Unknown Soldier
Member
Youtube surfaced this for me today and I thought it was neat, so here it is. Now you can learn all the secrets of the "rubber-banding" AI in classic MK64!
FINALLY someone says it!Yeah, the cheating was pretty obvious on MK64. Made the game feel like shit as a solo affair. The game was only good for 4 players races/battles.
I was playing MLB The Show and I was up big against the Astros.AI cheating is everywhere. Some are blatant on screen too.
When I played EA NHL games a lot way back if you lucky enough to get a breakaway, the cpu defenders would catch up to like Superman at double speed. It'd look so odd you'd think the player is warping towards you where one stride goes 30 ft at 80 mph.
Also, when the cpu has the puck in your end, the cpu players change algorithms and they all pass, skate and pivot in impossible ways your players cant. even their 3rd and 4th liners suddenly transform into Lemieux and Jagr. But once you get control of the puck and go to the neutral zone you'll the cpu players all go into a different mode where they act more normal.
Yeah, I had the PAL version that was slow as hell even in 150cc, but between the terrible track design
Speaking of baseball games, I dont think it's possible to beat the old Sega Championship Baseball game in the arcades (from like 1982) in a legit way. You can beat the cpu if you cheese it like some YT videos where you take advantage of a a quirk racking up 40 runs bunting and base stealing. But even then the cpu will score like 25 runs. But try to beat it legit and there is no way it's possible.I was playing MLB The Show and I was up big against the Astros.
Then, before every pitch I made, I hear what sounded like banging of a trash can. The AI started hitting every pitch i made, as if they knew what pitch was coming before I threw it.
Then there was I think Empire Earth. (RTS like Warcraft) I can't remember if the developers claimed it didn't cheat but people watched the computer play on a revealed map where it was clear it absolutely was cheating. (It was building units without collecting resources, got upgrades automatically, etc.)
I used to play a ton of HoMM3. No doubt the AI cheated. In order to built monster structures, you had to go through a linear path building other structures first and then the level 5, 6, 7 monsters later. It's not a perfect linear path as you could build Behemoths (level 7) before Cyclops (level 6) if you got enough resources. And that assumes you have even accumulated lots of gold and supplies to build it too.Speaking of RTSs, the AI in the original Command & Conquer is a cheater. I'd wipe out their command center, which can only be built with an MCV pulling up, just to watch a new command center build out of nowhere as if they just built it same as any building, giving the AI an enormous advantage.
I didnt play them a ton, but played enough to notice Destruction Derby games on PS1 and Twisted Metal Black on PS2 seeming to have AI always ganging up on the player.To be honest, I never understood why anyone would bother play these games solo. The rubber banding is so extreme to the point it almost doesn't really matter what you do.
I'm not saying there can be no rubber banding though. I can f.ex. accept how it's implemented in some sim-cade games (somewhat noticeable in the beginning of the race, but weak at the end).