Monster Hunter 3 Ultimate - Demo out [Updated: FAQ and Help]

Ya, Monster Hunter has a way of making it's "coolest" moves do the least amount of damage. Things like the hammer swing, the lance charge, etc.

To prevent yourself from doing that spin move, stop moving and then let go of the R button. You'll do the Super Pound attack instead. You'll want to try to align the super pound so you'll hit the head. It does good KO damage and is a relatively safe/fast attack you can do to better setup your triple X X X attack.
 
Thanks guys, I see what you mean now. I was using the golf swing, but the whole attack took so long that the rabbit charged at me or was long gone when I did it.

I now see my problem in all fights Ive done so far is that I attack its side or its back, fearing that if I go for the head it will retailiate and send me away Ranma 1/2 style, other times it stands on its back legs and I´m left hitting the belly (which I thought was its weak spot).
I´m liking a lot what Ive tried. I´m finding it really hard to wait until release.
 
are these games planned for Vita?

for the Tri series (MH3, MH3U 3ds/wii), thats a Nintendo exclusive.

though MH4 at the moment is still Nintendo exclusive. Maybe MH4 Ultimate (if it was called that) might get a release on Vita*.

* IMHO and mere speculation on my part. Just a 'gut' feeling since exclusive 3rd party nintendo games tend to go multi down the road.
** I don't own a Vita. I'll be getting MH3U on both WiiU/3DS, day 1.
 
I do believe my 3DS XL frankenstick is waiting for me at the post office.

Can anyone confirm that the Japanese frankenstick works with North American 3DS'?

If not...looks like I'll be confirming it tomorrow. : /
 
External SSD is faster than the internal storage? Whoah. Time to get an SSD!

lol

It looked like the actual loading times in the 2nd half of the video (in-game vs. game starting up) were almost all the same, except for the disc copy (which was a bit slower).
 
So I noticed that meleeing with the bow while you have a para coating on gives the status spark and doesn't burn through the shots. I'm about to get scientific with it.

Saw this yesterday and was just wondering, what results did you comes up with, Dr. Chuckpebble?
 
Thanks for the hammer tips. This time I did more X X X, I was more careful with the twirling attack, and tried to hit the rabbit in the head. I saw it stumbling around much more as well. It was much easier and I managed to defeat it.
 
for the Tri series (MH3, MH3U 3ds/wii), thats a Nintendo exclusive.

though MH4 at the moment is still Nintendo exclusive. Maybe MH4 Ultimate (if it was called that) might get a release on Vita*.

* IMHO and mere speculation on my part. Just a 'gut' feeling since exclusive 3rd party nintendo games tend to go multi down the road.
** I don't own a Vita. I'll be getting MH3U on both WiiU/3DS, day 1.

It's not Nintendo exclusive in Japan as they had released MHP3 for the PSP and MHP3HD for the PS3. I could see the same happening in Japan for MH4, but not in America.
 
<3

Thank you.

I just received mine. Makes handling the 3DS a bit easier but man ... sucks you can't use it in the OS. It also sucks you can't use it in the demo! What the hell?

Anyway, it's great, but it's far from the "always on my 3DS" attachment I thought it would be. A lot of weird design decisions like not being able to access the stylus (or a spot for it) and can't get to game cartridges.
 
I just received mine. Makes handling the 3DS a bit easier but man ... sucks you can't use it in the OS. It also sucks you can't use it in the demo! What the hell?

Anyway, it's great, but it's far from the "always on my 3DS" attachment I thought it would be. A lot of weird design decisions like not being able to access the stylus (or a spot for it) and can't get to game cartridges.


Oh Nintendo...


Still...glad I'lll have it for launch. Do I need to have it attached BEFORE I start the game?
 
are these games planned for Vita?

This question coming up a million times bugged the hell out of me when I was waiting on my account, so I'll give a full (as far as I'm capable) answer.
Spinoffs aside, there's three main streams of MH games. Each has a pattern. I think they're made by different teams, but don't quote me on that.


Mainline series
1, G, 2, 3, and soon 4.
All have online multiplayer. All on console until 4, which made a generation transition onto 3DS.
Until 4, they were all on the biggest console of the generation (PS2, Wii). 4 is on the biggest handheld instead (3DS).
No concurrent multiplatform releases.
Only G has been ported. The first time was the start of the Portable series, the second time it was a 4 year late port from one gen to another (PS2 -> Wii).


Portable series
P, P2, P2G, P3, 3G.
All have local multiplayer. All on handheld.
All on PSP until 3G, which made a generation transition onto 3DS.
No concurrent mutliplatform releases.
P3 and 3G were ported only to the console that could link with them and provide online play (PSP->PS3, 3DS->WIU).


