Monster Hunter 3 Ultimate - Demo out [Updated: FAQ and Help]

Talking about bomb, how this work?

I've put a bomb (look like a barrel) and bring the monster to run ovre it and noting happen.
How to detonate it?

Others have answered your question, but if you want to know about the other items, you can read this post.

http://www.neogaf.com/forum/showpost.php?p=48082131&postcount=1579

Hey guys, should i feel guilty about continuously killing the Felynes in A4? It's my first MH so I have absolutely no idea what I'm doing :|

You don't kill them, you just scare them away so they burrow underground. :p
 
Random question: Am I losing my mind, or did they make it so that you can do a completely uncharged unsheathe attack while sprinting? In Tri, you had to stop sprinting for at least a short time before pressing X, otherwise you'd get a level 1 charge.
 
Random question: Am I losing my mind, or did they make it so that you can do a completely uncharged unsheathe attack while sprinting? In Tri, you had to stop sprinting for at least a short time before pressing X, otherwise you'd get a level 1 charge.
you are correct. this was changed in portable 3rd. you can also unsheathe your Great Sword without attacking, which was not possible in tri. (useless but looks cool!)
 
Will a there be a list of NINID Monster Hunter players on the official thread? It's better than looking through a bunch of pages to find IDs.
 
You should. KOing Barioth is even more satisfying than paralyzing it.
I wonder if we'll be able to use items with the weapon out without having to block first. I believe that was only possible in Tri with the Wiimote/Nunchuk controls and that's gone now.
I'm going to miss doing that. In general, part of the reason I loved Nunchuck was because any game that has you hitting two face buttons simultaneously for a combo gets on my nerves. I got to avoid that completely in Tri but it looks like I can't get out of it for 3U. The item thing was just a bonus where I didn't have to look strange using an item. If I have to guard all the time beforehand I could see myself just sheathing like I would with every other weapon.

Oh gj cacpcom, dildo-head horsy is not cool enough but triple green gooey penis monster is in? Wtf?!

Wanted to chime in regarding use of LS; it's very easy to use it without ever hitting your teamates. You can absolutely "go wild" with it and never hit anyone, and it's not like you need to make any sort of effort to do that. Hell, its basic infinite is all stabs and vertical slashes. You can get 4 LS users to combo a phantom ura without ever hitting each other easily (sort of).
That wasn't so true in Tri. The Spirit Slash is the best DPS combo for the weapon and in Tri you could continually spam that with no gauge to limit you, and that's what caused LS to e hated.

Isn't it true that generally it's going to be advantageous to have a source of impact damage for breaking the head and a source of cutting damage for cutting the tail? And in a four person group, it's probably going to be nice to have at least one ranged person to minimize the number of people clumped up around the monster?

It's no MMO, but roles and advantageous party setups still exist. But it's not the difference between success and failure, it's "oh darn, we all picked hammers, there's not room for all of us at the head and I guess we're not getting a piece of that tail."
Impact, Cutter, Gunner, Support. That's the usual setup between me and my friends. Support could anything; their job was to add extra KO/tail cutting/status damage depending on the fight, or just be pure DPS with an elemental weapon.

Well, in Tri I used Shock Traps only when needed, since thunder bugs couldn't be "farmed" (I heard it's now possible to "farm" them in 3U). I'd rather use Pitfall Trap because of that. As for the bombs, I only used them for sleep-bombing Alatreon and when fishing Gobul (which, conveniently, would always fall at the same spot when fished, allowing us to bomb him easily).

If you can farm Monster Fluid/Thunderbugs/etc. in the actual farm in 3U then I really will lose my life to this game.
 
you are correct. this was changed in portable 3rd. you can also unsheathe your Great Sword without attacking, which was not possible in tri. (useless but looks cool!)

You could do it in Tri by going into an "instant block" from a sheathed state by pressing R+X+A.

This is also in Ultimate.
 
So I noticed that meleeing with the bow while you have a para coating on gives the status spark and doesn't burn through the shots. I'm about to get scientific with it.
 
I almost never bring traps or bombs. I use them if they're in the supply box, but I generally only bring restoration items and drinks.

Mind, it was brutally difficult doing the offline urgents in Tri without traps or high-rank equipment. And all bets are off when grinding Diablos. I learned how to use Bounce Bombs just to make that easier.

