Monster Hunter 3 Ultimate - Demo out [Updated: FAQ and Help]

This is good advice. For example, I always use the Long Sword on Gobul because he's big and fat, so I'm not going to trip anyone and can go wild. He also tends to not do very much for long periods of time, so you can go all-in on him. I usually Lance Jho because he's constantly attacking, so the counter comes in handy. I Hammer Alatreon because I can KO him a lot and it helps get Sky Piercers, but if there's a good Hammer user in the party I'll go with a status up para SnS because he's weak to it and it helps the team more than a second hammer. There are soooooo many options, and there are a lot of good ones. I would never hammer Barioth, but I'll SnS him all day to keep the bastard still. SnS is actually one of my favorite weapon types because I like to be a team player, and every time I paralyze the monster it feels really good.

I don't know much about the new weapon types, though. I don't see why someone would SnS if they could Dual Sword (at a glance).

Dual Swords do more damage, but at a cost of defensive capabilities. Limited dodging and if you're in Demonize Mode or w/e, your attacks have fairly long animations, but you get immunity to Wind Pressure. Elemental DS are pretty good. Demonization eats up Stamina like hell, but increases your damage output significantly. (And dodging/dashing during it eats up even more quickly. Bring some Juice!)

SnS lets you use items with your weapon out and the Shield can save your ass in a pinch. (Seriously, you'd be surprised at what it can actually block like Duramboros' Super Body Slam or Uragaan's Rolling Attack.)
They also tend to be better Status Weapons (DS Status weapons typically aren't that great.). Also, I forgot if this is even relevant, but they have increased penetration (less likely to bounce against monsters as opposed to using other types of weapons).
 
Just putting this out there, dual swords are super OP. Were they always this powerful?

depends on the monster. I used to murder Chameleos with them so hard he'd spend almost the entire fight twitching on the ground. They were very reliant on elementals, armor skills and mega juice spam.

I don't think the ones in the demo are a realistic representation of dual swords, unless they greatly reduced the rate at which they wear down sharpness. Also, it seems like they are doing far more damage than they should be for a paralysis set. I haven't played the full game so I can't give a definitive answer of course.
 
Just putting this out there, dual swords are super OP. Were they always this powerful?
They were sorta UP in gen 2 because it they dull very fast and was pretty reliant on Demonize/stamina. The only monster they were best at were Chameleos (sub 5 mins with a 4-team DS) and a particular Fatalis. The usual method was to just drink juices then Demonize.

They added the gauge and sidestep for gen 3 which removed its reliance on Demonize to keep the DPS up. It's pretty good now.

I'm not sure on the demo, but it probably has skills to reduce sharpness drop. I don't think it gave you the skill to reduce stamina consumption.

Okay, so that Lagombi keeps kicking my ass. What are some of the cues I should be looking for?
Just keep attacking his ass and watch out for his backwards butt attack. If he stands and stretches up, he'll do it.
 
I would never hammer Barioth, but I'll SnS him all day to keep the bastard still. SnS is actually one of my favorite weapon types because I like to be a team player, and every time I paralyze the monster it feels really good.
You should. KOing Barioth is even more satisfying than paralyzing it.

SnS lets you use items with your weapon out and the Shield can save your ass in a pinch.
I wonder if we'll be able to use items with the weapon out without having to block first. I believe that was only possible in Tri with the Wiimote/Nunchuk controls and that's gone now.
 
This port just impresses me so much. One of the best looking Wii titles almost intact, running great with 3D (pretty weak effect though, I prefer leaving off) and still smooth. I think I might even prefer this version visually, since shadows more than make up for the low res textures. This game just looks leagues better than Monster Hunter 4.

Anyway, I still haven't decided if I'll get this. My concern is if there's new content enough for people who already played Tri to death.
 
This port just impresses me so much. One of the best looking Wii titles almost intact, running great with 3D (pretty weak effect though, I prefer leaving off) and still smooth. I think I might even prefer this version visually, since shadows more than make up for the low res textures. This game just looks leagues better than Monster Hunter 4.

Anyway, I still haven't decided if I'll get this. My concern is if there's new content enough for people who already played Tri to death.