Frontier
S1 through S10, F1 through F5.
Online multiplayer. Free to play or pay to play depending on region.
Originally PC exclusive. 360 versions were announced 3 years in.
 
This question coming up a million times bugged the hell out of me when I was waiting on my account, so I'll give a full (as far as I'm capable) answer.
Spinoffs aside, there's three main streams of MH games. Each has a pattern. I think they're made by different teams, but don't quote me on that.


Mainline series
1, G, 2, 3, and soon 4.
All have online multiplayer. All on console until 4, which made a generation transition onto 3DS.
Until 4, they were all on the biggest console of the generation (PS2, Wii). 4 is on the biggest handheld instead (3DS).
No concurrent multiplatform releases.
Only G has been ported. The first time was the start of the Portable series, the second time it was a 4 year late port from one gen to another (PS2 -> Wii).


Portable series
P, P2, P2G, P3, 3G.
All have local multiplayer. All on handheld.
All on PSP until 3G, which made a generation transition onto 3DS.
No concurrent mutliplatform releases.
P3 and 3G were ported only to the console that could link with them and provide online play (PSP->PS3, 3DS->WIU).


Frontier
S1 through S10, F1 through F5.
Online multiplayer. Free to play or pay to play depending on region.
Originally PC exclusive. 360 versions were announced 3 years in.

So we could potentially have 4G on Vita and PS4?
 
Thanks for the hammer tips. This time I did more X X X, I was more careful with the twirling attack, and tried to hit the rabbit in the head. I saw it stumbling around much more as well. It was much easier and I managed to defeat it.

X X X is good, but your real best friend when using the hammer is charging up with R and trying to hit the target in the head with the super-pound. You need to be standing still to launch it, but it goes a long way toward stunning them, does great damage on its own, and will often stagger them and give you time for a quick X X X or even another charge attack.

So we could potentially have 4G on Vita and PS4?

Depends on how fickle Capcom is feeling. If they did it, it would probably be called Monster Hunter Portable 4th and do for MH4 what Portable 3rd did for Tri. (Implement all the new weapon types, most of the new core gameplay features, add some of its monsters/areas and some originals as well.)
 
Wasn't there a rumor going around that Nintendo has Monster Hunter exclusivity for the next 3 years or something? Was that ever proven false?

Yeah, I don't think that rumor has been squashed yet. The same source of that rumor had also claimed Capcom planned to delay MH4 on 3DS because it wanted to port it to PS Vita for a simultaneous release. However, Capcom USA confirmed that rumor to be false.
 
Yeah, I don't think that rumor has been squashed yet. The same source of that rumor had also claimed that Capcom decided to delay th MH4 on 3DS due to porting the game on PS Vita for a simultaneous release. However, Capcom USA confirmed that rumor to be false.
I don't think it was the same source. The Vita rumor was from something called GameLab, but the exclusivity rumor is from a Chinese blogger or something who also correctly identified DQ7 on 3DS and leaked 3U for the 3DS before it was announced. I don't know if those are the same place - my Google-fu doesn't work as well late at night.
 
I don't think it was the same source. The Vita rumor was from something called GameLab, but the exclusivity rumor is from a Chinese blogger or something who also correctly identified DQ7 on 3DS and leaked 3U for the 3DS before it was announced. I don't know if those are the same place - my Google-fu doesn't work as well late at night.

Oh, you're right that about. My mistake.
 
On the topic of MH4G/updated version of 4 I honestly wouldn't be surprised to see it on the Wii U considering Capcom and Nintendos relationship since the move to Nintendo hardware. Nintendo is essentially responsible for the West even getting 3G.
 
On the topic of MH4G/updated version of 4 I honestly wouldn't be surprised to see it on the Wii U considering Capcom and Nintendos relationship since the move to Nintendo hardware. Nintendo is essentially responsible for the West even getting 3G.

I don't think they will put the updated version exclusively on the Wii U. I think they will port MH4 to the Wii U a year after it is released on the 3DS.
 
MH4 seems to be breaking the normal trends, so I don't think it'll be easy to predict what happens next.

It broke the trends by moving from the console with the highest install base to the portable with the highest install base. If anything, Monster Hunter 4 suggests that the series in moving to iPhone. They already have two spinoffs there!

Wasn't there a rumor going around that Nintendo has Monster Hunter exclusivity for the next 3 years or something? Was that ever proven false?

I remember that. Could be true, but there's also no reason for it to be. The portable games are moving from PSP to 3DS because they have to make a generation transition and the series has more room to grow when it isn't the system's only huge hit.

The series is more popular on handhelds either way, so the mainline series moved from consoles to handhelds.

Capcom just went where the money was. I'm sure there was a distribution deal of some kind too. But they probably didn't need one to make the decision.
 
