Monster Hunter 3 Ultimate - Demo out [Updated: FAQ and Help]

OK, I get the hate now.

lol. Ya it can be bad at times. But let's at least be a little forgiving that this was against the small Great Jaggi. Against the small monsters with 4 people trying to get in hits, most weapons can cause problems if you aren't synchronized with your partners.
 
The graphical disparity between 3U and 4? I'm not following you there. 4 had some bad textures in videos we've seen, but a lot of those textures have been improved since then. Likely, the game will be much more polished when it releases than what we've seen so far.

I don't see why a NNID system is necessary for the 3DS and Wii U to play online together. As long as the games are match-making through the same server, I'm not following why a universal account system is important.

MH3U looks much better than MH4 from what we've seen so far. The latest thing we saw was in the last Nintendo Direct and it didn't look much better than what was shown before.

NNIDs is what the game uses. Wii U's Nintendo Network and 3DS's are different. One is an account like system, the other isn't. The 3DS would need it to play with Wii U players. The 3DS online workaround works pretty much like that. The Wii U has the online info which would allow the 3DS to play online with other Wii U players, but they can't host a game.
 
I think it was very much designed with a Japanese audience in mind. That is, an extreme population density with a massive MH fanbase.

Yeah, this seems to be the main reason behind it. With the Wii U, Capcom had to include a form of multiplayer mode for the home console version, but local multiplayer isn't practical enough. So online play was the only real consistent solution to have for all regional home console versions of the game. To Capcom's advantage, Nintendo's servers are being used for the home console version. That way, Nintendo is helping Capcom reduce its long-term server maintance expenses, and Japanese gamers to get play for free unlike having to do subscription-based like with MH Tri on Wii.

I assume that with the 3DS version, Capcom wanted to remain consistent with offering the same content and features as made available in Japan for the game's overseas release. As we all know, Japanese MH fans don't care about online play in handheld Monster Hunter games - their content with adhoc system - so Capcom probably didn't want to invest resources in making a new, seperate online multiplayer mode just for the 3DS version for North America and Europe. For all we know, Nintendo may not have been willing to pay for the servers of a potential online multiplayer mdoe for the 3DS version.

Capcom admitted it had trouble with Sony in trying to localize the PS3 version of Portable 3rd due to the PSN and the adhoc system :
We’re still waiting on confirmation from SCEA and SCEE that they’re going to be able to support certain elements of the game (that SCEJ has supported) before we can commit to bringing it over. It’s not entirely within our hands.

We’re hoping for it to happen, but we won’t begin localization efforts for the West until we have confirmation from Sony that it’s even possible here. Sony has been focused on the PSN issues and hasn’t had time to address these inquiries with their respective territory network teams. As such, timing or even the feasibility is still in question. That’s why it’s still not announced.

So it's not like these kind of strange Monster Hunter-related issues are exclusive to just Nintendo platforms.
 
Thinking about just using dual-blades. At least in the beginning. I remember using a lot of hammer/mace back when I played normal Tri.
 
Thinking about just using dual-blades. At least in the beginning. I remember using a lot of hammer/mace back when I played normal Tri.

I used hammer a lot in Portable 2nd G. Still thinking I might want to go with a different weapon this time.
 
MH3U looks much better than MH4 from what we've seen so far. The latest thing we saw was in the last Nintendo Direct and it didn't look much better than what was shown before.
Nintendo Directs can be misleading because the screen is bigger than a 3DS screen. I don't see how Capcom would downgrade the visuals between portables, though. I'm confident that will not happen.

NNIDs is what the game uses. Wii U's Nintendo Network and 3DS's are different. One is an account like system, the other isn't. The 3DS would need it to play with Wii U players. The 3DS online workaround works pretty much like that. The Wii U has the online info which would allow the 3DS to play online with other Wii U players, but they can't host a game.
If we're talking about a "what if" scenario, then I submit that the game could work on something other than NNIDs. If you're talking about just tacking it on to the game as-is, then sure.
 
Is the online multiplayer something that really enhances monster hunter? Is it more fun to play multiplayer than single player? I'm getting it on 3DS but I'm annoyed they've excluded it.

Many people consider it the only reason to play. I think it's a lot of fun, but honestly I like soloing just as much. It's just a very different experience. On the one hand I like the feeling of just me against the monster, no cats no cheese final destination. I love controlling the fight and feeling my skills improve. On the other hand, hunting with 3 good friends is an awesome experience, to the point where I just bought a Wii U to do it again.