I definitely think it's enough, just check out the the MH3U list and compare it to MHTri's. (56 vs 18 monsters)

MH3U: http://monsterhunter.wikia.com/wiki/MH3U:_Monsters
MHTri: http://monsterhunter.wikia.com/wiki/MH3:_Monsters
 
You should. KOing Barioth is even more satisfying than paralyzing it.
I don't KO him, I just get knocked around. :-( Even with all the time I put into the game, he hits me more than anything else out there. Only Lagiacrus comes close because of the damn underwater stuff.

I definitely think it's enough, just check out the the MH3U list and compare it to MHTri's. (56 vs 18 monsters)

MH3U: http://monsterhunter.wikia.com/wiki/MH3U:_Monsters
MHTri: http://monsterhunter.wikia.com/wiki/MH3:_Monsters
I believe you just became a Member, sir. Grats!
 
I believe you just became a Member, sir. Grats!

I did! \o/ I didn't even notice, thanks for mentioning it.

Also, to answer your question from before, I think you can face Ceadeus online. It would be odd not to I guess since that would be the only monster you can't fight online, yet you can fight all monsters offline.
 
Hmm, that's quite the difference. I don't want to click the wiki and spoil myself though, could you please tell me how many of the new monsters are actually made from scratch instead of being reeskins? Also, how many new areas?

There are 2 new monsters that have never been in any previous MH games. There are 9 monsters that didn't appear in MHTri that are in MH3U. And there are 22 subspecies. All monsters in MHTri are coming back.

There is only one new area and it is the one that they introduced in MHP3rd, Moutain Peaks. Probably is the most serene area in the game.
 
I'm surprised they didn't add Kirin back in. With the amount of...art dedicated to the outfit it provides, you'd think Capcom could take a hint. Plus it's rather a unique creature.
 
There are 2 new monsters that have never been in any previous MH games. There are 9 monsters that didn't appear in MHTri that are in MH3U. And there are 22 subspecies. All monsters in MHTri are coming back.
2 (new monsters) + 9 (old monsters) + 22 (subspecies) + 18 (MHTri originals) = 51, so clearly you're holding 5 monsters out on us! :o

Not that I should worry about that, I've been trying to stay as spoiler-free as possible about any of the monsters in this.
 
I'm surprised they didn't add Kirin back in. With the amount of...art dedicated to the outfit it provides, you'd think Capcom could take a hint. Plus it's rather a unique creature.

I read some where that they were trying for a different look and feel thats a bit more cohesive in it's third generation. Maybe Kirin didnt fit the bill when deciding on which monsters to return?
 
2 (new monsters) + 9 (old monsters) + 22 (subspecies) + 18 (MHTri originals) = 51, so clearly you're holding 5 monsters out on us! :o

Not that I should worry about that, I've been trying to stay as spoiler-free as possible about any of the monsters in this.

Well I failed at math lol, it is actually 50 monsters listed there with one that isn't on there but we know of which is a subspecies. So it actually is 51 monsters.
 
I read some where that they were trying for a different look and feel thats a bit more cohesive in it's third generation. Maybe Kirin didnt fit the bill when deciding on which monsters to return?
Oh gj cacpcom, dildo-head horsy is not cool enough but triple green gooey penis monster is in? Wtf?!

Wanted to chime in regarding use of LS; it's very easy to use it without ever hitting your teamates. You can absolutely "go wild" with it and never hit anyone, and it's not like you need to make any sort of effort to do that. Hell, its basic infinite is all stabs and vertical slashes. You can get 4 LS users to combo a phantom ura without ever hitting each other easily (sort of).
 
Tried the demo on 3ds, I liked it alot surprisingly! Never played MH before.

Is it true about no online though? Too bad, but I might get it anyways. Not that into online but it would have been a good inclusion.

I like the great sword the most :d
 
Dude, the absolute best advice I can give you on weapons is....

Go with your heart.

Too melodramatic? lol. Just saying, pick a weapon YOU like. Fuck what other people think or are using. You are going to spend a lot of time with that weapon so make sure it's something you want to use.