It broke the trends by moving from the console with the highest install base to the portable with the highest install base. If anything, Monster Hunter 4 suggests that the series in moving to iPhone. They already have two spinoffs there!

I can't imagine them ever releasing a full game on iOS. It would be impossible to play. Spin-offs I understand, I guess.

I remember that. Could be true, but there's also no reason for it to be. The portable games are moving from PSP to 3DS because they have to make a generation transition and the series has more room to grow when it isn't the system's only huge hit.

Capcom mentioned this as to why they continue support on the 3DS (mind you, this quote is old):
“The series did start out on Sony platforms, but it’s just realistic to think that it can’t continue on one platform forever,” says Tsujimoto. “With Monster Hunter 4, it actually just came down to timing - we were developing a new Monster Hunter and the 3DS hardware had just come out, so we figured it was probably the best platform for us to develop it on. You have two screens, with action on top and menus on the bottom, and there’s the 3D view as well. It just made sense to put it onto 3DS.”

I feel like there wont be any continued PSP/Vita support anytime soon.

The series is more popular on handhelds either way, so the mainline series moved from consoles to handhelds.

Capcom just went where the money was. I'm sure there was a distribution deal of some kind too. But they probably didn't need one to make the decision.

Yeah, well. If it really takes off in the US, especially the WiiU version, I can imagine we'll see an HD version quite soon.
 
X X X is good, but your real best friend when using the hammer is charging up with R and trying to hit the target in the head with the super-pound. You need to be standing still to launch it, but it goes a long way toward stunning them, does great damage on its own, and will often stagger them and give you time for a quick X X X or even another charge attack.

The golfswing alone is as good as the super pound for damage and MUCH better for KO. In Tri, the balance of power shifted a bit since in that specific game they nerfed the golfswing and buffed the super pound. But P3rd switched things back so that golfswing > super pound.

This lazily copy+pasted image from P3rd's damage FAQ should illustrate my point, assuming the values are not different in this game:

j3QMmr1kqxar0.png


Something I find interesting is how much KO value the uppercut is worth. It's not the easiest thing to land but if you're trying for a KO it's better than the super pound.

Staggers are directly related to how much damage has been done to that part, and higher ranked versions of monsters get higher thresholds. Don't count on staggers unless you KNOW how close you are to staggering that body part. So no, for clarification the charge pound is not particularly better at staggering aside from the fact that its huge hitbox tends to hit all kinds of crap.

Not saying the super pound doesn't have its place - especially when you're just learning a monster it's rare that you'll ever find safe openings for a triple pound. Hitting monsters in the face with a super pound as they turn toward you then rolling safely out of the way is a staple of hammer usage. It's immune to bouncing as well.

Note that if this game has different damage values than P3rd then this post might not be 100% accurate, but even in Tri your goal was never to spam super pound.
 
The golfswing alone is as good as the super pound for damage and MUCH better for KO. In Tri, the balance of power shifted a bit since in that specific game they nerfed the golfswing and buffed the super pound. But P3rd switched things back so that golfswing > super pound.

This lazily copy+pasted image from P3rd's damage FAQ should illustrate my point, assuming the values are not different in this game:

j3QMmr1kqxar0.png


Something I find interesting is how much KO value the uppercut is worth. It's not the easiest thing to land but if you're trying for a KO it's better than the super pound.

Staggers are directly related to how much damage has been done to that part, and higher ranked versions of monsters get higher thresholds. Don't count on staggers unless you KNOW how close you are to staggering that body part. So no, for clarification the charge pound is not particularly better at staggering aside from the fact that its huge hitbox tends to hit all kinds of crap.

Not saying the super pound doesn't have its place - especially when you're just learning a monster it's rare that you'll ever find safe openings for a triple pound. Hitting monsters in the face with a super pound as they turn toward you then rolling safely out of the way is a staple of hammer usage. It's immune to bouncing as well.

Note that if this game has different damage values than P3rd then this post might not be 100% accurate, but even in Tri your goal was never to spam super pound.

The superpound is the bread and butter of the Hammer in Tri. Of course it should be spammed.
 
I'm envious of that one Italian person that has the game. Yeah, just looking at 3DS eShop, there's one rating for MH3U. Probably a reviewer. :D
 
The superpound is the bread and butter of the Hammer in Tri. Of course it should be spammed.
Charge 2 is great if you know how to use it. It has a kind of dash effect and has some height to boot, but it's balanced out by not being able to immediately roll/cancel out of it.

The upside to superpound is that it's less sensitive to lag, which is more important when you're not the first one to enter a zone.
 
that rumor had also claimed Capcom planned to delay MH4 on 3DS because it wanted to port it to PS Vita.