Been dying to get into this game. Does it really feel like PSO on dreamcast?

Things PSO and MH have in common:

- Online works very similarly
- 4 player parties
- You kill things, get drops, and work towards better stuff
- It's a third person action game with melee and ranged weapons

That said, in terms of actual gameplay they are nothing alike. I played the hell out of PSO back on Dreamcast but nostalgia aside I greatly prefer MH.

Thinking about just using dual-blades. At least in the beginning. I remember using a lot of hammer/mace back when I played normal Tri.

I like DS a lot but I think they're a very situational weapon. I'd only bust them out for certain monsters. Of course if you're determined enough you can beat anything with any weapon.

Prejudice towards LS is strong in here.

I blame the weapon for me spending 50+ hours sucking balls at Monster Hunter before finally understanding the game. The prejudice is all because I see myself in those terrible LS players.
 
I never really had any problems with using and playing with those who use long swords. I encounter more problems with Lancers due to pokes lol.

Nintendo Directs can be misleading because the screen is bigger than a 3DS screen. I don't see how Capcom would downgrade the visuals between portables, though. I'm confident that will not happen.

That is true, it isn't accurate to how it would look on the 3DS (XL). They could possibly have to make sacrifices due to the more openness of the areas in MH4.

If we're talking about a "what if" scenario, then I submit that the game could work on something other than NNIDs. If you're talking about just tacking it on to the game as-is, then sure.

I mean for MH3U. They could make an online system in place for MH4 that doesn't need NNIDs/Nintendo Network, but for MH3U it does due to how the online for MH3U is implemented.
 
Hammer and switch axe are my go to weapons but every once in a while I gotta get crazy with that long sword. Especially single player mode where you don't worry about knocking people down. Kill things so quick with those combos.
 
I'm going Switch Axe and maybe bow, hopefully those aren't newbie traps lol.

If you want to play Longsword, then by all means. The problem only comes up when people forget that we're supposed to be acting as a cohesive unit. Mind your spacing, be aware of where you would be most useful, and let others get the job they need to get done too. Bad players that hinder progress occur with every weapon, but for some reason most of them play that one.

Longsword has its place, it just isn't as close up to the center of the monster as you can get so your radius blocks anyone else from approaching. If you're new to the game and have fun with it, try it. We have some pretty great ones on this site that'll help you out if you're doing something wrong.
 
If you want to play Longsword, then by all means. The problem only comes up when people forget that we're supposed to be acting as a cohesive unit. Mind your spacing, be aware of where you would be most useful, and let others get the job they need to get done too. Bad players that hinder progress occur with every weapon, but for some reason most of them play that one.

Longsword has its place, it just isn't as close up to the center of the monster as you can get so your radius blocks anyone else from approaching. If you're new to the game and have fun with it, try it. We have some pretty great ones on this site that'll help you out if you're doing something wrong.

Yes, I'm new to the game and I'll be playing all solo since I don't have a WiiU. I tried every weapon a couple of times in the demo and didn't like the LS at all. I will still ask a lot of things here when the game releases.
 
I never really had any problems with using and playing with those who use long swords. I encounter more problems with Lancers due to pokes lol.
I kind of like using hammers just because I know my area, and anyone who gets in my way completely deserves the whalloping I'm going to give them. When I use long swords I always try to position myself to be in a spot no one else is in, but someone else always tries to fight next to me...

That is true, it isn't accurate to how it would look on the 3DS (XL). They could possibly have to make sacrifices due to the more openness of the areas in MH4.
Are the areas really that much more open? I've just been watching the trailers when they come out, and haven't noticed anything shocking. That would be a shame, because I really like the small yet well-defined areas MH3 has.

I'm already sad to see things like monster rising and wall-fighting implemented. It seems very gimmicky, and the great thing about Monster Hunter is how very core and gimmick-free it is.

I mean for MH3U. They could make an online system in place for MH4 that doesn't need NNIDs/Nintendo Network, but for MH3U it does due to how the online for MH3U is implemented.
That is what I meant too!
 
Yes, I'm new to the game and I'll be playing all solo since I don't have a WiiU. I tried every weapon a couple of times in the demo and didn't like the LS at all. I will still ask a lot of things here when the game releases.

LS is ok. It mostly takes a lot of flak during online play due to players just going crazy with Spirit attacks tripping everyone else (especially the poor Lancers).
 
MH3U looks much better than MH4 from what we've seen so far. The latest thing we saw was in the last Nintendo Direct and it didn't look much better than what was shown before.

