It's been a while since I've read through some graphics tech documents, and with the new hardware imminent, now's as good a time as any.
So, can any of you graphics whor...technology followers please point me in the direction of some good resources? If my games are going to be using bi- and trilinear filtering and MIP-mapping and all the other scarily acronymed technologies, I'd like to know what the hell they actually are.
So, can any of you graphics whor...technology followers please point me in the direction of some good resources? If my games are going to be using bi- and trilinear filtering and MIP-mapping and all the other scarily acronymed technologies, I'd like to know what the hell they actually are.