Monster Hunter 3 Ultimate - Demo out [Updated: FAQ and Help]

The font by itself is fine. The problem is that the font has a condensed formatting applied to it, which makes it aliased to hell.
 
lol
"you are one of us now"

m1C1E.gif
 
Jesus that font is bad. Reminds me of really horrible JPEG compression.

Fix this Capgods. Just use like, Verdana or something. No need to reinvent the wheel.
 
I'm actually very interested to see if the changes to LS alleviate some of its stigma from Tri.

Didn't it just get a substantial nerf bat?

I suppose it will make people less likely to spam R, but the weapon was subpar in FU and it seems to be about back to what it was there. This is coming from someone who used them extensively, I used to farm g-rank final invitation with one. It's entirely possible to use one without tripping everybody, but I still won't trust randoms to know how to do that.

I never much had a bad experience with LS users, especially nowadays. That may be to the fact GS says fuck you to tripping when charging.

Most of the complaints about LS users come from lancers. It's infuriating trying to use one with an LS spammer around.

As a hammer user I can get around them by relying on the super pound, but it's irritating when I'm trying to triple pound and I get interrupted. I have ways of making them cut that shit out though, and it involves them going for a little trip. First class air.
 
Guys, I really want to thank you all for this thread. I've owned multiple Monster Hunter games, but I never played any more than a few hours in them (never got to a large enemy boss and only once got to a second zone). I just didn't get the game. Nothing felt right. The inventory items didn't make sense. The weapons felt awful. The combat was difficult and unrewarding.

But thanks to the demo and the information in this thread, I really get the game now. It just clicked. I popped Tri into my Wii this past week, and I've put a lot of time into the game now. I get it. It makes sense. And it's actually sort of brilliant. I had to force myself to shelf Tri because 3U is hitting in two weeks and I didn't want to burn out too soon by overdoing it now.

So, this thread has been extremely helpful and I just wanted to let you guys know that you have unlocked one of the few games that I've always wanted to like but never could. So thanks for that! You guys are doing the Lord's work here. Keep it up.

What were the things that made it click for you?
 
What's the problem with the Longsword?

Someone's gotta be the black sheep of the group right?

As long as I'm hammering and sticking to the head, they can do whatever they want to the body or tail, heh. But ya, they can annoy you with all the trips and they seem to be overly popular with the younger more inexperienced crowd. So I think it's a combination of those two.
 
What's the problem with the Longsword?

There's just a whole trope about em. They trip and mess up the best DPS weapon in the game(Lance), they typically are scrubby either skill wise or unacknowledged, and I can't begin to tell you how many times I've seen a LSer with no armor skills in HR. As I said, I don't mind them, but I can see where the stigma comes from.

@Little Green Yoda: A scrub is a scrub, the weapon isn't really at fault there. A lot of LSers just don't give a fuck.
 
Upswingers and feet hammerers are worse. Lance chargers are infinitely worse.

LS is worse because most of its attacks sweep horizontally, thus making it easier to hit teammates.

Also, cmon son, no fucking way lance charge is worse than a LS. You have to try and go out of your way to actually hit someone with that.
 
Anyone else surprised how good the demo actually looks on WiiU?
A massive step over the Wii version(both played on the same TV)

I desperately want to go longsword this time but it feels so awkward somehow.
 
What's the problem with the Longsword?

It's a newbie trap, and teaches bad habits/carelessness. Most people just starting MH don't look at SnS (which is very new player friendly), they want the cool sephiroth sword. And it works early on - you can mash R and stagger weak village monsters to death with your wild flailing simply due to your damage output. Especially in Tri since it got buffed ridiculously, but in MHF2/MHFU the Devil Slicer was infamous too since it could faceroll the Tigrex urgent.

The weapon does have advantages. You get greatsword reach, a powerful combo, and a built-in evade. If you understand the moveset you can use the reach quite effectively and it's wonderful for cutting tails. I use it myself against certain agile monsters, I LOVE it against the blangonga type of enemy in previous games.

But the main reason for the hate, as many have said, it's a huge god damn pain in the ass to have a terrible LS user in your party online. Doesn't help that they frequently get themselves killed while mashing their R button furiously.
 
LS is worse because most of its attacks sweep horizontally, thus making it easier to hit teammates.