It's visually more ambitious, the areas have a bigger field of play, the geometry is much more dynamic, the detail and variation greater. This is a plausible argument for why some textures look rougher, not online.
 
I kind of like using hammers just because I know my area, and anyone who gets in my way completely deserves the whalloping I'm going to give them. When I use long swords I always try to position myself to be in a spot no one else is in, but someone else always tries to fight next to me...

I try to position myself at the tail when using long swords.

Are the areas really that much more open? I've just been watching the trailers when they come out, and haven't noticed anything shocking. That would be a shame, because I really like the small yet well-defined areas MH3 has.

I'm already sad to see things like monster rising and wall-fighting implemented. It seems very gimmicky, and the great thing about Monster Hunter is how very core and gimmick-free it is.

Yea, the Nintendo Direct trailer is what really highlights how big the areas seem to be getting.

It would allow for the more dynamic combat they are going for with the whole jump attack and wall-fighting. I think it is going to make MH more action-like and epic lol. I would think wall-fighting is what underwater fighting is to Monster Hunter games before MH3. I think it could give an interesting shake up to Monster Hunter. Hopefully it is implemented well.

That is what I meant too!

Then I'm not sure what we're discussing about lol. I just want NNIDs so it is easier to add people on MH4 and on the 3DS system wide.
 
I had my share of bad LSers... I remember hunting Alatreon using an end-game hammer set. I was on position, ready to superpound... then here comes the spirit bomb, and I was down on my butt. Next thing I knew Alatreon followed it up with a sideswipe. While I was down, he threw an exploding fireball and I was in the middle. Instant cart lol!

And charging lancers... How many disruptive hits I got from them. To the point where I would superpound them instead.
 
So never played before but determined to get sucked in. I've heard a lot of discussion about weapon types for online play...

So pros, what do you recommend I use, assuming these criteria:

• I want to get good at a weapon for single player as well

• I don't want to be annoying to others (as an inexperienced player)

• I'd like to pick a weapon that maybe not everyone always picks. I.e. if it seems everyone uses Hammers I'd rather avoid Hammers

So I guess I'd like to choose a weapon that is possibly under represented, but would be feasible for a newby to use in solo play as well. I would think maybe bow or hunting horn? But would that make things incredibly difficult for me at the start?
 
So never played before but determined to get sucked in. I've heard a lot of discussion about weapon types for online play...

So pros, what do you recommend I use, assuming these criteria:

• I want to get good at a weapon for single player as well

• I don't want to be annoying to others (as an inexperienced player)

• I'd like to pick a weapon that maybe not everyone always picks. I.e. if it seems everyone uses Hammers I'd rather avoid Hammers

So I guess I'd like to choose a weapon that is possibly under represented, but would be feasible for a newby to use in solo play as well. I would think maybe bow or hunting horn? But would that make things incredibly difficult for me at the start?

The great thing about Monster Hunter is that every weapon is viable. Avoiding weapons based on popularity means staying away from LS, DB, mostly maybe GS as well. These are the weapons I saw most in Tri, not DB of course but from what i've seen/read of 3G, it's a very popular weapon. (Which sucks for you I guess because it's a great/easy weapon to use, nice damage over time & status) If what people claim on various forums is true, there will be lots of HH players but I doubt many will go through with it.

Being annoying in a hunt really just means having no clue what you are doing, not bringing proper items and tripping or upswinging other players. As long as you come prepared and don't constantly hit other players/get in the way of gunners you'll be fine. MH community is pretty welcoming from my experience. Best way to prepare yourself is to take your time and play offline for a bit until you are comfortable with your weapon.

edit: GL also seems poised to be quite popular since it wasn't included in Tri and explosions! Plus, it looks badass and so does reloading it. The learning curve on it may throw some off tho. Only time will tell.
 
I try to position myself at the tail when using long swords.
I got to the point where I've KOed Jho and Alatreon 4 times in a fight with a hammer, but I'm terrible at cutting tails still. :-(

Yea, the Nintendo Direct trailer is what really highlights how big the areas seem to be getting.
This doesn't seem larger to me than the water portions of area 1 or some of the lava/desert area. Those seem bigger than what's in that video.