Tell me more!

However, Capcom USA confirmed that rumor to be false.
Well fuck. q.q

This is all just speculation of course I have no idea how monster HP is actually being handled in 3U.
Wasn't there a post somewhere in one of the 3U threads saying Tri's online monsters were scaled for 3 hunters, 3U for 2? Too lazy to look, sry.
 
Stream of someone playing Mh3U from japan. A lot of monsters seem to have like no health compared to their Tri versions. monsters regularly go down in 5 minutes without much strategy other than mindlessly wailing.

he does have g-rank gear but I wasn't watching enough of the stream to figure out which rank of monsters he was fighting.

if they do have significantly less health than the Tri monsters the reasoning for this is probably that it's a port of the 3DS version. Gathering hall monsters in the portable titles did get a HP boost (so as to make soloing still reasonable) but the HP modifier for online monsters in Tri was relatively much higher. You'd think they would account for this though.

Then again, if they'd made the Wii U online monsters harder than the 3DS gathering hall ones, you'd have people switching systems just to solo something faster.

This is all just speculation of course I have no idea how monster HP is actually being handled in 3U.
 
he does have g-rank gear but I wasn't watching enough of the stream to figure out which rank of monsters he was fighting.

if they do have significantly less health than the Tri monsters the reasoning for this is probably that it's a port of the 3DS version. Gathering hall monsters in the portable titles did get a HP boost (so as to make soloing still reasonable) but the HP modifier for online monsters in Tri was relatively much higher. You'd think they would account for this though.

Then again, if they'd made the Wii U online monsters harder than the 3DS gathering hall ones, you'd have people switching systems just to solo something faster.

This is all just speculation of course I have no idea how monster HP is actually being handled in 3U.

I remember reading that Tri accounted for 4 players while MH3U accounts for 2 players only, so the scaling is differently. Hope they can patch this.
 
I remember reading that Tri accounted for 4 players while MH3U accounts for 2 players only, so the scaling is differently. Hope they can patch this.

MH3U 3DS doesn't have online normally, scaling HP for 4 players is too much. there are usually download quests where monsters have bigger HP values.
 
MH3U 3DS doesn't have online normally, scaling HP for 4 players is too much. there are usually download quests where monsters have bigger HP values.
And this is why I've been expecting 4 player hunts in Ultimate will be a joke. This, combined with the obvious technical limitations, is why handheld-to-console ports aren't always the best. Still better than not getting the game, I guess. :[

EDIT: Wait, are you guys talking about the arena quests? The length of those may or may not be indicative of normal quest times.
 
Many monsters go down in 5 minutes in FU as well, with four people going ham. We've seen a lot of 4 player MH3G videos before, don't know why one new video gets you guys worried. It's not as easy as MHP3.
 
Sub 1 minute world records. 2 minute hunts with good teamwork. 5 minute hunts with randoms. Monster Hunter Tri Ultimate Casual.

@ Shin: They're playing G RANK.
people can kill Kirin with Pellets, GS headlocks, Ala with bombs, and almost anything in P3 with Dragon shots real fast. stuff like this has always been around.

i've wached Souji's stream, he uses g-rank gear and very powerful slime element weapons. he's not a bad player either. i don't think most players here are going to be pulling sub 5 minute times without using slime, Sharp+1, Bomber combo
 
And this is why I've been expecting 4 player hunts in Ultimate will be a joke. This, combined with the obvious technical limitations, is why handheld-to-console ports aren't always the best. Still better than not getting the game, I guess. :[

EDIT: Wait, are you guys talking about the arena quests? The length of those may or may not be indicative of normal quest times.

Talking about online/local multiplayer.
 
Tried out the light gunner last night and was confused by how it was supposed to work. I figured out how to aim and fire (held R and fired with A) but I quickly ran out of bullets without even killing the neutral enemies in the rabbit stage.

Whenever they were hit they seemed to be stunned but I couldn't kill them and when I ran out of ammo I couldn't figure out what I was supposed to do from there.

It's probably an obvious thing but I'd appreciate some pointers :)
 
I don't think they will put the updated version exclusively on the Wii U. I think they will port MH4 to the Wii U a year after it is released on the 3DS.

My theory is that 4G will be ground-up on Wii U but it will also be on 3DS with the same changes/additions, can't be hard to do so, they might make it so that again, both versions will link together.

Meaning that the 3DS version won't be a port, and neither will it be on Wii U, the game is on 3DS already so that's easy, but Wii U will be the main focus of 4G and thus ground-up.

See what I mean?
 
Finally got sub 10 on Plesioth using HBG.

Of course it's all luck. When I got there, he was on land. He never went to the other area spent a little over half of his time on land.
 
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