Random question: Am I losing my mind, or did they make it so that you can do a completely uncharged unsheathe attack while sprinting? In Tri, you had to stop sprinting for at least a short time before pressing X, otherwise you'd get a level 1 charge.

Yeah, it's controlled by whether or tap or hold X instead of whether you're still in a sprint. Tri's controls were really goofy for that.
 
When you guys start playing online, always check the NPC shops when certain items are made available to buy and/or trade. You can easily start acquring a lot of the same items so you won't have to go out and hunt and gather for them all the time. Eventually ,you can get near infinite amounts of certain items too. Of course, you'll still have to rely heavily on using the farm to duplicate other items. I assume MH3U is gonna be similar to MH Tri in this way.
 
When you guys start playing online, always check the NPC shops when certain items are made available to buy and/or trade. You can easily start acquring a lot of the same items so you won't have to go out and hunt and gather for them all the time. Eventually ,you can get near infinite amounts of certain items too. Of course, you'll still have to rely heavily on using the farm to duplicate other items. I assume MH3U is gonna be similar to MH Tri in this way.

How has Capcom handled that online NPC with the offline versions in the past? Is that something that would appear in local ad-hoc multi (3DS) or are you just boned?
 
I'm still not sure if it's some matter of my tastes changing, giving it another chance, or some unknown quality about what exactly they changed, but for whatever reason I'm really enjoying using the switch axe in the ultimate demo more than I did in Tri. I seem to have gotten better at landing hits with the right timing and making better use of the strengths of each mode. Heading into the demo I never expected to use it much but I come away now feeling like it might become my #2 weapon.

I will continue to leave the Greatsword to hunters more talented than I, however. :P


EDIT: To be fair of the people commenting on Rich and the IGN video: yes, he doesn't know how to do a lot of things, and he admits to having trouble focusing while also trying to explain stuff about the game, but...even if you think his in-game performance is brutal, he doesn't actually complain about most of the common "gripes" of new players and it does honestly sound like he gets where the appeal is. It's a more patient and favorable viewpoint than I would expect out of most reviewers that would just get tossed into a quest like that with so little experience.
 
I also ended up finding the switchaxe to be a lot more fun than in Tri. Still not going to use it, but it's earned my respect I guess.


Wait a tick. Isn't Tri G supposed to have some system where you meet other hunters through StreetPass and get them to farm weaker monsters for you? How's that going to work on Wii U?
 
Anyone got all the weapon move upgrades from Tri to 3rd and to this?

You can check the Monster Hunter Wiki it has many changes from P3rd and most of those carry over to 3G/Ultimate and it has a few (here and there) Ultimate specific changes. It's still a work in progress.

I almost never bring traps or bombs. I use them if they're in the supply box, but I generally only bring restoration items and drinks.

Mind, it was brutally difficult doing the offline urgents in Tri without traps or high-rank equipment. And all bets are off when grinding Diablos. I learned how to use Bounce Bombs just to make that easier.


Yeah, it's controlled by whether or tap or hold X instead of whether you're still in a sprint. Tri's controls were really goofy for that.
I'm total opposite. I like to come to every hunt fully prepped and stocked. Also, I tend to capture vs kill so I have to bring traps and tranqs.
 
Hmmm really tempted to go lance. I've always loved hammer and switch axe but lance seems pretty damn cool from that video. Blocking Diablos's charge seems so satisfying.
 
http://www.ign.com/videos/2013/03/0...laying-a-diablos-in-monster-hunter-3-ultimate

Why is he hunting Diablos? He doesn't even know how to run.

Keep playing the game, but stay away from the review copy. We need that 9,5.

Best way to learn MH is to be thrown right into the thick of it.

Hmmm really tempted to go lance. I've always loved hammer and switch axe but lance seems pretty damn cool from that video. Blocking Diablos's charge seems so satisfying.

The block method on Diablos is rough, as you'll be blocking it's digging leaps. I prefer to just run around. Poking at the head to break the horns is easy enough with a Lance though.
 
So is this Monster Hunter Tri for Wii with just extra stuff added in? Like will the entire beginning of the game and early missions just feel like playing that game over again until I can access cool new stuff?