It would allow for the more dynamic combat they are going for with the whole jump attack and wall-fighting. I think it is going to make MH more action-like and epic lol. I would think wall-fighting is what underwater fighting is to Monster Hunter games before MH3. I think it could give an interesting shake up to Monster Hunter. Hopefully it is implemented well.
I'm not looking forward to it. :-(

Then I'm not sure what we're discussing about lol. I just want NNIDs so it is easier to add people on MH4 and on the 3DS system wide.
I'm saying that I was assuming that since we were fantasizing about online being added, it was fair for me to add in some reprogramming for how MH3U works, thus removing the NNID requirement.
 
I felt bad for accidentally knocking the same player into the air with my switch axe twice during in a Deviljho quest in MH Tri. I was trying to attack the tail to cut it off when jho periodically stops moving around. Unfortunately, we kicked off the server twice for unstable network connection a few minutes ago. :(
 
I want to get good at a weapon for single player as well

Any :)

I don't want to be annoying to others (as an inexperienced player)

You are expected to do mistakes as a low rank. Even high rankers helping low rankers expect they will spam LS, lance charge, hammer golf-swing, etc. When you reach high-rank you become more precise with your attacks and less like to annoy others.

I'd like to pick a weapon that maybe not everyone always picks. I.e. if it seems everyone uses Hammers I'd rather avoid Hammers

there's always someone using a certain weapon. if you want you can use rusty weapons, but its all about teamwork and damage contribution.
 
So never played before but determined to get sucked in. I've heard a lot of discussion about weapon types for online play...

So pros, what do you recommend I use, assuming these criteria:

• I want to get good at a weapon for single player as well

• I don't want to be annoying to others (as an inexperienced player)

• I'd like to pick a weapon that maybe not everyone always picks. I.e. if it seems everyone uses Hammers I'd rather avoid Hammers

So I guess I'd like to choose a weapon that is possibly under represented, but would be feasible for a newby to use in solo play as well. I would think maybe bow or hunting horn? But would that make things incredibly difficult for me at the start?
Best way to find out is to try each weapon type yourself and see which style fits you best. You're not locked into a weapon type so feel free to experiment and learn multiple classes as you see fit.
 
The great thing about Monster Hunter is that every weapon is viable. Avoiding weapons based on popularity means staying away from LS, DB, mostly maybe GS as well. These are the weapons I saw most in Tri, not DB of course but from what i've seen/read of 3G, it's a very popular weapon. (Which sucks for you I guess because it's a great/easy weapon to use, nice damage over time & status) If what people claim on various forums is true, there will be lots of HH players but I doubt many will go through with it.

Being annoying in a hunt really just means having no clue what you are doing, not bringing proper items and tripping or upswinging other players. As long as you come prepared and don't constantly hit other players/get in the way of gunners you'll be fine. MH community is pretty welcoming from my experience. Best way to prepare yourself is to take your time and play offline for a bit until you are comfortable with your weapon.

edit: GL also seems poised to be quite popular since it wasn't included in Tri and explosions! Plus, it looks badass and so does reloading it. The learning curve on it may throw some off tho. Only time will tell.


Right on. Thanks. I know it's a good idea to be proficient with a few different weapons as well. I'm thinking maybe hammer/hunting horn for a blunt go-for-the-head weapon, then bow for ranged (unless someone has an argument for a better ranged weapon), and ... Haven't decided on sword-type weapon, but leaning towards SA because it seems that is good for cutting off tails.

I'm guessing that I have to pick some weapons to specialize in, because upgrading EVERY weapon would take forever, grinding/material wise?
 
I got to the point where I've KOed Jho and Alatreon 4 times in a fight with a hammer, but I'm terrible at cutting tails still. :-(

I have the hardest time KO'ing Jho, his is too god damn high.

his doesn't seem larger to me than the water portions of area 1 or some of the lava/desert area. Those seem bigger than what's in that video.

Well the areas do have more levels of elevation to them (it isn't completely flat) and has more objects that you can interact with.

I'm not looking forward to it. :-(

Well they didn't implement underwater combat half-assed, so I doubt they would do it if it was implemented poorly. Only problem with underwater combat is that it was hard lol.

I'm saying that I was assuming that since we were fantasizing about online being added, it was fair for me to add in some reprogramming for how MH3U works, thus removing the NNID requirement.

Oh, fair enough. They could do that, and maybe if we're really lucky, they will.

Right on. Thanks. I know it's a good idea to be proficient with a few different weapons as well. I'm thinking maybe hammer/hunting horn for a blunt go-for-the-head weapon, then bow for ranged (unless someone has an argument for a better ranged weapon), and ... Haven't decided on sword-type weapon, but leaning towards SA because it seems that is good for cutting off tails.