Also, cmon son, no fucking way lance charge is worse than a LS. You have to try and go out of your way to actually hit someone with that.
As mentioned above, GS users have anti-tripping properties when using its best attack. SnS users are immune to tripping for their entire combo if it was started with a jumping slash. LS users are immune to the other LS users' Spirit Combo. Hammers (if LS don't go after the head) and Bowgun users are generally out of range of the LS's wrath. (EDIT: I also think Switch Axe users are immune to tripping when using the Sword mode combo)

No weapon has anti-upswing properties so if you're in the vicinity of some guy going crazy with a GS or Switch-Axe, happy flight. There are so many randoms who lance charge towards a monster mid-fight when the monster either moves out of their range or if it falls down. Oh, you want to hit that monster that's flailing on the ground? Too bad because Johnny McLance here is lance charging to the monster too so have fun joining the monster on the ground.

I'll admit that I'm extra biased against lance chargers because I gravitated towards bowgunning for the sole purpose of avoiding that melee disruption. You know which melee users still hit me during the quest? Lance chargers from across the area, usually in my back when I'm facing the monster. :[
 
Is the online multiplayer something that really enhances monster hunter? Is it more fun to play multiplayer than single player? I'm getting it on 3DS but I'm annoyed they've excluded it.
 
Is the online multiplayer something that really enhances monster hunter? Is it more fun to play multiplayer than single player? I'm getting it on 3DS but I'm annoyed they've excluded it.

It really is. You'll have fun with single-player, but it is SO MUCH more fun online. We'll have to wait for MH4 to have online on the 3DS.
 
It's a newbie trap, and teaches bad habits/carelessness. Most people just starting MH don't look at SnS (which is very new player friendly), they want the cool sephiroth sword.

yeah this is the main problem with LS users, most of them are playing Devil May Cry. LS first priority is cutting tails then breaking parts with its long reach, not unloading spirit combos to the body. LS users die a lot too, thinking their too hot for tv and not bringing extra potions or healing at half life.

SA got a good buff in P3rd, i'm sure LS and SA are going to very popular in 3U
 
Is the online multiplayer something that really enhances monster hunter? Is it more fun to play multiplayer than single player? I'm getting it on 3DS but I'm annoyed they've excluded it.

Monster Hunter is fun to play alone, like Smash Bros, but both games are a lot more enjoyable when played with others. One of the benefits of playing online is that you can have higher rank players join your quests if your having a hard time. When you play MH3U offline, you can optionally have up to 2 NPC helpers go on missions with you, but their generally used to help distract the monster away from you so that you have some time to use items in the middle of a battle without having to worry about the boss monster always targeting you. The NPC helpers do have some abilities you can enables them to be more useful like casting buff and healing spells. In addition, they can be given collectable face masks that grants them a special skill that provides you with further assitance battle among other things. You can also take these NPCs in online quests as well, but the maximum amount of players which (including NPC helpers) is limited to a 4 player count.
 
What's the problem with the Longsword?

Well, each weapon has at least one "jerk" move that messes up your team mates. The thing with LS in Tri was that the mechanics pretty much encouraged you to spam that move, the spirit combo. There is a very heated argument in the Tri OT about the subject, but honestly, I've never had much problem with it. Of course, I mostly play bowgun and GS, so it really wasn't an issue for me. Even now, where I'm doing a ton of SnS, it's not an issue. You know where they're gonna be, they're stationary and easily avoided. Now lance charge spammers on the other hand...
 
I'll admit that I'm extra biased against lance chargers because I gravitated towards bowgunning for the sole purpose of avoiding that melee disruption. You know which melee users still hit me during the quest? Lance chargers from across the area, usually in my back when I'm facing the monster. :[
Since we're posting videos of bad players...this is what bad lancing looks like: www.youtube.com/watch?v=jHhxPol6A1g#t=1m
 
It really is. You'll have fun with single-player, but it is SO MUCH more fun online. We'll have to wait for MH4 to have online on the 3DS.

Monster Hunter is fun to play alone, like Smash Bros, but both games are a lot more enjoyable when played with others. One of the benefits of playing online is that you can have higher rank players join your quests if your having a hard time. When you play MH3U offline, you can optionally have up to 2 NPC helpers go on missions with you, but their generally used to help distract the monster away from you so that you have some time to use items in the middle of a battle without having to worry about the boss monster always targeting you. You can also take these NPCs in online quests as well, but the maximum amount of players which (including NPC helpers) is limited to a 4 player count.

Monster Hunter would be lucky to have 1/100th the following if it didn't have online.

Seriously, why is the 3DS version single player? Outrageous. Kinda puts me off getting it. I probably will but still, I'm gutted.
 
Seriously, why is the 3DS version single player? Outrageous. Kinda puts me off getting it. I probably will but still, I'm gutted.

