andthebeatgoeson
Junior Member
Capcom.
This demo is terrible. It's obviously suited for the Japanese market to only show what the game will look/control like on each platform, and does zero job in representing what's so great about the full game. They did no work (other than translation) to present this game to new audiences in the west.
They complain about Monster Hunter not gaining much traction in the West? This is the fucking reason. Maybe you should actually create a demo that explains the mechanics of the game to an audience where MH isn't ingrained into the gaming culture.
Some common questions new players I'm sure asked themselves: What's the difference between Barrel Bombs? Why does the big one not explode? What's the whetstone used for? Or food for that matter. BBQ Spit? Why are there two chests? One of them has nothing in it. Flash Bombs only seem to work half the time. Sonic bombs seem to do nothing at all. What's the point of fishing? What's a frog used for? Why would I need bugs?
Why is the Great Sword so slow...?
Yes, people can go on the internet, but they shouldn't have to do that, and it's nothing but lazy development.
The reason why I'm pissed is that if Monster Hunter Ultimate doesn't do well, MH4 is going to cost me $350+.
Edit: I love Monster Hunter. OMG.
No, no no. I asked myself much better questions: 'how the fuck do I lock on? Why can't I pause this game? Why does this fucker keep kicking the ground when I try to pause this bitch? WTF is going on here?'
Capcpcom: '20+ years of pausing....right out the fucking window. Fuck you.'