I'm guessing that I have to pick some weapons to specialize in, because upgrading EVERY weapon would take forever, grinding/material wise?

Try to use different weapons on each monster. You may find one specific weapon being easier for you than another on certain monsters.

As for the bolded, that is part of the fun. You are never done. :p
 
Right on. Thanks. I know it's a good idea to be proficient with a few different weapons as well. I'm thinking maybe hammer/hunting horn for a blunt go-for-the-head weapon, then bow for ranged (unless someone has an argument for a better ranged weapon), and ... Haven't decided on sword-type weapon, but leaning towards SA because it seems that is good for cutting off tails.

I'm guessing that I have to pick some weapons to specialize in, because upgrading EVERY weapon would take forever, grinding/material wise?

Dude, the absolute best advice I can give you on weapons is....

Go with your heart.

Too melodramatic? lol. Just saying, pick a weapon YOU like. Fuck what other people think or are using. You are going to spend a lot of time with that weapon so make sure it's something you want to use.

I only used GS in Tri for my entire ~600 or hours and I loved it. Don't feel compelled to use more then 1 weapon if you don't want to. It's not like an MMO where "the raid needs a healer" or "party looking for a tank" and if you don't fit the bill you have to gtfo. Any party combination of the 12 weapons will do fine. Game is based more on skill with a weapon then which particular weapon you are using.

anyway, remember to pick the weapon that you want to use. You'll end up having a lot more fun.
 
So never played before but determined to get sucked in. I've heard a lot of discussion about weapon types for online play...

So pros, what do you recommend I use, assuming these criteria:

• I want to get good at a weapon for single player as well

• I don't want to be annoying to others (as an inexperienced player)

• I'd like to pick a weapon that maybe not everyone always picks. I.e. if it seems everyone uses Hammers I'd rather avoid Hammers

So I guess I'd like to choose a weapon that is possibly under represented, but would be feasible for a newby to use in solo play as well. I would think maybe bow or hunting horn? But would that make things incredibly difficult for me at the start?

In monster hunter, you dont want to stick with just one weapon. Get to know as many as you can to broaden your knowledge and pick whats best for the situation. Dont worry about how under represented it is if you're just starting out. If you know your weapon and the enemy well you wont bother anyone at all. They'll much appreciate your help.
 
Dude, the absolute best advice I can give you on weapons is....

Go with your heart.

Too melodramatic? lol. Just saying, pick a weapon YOU like. Fuck what other people think or are using. You are going to spend a lot of time with that weapon so make sure it's something you want to use.

I only used GS in Tri for my entire ~600 or hours and I loved it. Don't feel compelled to use more then 1 weapon if you don't want to. It's not like an MMO where "the raid needs a healer" or "party looking for a tank" and if you don't fit the bill you have to gtfo. Any party combination of the 12 weapons will do fine. Game is based more on skill with a weapon then which particular weapon you are using.

anyway, remember to pick the weapon that you want to use. You'll end up having a lot more fun.

Heh, "the raid needs a healer" is the exact scenario I was thinking of. I thank you, sir, and shall follow my heart. =)

Thanks to the rest of you, as well. I'll try to get good at a few different weapons. Again, knowing me, I'll TRY to get good at ALL the weapons. =)

I usually go as a Mage in RPGs but Dark Souls hooked me and I played through as a melee guy, archer guy, etc. I can see that happening here as well.
 
Well, I tried the demo out. My first thought was that I really need to get a 3DS XL. I don't know if it's the time I've been spending with the Vita, or the screenshot I recently saw of the original 3DS side by side with the XL, but the screen just seems tiny. I jumped right into the basic quest with the most basic weapons (sword and shield chosen). It seems I have a couple of cute little companion characters with me. I have no idea what they are supposed to do. I didn't get immediately what I was supposed to do but I noticed that there was a countdown (20 minutes) and I was told to go kill the monster. But where is the monster?

I just start running around, experimenting with buttons. I waste a few potions before I realize that was the potion/item button. It seems there's only one attack button, and there's a roll button. Apparently the camera has to be moved around manually with the D-pad? This seems amazingly clunky, and only proved clunkier when it came to fighting the actual monster. I am able to block with one of the shoulder buttons, and the other lets me switch items.

As I run around the level, I notice there are some various beasties scattered across the available zones. I whack a few of them with my sword and they go down pretty easily. I notice as I do that I'm apparently accruing experience through this exercise, and it looks like some of my abilities level up slightly. Ok. But where is the monster? I keep traipsing from zone to zone. It's pretty icy everywhere.