I only used GS in Tri for my entire ~600 or hours and I loved it. Don't feel compelled to use more then 1 weapon if you don't want to. It's not like an MMO where "the raid needs a healer" or "party looking for a tank" and if you don't fit the bill you have to gtfo. Any party combination of the 12 weapons will do fine. Game is based more on skill with a weapon then which particular weapon you are using.

anyway, remember to pick the weapon that you want to use. You'll end up having a lot more fun.

Isn't it true that generally it's going to be advantageous to have a source of impact damage for breaking the head and a source of cutting damage for cutting the tail? And in a four person group, it's probably going to be nice to have at least one ranged person to minimize the number of people clumped up around the monster?

It's no MMO, but roles and advantageous party setups still exist. But it's not the difference between success and failure, it's "oh darn, we all picked hammers, there's not room for all of us at the head and I guess we're not getting a piece of that tail."
 
Can someone confirm if you can chain a counter to the end of a triple-stab combo when using the Lance in MH3U?

Tri was my first MonHun (800+ hours) and I'm playing through MHP3rd HD at the moment, in which the Lance appears to have been nerfed, as you can only chain a counter onto the first two stabs. This results in you no longer feeling like a one-hunter squad of ultimate bad-asses, as you're open to getting completely creamed when doing a triple-stab. Deviljho will never be the same in MHP3rd, as in Tri with Guard+1/+2 you can stand under him and use him as a pincushion, timing the counters perfectly to soak up his tailspins and bites.
 
Isn't it true that generally it's going to be advantageous to have a source of impact damage for breaking the head and a source of cutting damage for cutting the tail? And in a four person group, it's probably going to be nice to have at least one ranged person to minimize the number of people clumped up around the monster?

It's no MMO, but roles and advantageous party setups still exist. But it's not the difference between success and failure, it's "oh darn, we all picked hammers, there's not room for all of us at the head and I guess we're not getting a piece of that tail."

Well, my ideal party would be an impact weapon + tail cutter + status bowgun, but generally player skill > weapon type. My philosophy however is that it's easier to learn a monster than a weapon, so it's good to keep multiples around in case you end up in a situation where nobody has a tail-cutting weapon or something. And some weapons are just plain way better against certain monsters.

That said I got super lazy in Tri and almost always used a hammer. But even bringing 2 hammers you can share the head if you know what you're doing.

Can someone confirm if you can chain a counter to the end of a triple-stab combo when using the Lance in MH3U?

Tri was my first MonHun (800+ hours) and I'm playing through MHP3rd HD at the moment, in which the Lance appears to have been nerfed, as you can only chain a counter onto the first two stabs. This results in you no longer feeling like a one-hunter squad of ultimate bad-asses, as you're open to getting completely creamed when doing a triple-stab. Deviljho will never be the same in MHP3rd, as in Tri with Guard+1/+2 you can stand under him and use him as a pincushion, timing the counters perfectly to soak up his tailspins and bites.

Lance did get a nerf and rightfully so, for the reason you stated at the end. Although I'm one of the weirdos who didn't like the Tri version very much.
 
I read some where that they were trying for a different look and feel thats a bit more cohesive in it's third generation. Maybe Kirin didnt fit the bill when deciding on which monsters to return?
It's probably pointless to put in Kirin because they stole the kirin armor and gave it to that arctic Narga wannabe.
 
Generally does everyone bring bombs and traps to every fight with the intent to use them, or are they more special occasion type things because they're annoying to farm up etc.?
 
Generally does everyone bring bombs and traps to every fight with the intent to use them, or are they more special occasion type things because they're annoying to farm up etc.?

I never really used bombs much, but I"m reconsidering that. And I do bring traps with me every time. You definitely need them in capture quests, but the game will provide them for you at that point.
 
I guess to some extent you would have to think to yourself, ok, we've died twice already and haven't done much damage, I won't waste them on this fight...vs. everybody using all their bombs and traps at the start to try to burn down the monster quickly, and hoping you won't die shortly afterward.
 
I guess to some extent you would have to think to yourself, ok, we've died twice already and haven't done much damage, I won't waste them on this fight...vs. everybody using all their bombs and traps at the start to try to burn down the monster quickly, and hoping you won't die shortly afterward.