It was made single-player from the beginning in Japan. I think the 3DS wouldn't be able to handle MH3U online. What I hope for MH4 is that NNIDs are ready for 3DS before it releases.
 
It was made single-player from the beginning in Japan. I think the 3DS wouldn't be able to handle MH3U online. What I hope for MH4 is that NNIDs are ready for 3DS before it releases.
Don't just make things up just because they sound good to you. MH4 is going to have online and MH3U doesn't because Capcom wasn't sure how they wanted to handle it. That's the entirety of the story. The 3DS would handle MH3U just fine.
 
The bad lancers are such a rare thing in the end game. I get how annoying it is though.
Pretty much. Bad LS users are probably far more common but there are ways around it unless you're lancing. There's nothing stopping a lance charger unless you dance around both the bad player and the monster. :/
 
It's so strange that MH3 on 3DS won't have online play. That's a huge, incomprehensible fumble by the developers. I just downloaded the demo, so I'll check it out since I've never played Monster Hunter, but if I like what I see I think I'll just have to wait for MH4 or perhaps get MH3 when it's dirt cheap.
 
Don't just make things up just because they sound good to you. MH4 is going to have online and MH3U doesn't because Capcom wasn't sure how they wanted to handle it. That's the entirety of the story. The 3DS would handle MH3U just fine.

Well I guess what I did say is baseless conjecture. I'm just looking at the graphical disparity between the 2 games. But it is fairly obvious that if the 3DS version of MH3U were to have online, it wouldn't be possible to play with Wii U players due to the lack of Wii U's Nintendo Network system in place.
 
What were the things that made it click for you?
Honestly, I had some experience with the series before, but it felt like a bunch of different elements that didn't mesh together. When I fought the Lagombi and realized how pattern based it was - and the people in this thread explaining stuff like how it stumbles when tired, charging up weapons to get one or two good hits in instead of pounding on him - all those elements that previously seemed unrelated started to come together.

Really, I think that the early game is misleading. This game is about fighting the big monsters and the tools you get are really built towards that goal. But the early game involves beating up a bunch of tiny dinosaurs that jump at you in groups, and it gives off the impression that you just swing your sword a bunch to kill baddies. But beating Lagombi, I realized that even those Jaggis have patterns, and it really was about observation, dodging, and taking advantage of openings.
 
This has local co-op play though right for the US release? If I bought this for me and my girl we both could play? The only problem is that my 7 year old also has a 3DS and would want to play, would it be accessible for him or would it be pretty impossible for the three of us to play?

I've never played a MH game so not sure of the difficulty.
 
Well I guess what I did say is baseless conjecture. I'm just looking at the graphical disparity between the 2 games. But it is fairly obvious that if the 3DS version of MH3U were to have online, it wouldn't be possible to play with Wii U players due to the lack of Wii U's Nintendo Network system in place.
The graphical disparity between 3U and 4? I'm not following you there. 4 had some bad textures in videos we've seen, but a lot of those textures have been improved since then. Likely, the game will be much more polished when it releases than what we've seen so far.

I don't see why a NNID system is necessary for the 3DS and Wii U to play online together. As long as the games are match-making through the same server, I'm not following why a universal account system is important.

This has local co-op play though right for the US release? If I bought this for me and my girl we both could play? The only problem is that my 7 year old also has a 3DS and would want to play, would it be accessible for him or would it be pretty impossible for the three of us to play?

I've never played a MH game so not sure of the difficulty.
The game is fairly difficult, but you can do local co-op between a Wii U and as many 3DSes as you want (well, up to 4 players of course).

http://www.twitch.tv/jabuamba/b/372037633

Skip to 33 minutes and wait for it. Classic LSer!
ROFL. To be fair, 4 people fighting Jaggi almost always ends in people getting knocked around. It's a small area to be grouping up on. That was pretty bad, though.
 
It's so strange that MH3 on 3DS won't have online play. That's a huge, incomprehensible fumble by the developers. I just downloaded the demo, so I'll check it out since I've never played Monster Hunter, but if I like what I see I think I'll just have to wait for MH4 or perhaps get MH3 when it's dirt cheap.

If you like what you see buy MH3U. It's hugely entertaining solo.
 
It's so strange that MH3 on 3DS won't have online play. That's a huge, incomprehensible fumble by the developers. I just downloaded the demo, so I'll check it out since I've never played Monster Hunter, but if I like what I see I think I'll just have to wait for MH4 or perhaps get MH3 when it's dirt cheap.

It's not really that strange. It's a series whose popularity is based in a country with high population density and consistent public transportation.
 
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