a fraud, how could he have known eMagin and Nintendo have been in contact with each other.

A lot of people believe the phonecall is real. Some audio experts have checked it over for splicing or other things of that nature but say it's unedited. Some people are also saying that the phonecall is real, but Nintendo's dealings with eMagin is about GBMicro's or GBNext's displays.


If you ask me, I don't know what to make of it, but a visor would kick all kinds of ass!
 
Having a controller, even one that is "revolutionary," isn't enough. If they can release at least 3-4 games at launch -- not 1, 2, 3 years down the line -- that take full advantage of the controller's supposedly unique features, they'll be in good position to promote the "revolutionary" aspect of their next console. The thing is, they have to make it work with the first games that come out, and not wait forever to show everyone how it's done right ala "GBA Link ---> Four Swords."
 
the year will be 2006 by the time this system comes out. think about that. 2006. pretty much 20 years since we got the D-Pad, and 10 years since we got the standards that we have today (although in some case of some controllers, it's been 15 years now).

graphics aside, games have pretty much been the same for the last 10 years now.

i know some people are content with the way things are right now, and with very good reason. im just saying, back when the SNES came out, did you expect controllers to be pretty much the same thing in 2006? do you see controllers being the same in 2016? when do you think is the right time for things to change?
 
The GameCube controller, with its distinctly shaped buttons, probably was the easiest of the controller to use. When asked about this, Miyamoto expresses surprise that Sony and Microsoft did not adopt this innovation. Sony certainly borrowed the analog stick from the N64 controller.

He's surprised they didn't adopt bean-shaped buttons around a big A button? Is this what he's saying?
 
Speevy said:
You know that everyone will blame you if this thing is too weird.
hey, if that turned out to be the case, shit, i'd be cool with that. atleast then i'd be responsible for the second biggest change in interface in the last 10 years. :)
 
Vieo said:
If you ask me, I don't know what to make of it, but a visor would kick all kinds of ass!

An augmented reality visor... would be an expensive thing I'd imagine, even if mass produced, for the first few years of its life....

essentially, the visors would require very high pixel density displays to work... and while the technology exists, it's costly.

Moreover... the applications of a successful augmented reality display isn't just limited to games; it's a full on paradigm shift in the way we use computers. It would be more significant than hi-res color displays are to low res monochrome displays.

Finally... an augmented reality visor/display, isn't exactly difficult technology to make use of. 2 screens close to your face... can as easily simulate one large screen a few feet away... and with the PS3, give that kind of compatibility + the option for a virtual reality display, given the 2 HDMI outputs, and the 2 screens of the visor.

But I agree... if it was a visor, all kinds of ass would be kicked.
 
To all of those on this fairly insane eMagin bandwagon:

Miyamoto wants his interface to appeal to a new audience, as its so easy to pick up and play that they're not offput or frightened by it at all.

Bring this same audience to a console complete with joypad and 3d stereovision visor, and tell them to put it on and configure the display to their eyes and whatnot.

Yeah, thats right. Theyre not gonna want any of it.

Oh, and to the jackass that keeps calling me on '1 Super Mario Advance' too many, I apologize for such a massive mistake, but I am sure you can understand that I am occasionally overwhelmed by the amount of "Super Mario <Something>".
 
Redbeard said:
He's surprised they didn't adopt bean-shaped buttons around a big A button? Is this what he's saying?

Yes.

I think he's putting a bit too much emphasis on how important that was personally, it was never likely to be copied. I see what he's saying, that it's better, and I know plenty of people here will disagree with me, but I do find GC games easier to pick up initially with the different shaped buttons beneath my thumb. Just makes it easier to remember which button does what action.

Only...it's only SLIGHTLY easier and the advantage lasts about half an hour at best. So that has to go in the pile with the water pack in Sunshine and the click on the shoulder buttons of things Nintendo thought would be copied because they don't get it, rather than the analogue stick and rumble pak pile.
 
Mama Smurf said:
Only...it's only SLIGHTLY easier and the advantage lasts about half an hour at best.
Not only that, but the simplicity comes at a cost in genres like traditional fighting games -- imagine trying to play VF4 with those bean buttons.

This is a problem Nintendo has had with the past two generations of controllers (GC and N64) -- layouts that work quite well for specific games, but are nowhere near universal. Whatever this new controller ends up being, it seems likely that it will continue the trend.
 
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