Finally I notice a blue indicator on the map that might indicate the location of the monster. I start heading over there, which isn't too tough as I can just look at the map and hold in the direction the little red indicator which marks my character needs to go. I finally get to the zone with the monster in it, and there he is.

I run over to Lagambi or whatever its name is and start mashing attack. He seems to like to charge at me and run around a lot, which makes following him pretty difficult since I have to let go of the analog stick and use the D-pad to reorient the camera. Is there really no lock-on/auto camera function? That seems nuts.

I continue to follow him and whack him as much as possible with my sword. I see an indicator bar at the top that I take to be the boss's health, as it seems to be going down as I attack. After much apparently ineffectual hacking, I realize that's my health bar, not the boss's, and quaff a few potions. Eventually he's injured me enough that I have to switch to mega potions.

The boss basically just charges around, which isn't that hard to dodge as long as I can get the infernal camera pointed at him to know that he's charging, and sometimes fires ice balls, which encase me in a ball of ice if they hit me. Then I have to waddle around like a penguin, but luckily one of my companions can break the ice and let me move normally again. That was a fun touch.

At this point, I have no idea what to do. There doesn't seem to be a health indicator for the boss, nor any indication of exactly what I'm supposed to do other than effetely flailing away with my sword. At one point I get the idea that I'm supposed to attack his belly, which he exposes by rearing up on his hind legs fairly frequently, but that didn't seem to make a difference to his behavior nor produce any kind of sign that I was on the right track.

So that's it. Bop him with my sword, reorient camera, run over to him again, bop him. All with basically no effect. Until my last ten minutes is gone, and I've failed the mission. The game provided me absolutely no indicators about how to proceed, or how to know when I was nearing success. The camera controls are awful, and while the combat seems entertaining enough in its Dark Souls-esque design, the lack of any kind of feedback to my actions in combat makes it not compelling at all. I liked my little companions, but all they seemed to do was run around and spout one-liners, occasionally breaking me out of the ice.

I still have no idea why people like Monster Hunter so much. Would it have killed them to make a demo that goes a little further to explain the game?
 
I still have no idea why people like Monster Hunter so much. Would it have killed them to make a demo that goes a little further to explain the game?

Well, first thing is first. You can hit a button on the touch screen so whenever you hit the L button, it automatically focuses the camera on the boss monster. That right there basically solves the camera issue.

And you are right, if someone's never played Monster Hunter before and play the demo, chances are they are going to experience exactly what you did and may be instantly turned off or decide to dig a bit further to understand what is actually going on.

The process of when you can attack a monster by learning it's attack patterns is a chunk of the gameplay, and if you can't figure that out then you either run out of time or die. Learning how to tackle a new monster takes time and I bet if you fought the thing a couple of times you'd get the hang of it.

How to actually use your weapons well also takes time, but I feel like after a while you eventually pick it up, if you didn't already look online before.
 
Did you try reading the FAQ in the OP? There's a digital manual hidden in the demo as well. Yes, we know the demo itself does not explain the game very well to new players.

Also, mashing buttons when your character is encased in ice will free your character more quickly. Same thing when your character is dizzy.
 
Seconding the recommendation to pore over the FAQ. It seems like a lot, but... Long story short, MH has too many mechanics for Capcom to really give much of a thorough explanation in demo form, so they, uh, didn't really try. Luckily, it's not an RE6 situation since all the mechanics work well and few to none of them are hidden behind terrible control scheme decisions.
 
Also there's no experience or leveling up in Monster Hunter.

Might I suggest instead of aggressively chasing him around the map that you watch and learn his attacks so that when you see him wind up you can move to where his attack ends instead of chasing him as he slides around.

Look at the FAQ, check the buttons in the digital manual, and ask if you're confused about anything, we're more than willing to help.
 
Yeah, the Wii U version is definitely the version to get if you can do that. The second analog does wonders for that frustration (and fuck crab grip for ever and ever)
 
I just start running around, experimenting with buttons. I waste a few potions before I realize that was the potion/item button. It seems there's only one attack button, and there's a roll button. Apparently the camera has to be moved around manually with the D-pad? This seems amazingly clunky, and only proved clunkier when it came to fighting the actual monster. I am able to block with one of the shoulder buttons, and the other lets me switch items.

Every weapon has its own moveset. This game is from a bygone age when reading manuals was a good idea. You can just experiment to get the gist of it, but there's certainly a lot more than one attack. Get used to using sheathe/unsheathe attacks, R+X+A when sheathed generally does something pretty useful for each weapon. In the case of sword and shield it's an instant block from sheathed position. X+A is a jumping attack, very nice.