Doesn't help that both Lagombi and Ples have the nasty habit of destroying your bombs with their projectiles/breath if you set them early.
 
Generally does everyone bring bombs and traps to every fight with the intent to use them, or are they more special occasion type things because they're annoying to farm up etc.?

Well, in Tri I used Shock Traps only when needed, since thunder bugs couldn't be "farmed" (I heard it's now possible to "farm" them in 3U). I'd rather use Pitfall Trap because of that. As for the bombs, I only used them for sleep-bombing Alatreon and when fishing Gobul (which, conveniently, would always fall at the same spot when fished, allowing us to bomb him easily).
 
Generally does everyone bring bombs and traps to every fight with the intent to use them, or are they more special occasion type things because they're annoying to farm up etc.?

This is me with bombs. The game is much more of blast when just messing around. I usually also bring 2 thunderbugs and trap tools too to make more shocks just to ensure the tail is coming off.
 
Generally does everyone bring bombs and traps to every fight with the intent to use them, or are they more special occasion type things because they're annoying to farm up etc.?
You always bring them because there's no reason not to have them on hand, but you only use them if you need to, you're doing a capture quest, you want to rush the fight, or you're OCD.
 
Talking about bomb, how this work?

I've put a bomb (look like a barrel) and bring the monster to run ovre it and noting happen.
How to detonate it?
 
Talking about bomb, how this work?

I've put a bomb (look like a barrel) and bring the monster to run ovre it and noting happen.
How to detonate it?

Hit it.

Best way to detonate it if you're not using a ranged weapon is to use a small barrel bomb, which will detonate on its own and set off the other bombs.

I used to use paintballs to do it, but there's none in the demo.
 
how?

Edit: ok thanks, i'll try it.


edit 2: Do thet small barrel expolde when they hit the ground?

The quickest way is just setting them down and kicking them, but I wouldn't recommend that unless you know what you're doing, otherwise stick to what others have said.
 
Hey guys, should i feel guilty about continuously killing the Felynes in A4? It's my first MH so I have absolutely no idea what I'm doing :|
 
Generally does everyone bring bombs and traps to every fight with the intent to use them, or are they more special occasion type things because they're annoying to farm up etc.?
Always bring traps since they are easier to use than bombs and because you always want the option of capturing a weakened monster if the timer runs low or if the group already fainted twice. Always bring Tranqs for this same reason.

Bombs take more coordination to use since you don't want to blow up your teammates (or maybe you do lol) and setting them too early risks the monster or minions detonating them before the monster is in range.

Well, in Tri I used Shock Traps only when needed, since thunder bugs couldn't be "farmed" (I heard it's now possible to "farm" them in 3U). I'd rather use Pitfall Trap because of that. As for the bombs, I only used them for sleep-bombing Alatreon and when fishing Gobul (which, conveniently, would always fall at the same spot when fished, allowing us to bomb him easily).
You could buy Thunderbugs from the little boy online in Tri. 750z when they were available at normal price, 350z on Jhen days. Once I get a bunch of zenny, I stock up on them when they're half price. Pitfalls were actually more annoying since you had to do bug hunts and swap Monster Fluid for Spiderwebs.
 
Generally does everyone bring bombs and traps to every fight with the intent to use them, or are they more special occasion type things because they're annoying to farm up etc.?

It's up to you, but I always come prepared for anything. To me getting ready for the hunt is part of the fun.

Some monsters like Barioth, I can farm easily 3x faster if I bring a single trap. Exhausting him with hammer hits and breaking a wing early on renders the fight trivial. Same kind of idea with Diablos and sonics.

I always brought 2xmax potion and 1x ancient potion online in Tri even though I don't think I ever used them aside from a couple Deviljho fights. But they can save your ass, and if you tend to get killed then they're essential since they boost your HP back up to the maximum.

As for bombs - depends. I don't see the point in using them on weak monsters but for certain fights I like to have every advantage. And man they sure are nice for breaking certain parts of monsters, or for speeding up bowgun kills assuming you've got sleep ammo. They will become much less useful in g-rank since they do fixed damage and monster hp will be far higher, so don't get too accustomed to them.
 
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