As I run around the level, I notice there are some various beasties scattered across the available zones. I whack a few of them with my sword and they go down pretty easily. I notice as I do that I'm apparently accruing experience through this exercise, and it looks like some of my abilities level up slightly.

I'm...kinda confused at what was happening here. No, you weren't leveling up, the game has nothing of the sort. Character progression is entirely in the items you craft.

I run over to Lagambi or whatever its name is and start mashing attack. He seems to like to charge at me and run around a lot, which makes following him pretty difficult since I have to let go of the analog stick and use the D-pad to reorient the camera. Is there really no lock-on/auto camera function? That seems nuts.

They added an auto camera function in this iteration. Touch the picture of the monster on the bottom screen and it'll make a little target on him. When you press L it will focus on him.

At this point, I have no idea what to do. There doesn't seem to be a health indicator for the boss, nor any indication of exactly what I'm supposed to do other than effetely flailing away with my sword. At one point I get the idea that I'm supposed to attack his belly, which he exposes by rearing up on his hind legs fairly frequently, but that didn't seem to make a difference to his behavior nor produce any kind of sign that I was on the right track.

Monsters don't die in 5 hits. The health bar is your own experience combined with observation - after a while you'll know when he's low on health. That's part of the game. Generally with the SnS you want to stay on his ass constantly because that's the weapon's strength. You can speed the fight up a lot by using the bombs and trap it gives you.

If you felt you weren't getting much feedback from your hits try a heavier weapon. Just remember to roll to get out of your recovery frames, especially on something like the hammer.

just a note: there is a DAMN GOOD reason monsters don't flinch from every attack. There are damage thresholds on each part of the monster, and they stagger when they are reached. With time and experience you can predict these staggers to kill even more efficiently. But don't expect to stunlock it to death with your piddly little sword.

I still have no idea why people like Monster Hunter so much. Would it have killed them to make a demo that goes a little further to explain the game?

We like it because we have brain problems. No really, the series has a learning curve. You'll need to put some time in, but I think it's well worth it. As for your last question...Capcom's gonna Capcom. Their laziness is the stuff of legend. But really, how can you teach someone a game like this with a tutorial? It'd be painfully long and you probably wouldn't even learn anything. Throwing players to the bunny-bear probably works about as well and takes way less work.
 
Well, I tried the demo out...

...I still have no idea why people like Monster Hunter so much. Would it have killed them to make a demo that goes a little further to explain the game?

After reading the description of what went down, I'm so extremely tempted to Dante avatar-quote...probably wisely thinking better of it. :P

Anyway to answer some of your concerns:
Given that it sounds like you played the 3DS version of the demo, you can control the camera either with the physical D-pad on the left side of the system, or the digital D-pad on the touch-screen, which is there so you can orient the camera with your right thumb while still moving. Alternatively, once a large monster (like the Lagombi in the demo) spots you, you can tap its icon on the touch screen and from then on a tap of the L-button will center the camera on the monster. There is not a pure lock-on that fixes the camera on the monster.

In most quests, your task is to hunt a particular monster or several monsters (by killing or capturing them). Some early quests also send you out into the world to gather particular items or kill off small mobs of monsters, and in the full game these are the quests built to familiarize you with the areas of the game and the basic controls. Speaking of controls, every weapon controls differently although a few things are shared (like L being used for camera centering and item-switching, B for dodging/rolling, and Y to sheathe your weapon and use items). Once your weapon is out, you have X, A, X+A, R, and other such combinations along with the control stick to access whatever moves you have with that weapon. Use the digital manual for a more full listing of the attacks each weapon has and experiment to figure out which are best to use, and when.

Boss monsters do not get health-bars, but will let on certain cues depending on what state they're in. They can be normal, enraged, exhausted, weakened, etc. Repeated blows to the head will cause monsters to flinch and stagger for a second, most monsters have breakable parts on them that will also cause staggers and will increase your chances of getting good loot from clearing the quest. The loot is then used to upgrade your gear, which gives you more power and different abilities to take on the monsters that come next. All the while, your actual skill at playing the game increases, and the more you fight the monsters, the more you learn their attacks and their tendencies, which makes them easier to manage the next time you face them. It's a game about learning, prediction, and precision (and proper teamwork, if you're playing co-op).

As for the demo...even most all of the vets here agree that the demo doesn't do any favors for people who have no prior knowledge of Monster Hunter. There's a lot to the learning curve here, more than you can adequately experience in 20 minutes. My personal assumption, I think that the demo was originally built for the release of 3G in Japan, where MH is already a massive franchise and they assumed that most of the people playing it would be experienced. I said this earlier in the thread and I'll give you the same advice: try the demo out a couple more times, possibly even using the same weapon a few times in a row. Try to pay attention to the monster's attacks, pick out particular openings to strike and then get away before being hit. Aim to cut down how long it takes to fight the monster, and strive to use as few recovery items as possible. It's that sort of pursuit to perfection that keeps monster hunters motivated.
 
Yeah, the Wii U version is definitely the version to get if you can do that. The second analog does wonders for that frustration (and fuck crab grip for ever and ever)

Ya, I dropped MHFU on psp a while back because any extended play time using the "claw" grip hurt my hand. Not a comfortable way to game at all.
 
Ya, I dropped MHFU on psp a while back because any extended play time using the "claw" grip hurt my hand. Not a comfortable way to game at all.
Yep, pretty much why I stopped playing P2G. I have pretty large hands, so claw hurts my hands quite a bit after playing for a bit. I missed out on Tri, so 3 Ultimate is where I'm jumping back in.
 
I have the hardest time KO'ing Jho, his is too god damn high.
I always nail him when he's tearing back and forth toward the team. It took a lot of practice, and he is definitely the hardest to KO. Alatreon is comparatively easy, especially once you get HG Earplugs. You can KO Alatreon within the first 20 seconds of the fight if you are lucky and he decides to scream twice, IIRC. Two super pounds and he goes down. It's a beautiful thing when it happens. Other times Alatreon does his little dance and flies around for two minutes at a time, and the whole period while everyone is dodging icicles all I can think is "goddamn it my KO value is going down".

Well the areas do have more levels of elevation to them (it isn't completely flat) and has more objects that you can interact with.
That's true, but I can't see that being a killer. The areas aren't highly interactive, they just have small bits of interaction here and there. It's not like they're alive with AI playing all over the place. I'm confident it will be fine.

Well they didn't implement underwater combat half-assed, so I doubt they would do it if it was implemented poorly. Only problem with underwater combat is that it was hard lol.
The only thing I really hated about underwater combat was how SLOW I moved, even when I was "running". Other than that I really enjoyed the underwater fights. Except for Caedeus, but that's just because I hate to farm him like 50 times to make his goddamn set, and the fight is incredibly boring after the first three times or so. I was sooooo happy when I didn't have to fight him anymore. On that note, I know MH3U has no "online only" quests. Any chance Caedeus isn't offline only this time? :-/ I'm not looking forward to farming him again. Figures he'd have the best hammer gear. Though I don't know the G armor stats, so maybe his set will be less good this time around. I would really appreciate it if that were true.

Oh, fair enough. They could do that, and maybe if we're really lucky, they will.
Who knows! Nintendo is so secretive about their future plans...

Try to use different weapons on each monster. You may find one specific weapon being easier for you than another on certain monsters.
This is good advice. For example, I always use the Long Sword on Gobul because he's big and fat, so I'm not going to trip anyone and can go wild. He also tends to not do very much for long periods of time, so you can go all-in on him. I usually Lance Jho because he's constantly attacking, so the counter comes in handy. I Hammer Alatreon because I can KO him a lot and it helps get Sky Piercers, but if there's a good Hammer user in the party I'll go with a status up para SnS because he's weak to it and it helps the team more than a second hammer. There are soooooo many options, and there are a lot of good ones. I would never hammer Barioth, but I'll SnS him all day to keep the bastard still. SnS is actually one of my favorite weapon types because I like to be a team player, and every time I paralyze the monster it feels really good.

I don't know much about the new weapon types, though. I don't see why someone would SnS if they could Dual Sword (at a glance).

As for the bolded, that is part of the fun. You are never done. :p
Damn straight! By the time I was done with Tri at 540 hours, I had everything in the game made except for Bowgun parts I didn't care about (there's so many...) and the Alatreon Greatsword, since the Jho one was better and either Sky Piercers never dropped for me or I got parties filled with idiots that didn't know how to do the fight right. I got tired of farming the mats to sleep bomb him, too, which is all anyone ever wants to do.

I still have no idea why people like Monster Hunter so much. Would it have killed them to make a demo that goes a little further to explain the game?
This game is to Devil May Cry what Street Fighter is to Marvel.
 
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