One annoying thing was the fact that you had to wait a while to "unlock" all the weapon types. Is it the same here?


Also, is the bow and arrow good in this game? Or is it very situational?
 
Hmmm really tempted to go lance. I've always loved hammer and switch axe but lance seems pretty damn cool from that video. Blocking Diablos's charge seems so satisfying.

As someone who sunk all their hours into Hammer in the last game, when I tried lance I found the lack of mobility extremely frustrating.
 
So is this Monster Hunter Tri for Wii with just extra stuff added in? Like will the entire beginning of the game and early missions just feel like playing that game over again until I can access cool new stuff?

One annoying thing was the fact that you had to wait a while to "unlock" all the weapon types. Is it the same here?


Also, is the bow and arrow good in this game? Or is it very situational?

I don't know 100% whether they've changed up the quests but I'm sure that even in the early goings of the game they'll have peppered in some of the newer monsters and subspecies. That may not save you from going through the early mining/fishing/gathering mushrooms tutorials, though. And I believe this time around they start you off with one of every weapon type, and none of them are barred off from you like the Longsword and Switch Axe were in Tri, so no worries there.

As for the bow, I'll just repeat what others have said here: every weapon is viable, it just takes a bit of time to learn its ins-and-outs. I personally find it fun to use, but I have a number of friends that are really into it too so for the sake of variety I've been edging away from it. Plus if I ever do make myself a gunnery set, I'd ideally remake what I started in Tri and focus on elemental-based bowgunning.
 
As someone who sunk all their hours into Hammer in the last game, when I tried lance I found the lack of mobility extremely frustrating.

You know, I felt the exact same about the lance, except I went for the GS route. I didnt really touch the hammer. But my time with the demo has shown me that the lance is kinda fun. I can understand why people like it.
 
with lance your mobility is bad but you can defend yourself with the shield. and if you need to get across the map you can use the sprint move. lance is awesome :P
 
Just thought of something...

I'd been planning on getting the 3DS version after the playing-online "fix" was announced.

But the 3DS version is meant for local play only, right? So do you think it will support voice or even keyboard chat?
 
Just thought of something...

I'd been planning on getting the 3DS version after the playing-online "fix" was announced.

But the 3DS version is meant for local play only, right? So do you think it will support voice or even keyboard chat?

Tough luck on it, it's merely a quick patch job that I doubt most people will use as you will need to connect your Wii U to the internet through LAN (to leave wifi free) and someone in the team must have the WiiU version anyway. It's just so convoluted that usage outside Japan will be nonexistant, niche at best. Just the LAN adapter is 20 bucks, and for that price you can shell a little more and just get the Wii U version instead to play online with full capabilities and transfer your game back and forth.
 
Tough luck on it, it's merely a quick patch job that I doubt most people will use as you will need to connect your Wii U to the internet through LAN (to leave wifi free) and someone in the team must have the WiiU version anyway. It's just so convoluted that usage outside Japan will be nonexistant, niche at best.

Just did some quick googlin' and Some Random Dude said that the TV displays the chat dialogue as you play on the 3DS, so it's possible I'll be able to chat back, with keyboard if nothing else. Still trying to find out.

Edit: and I don't think someone on the team needing the Wii u version will be a big deal - when playing online I expect most everybody will be using the Wii U version!
 
That wasn't so true in Tri. The Spirit Slash is the best DPS combo for the weapon and in Tri you could continually spam that with no gauge to limit you, and that's what caused LS to e hated.
It was absolutely true in tri, none of what you wrote invalidates what I had said in my previous post. Just because you can spirit combo all day does not mean you necessarily have to. It is easy to play LS without ever hitting teamates.
 
It was absolutely true in tri, none of what you wrote invalidates what I had said in my previous post. Just because you can spirit combo all day does not mean you necessarily have to. It is easy to play LS without ever hitting teamates.

It was more a response to you saying that one could "go wild" with it without bothering teammates. I'm interpreting going wild as in maximizing DPS, which meant lots of Spirit Slashing, which meant a chunk of area around the monster became a flinch zone.
 
External SSD is faster than the internal storage? Whoah. Time to get an SSD!

The difference is almost imperceptible. And buying an expensive drive would be really pointless for a Wii U since you're still limited by usb 2.0 in the end. Maybe find a nice little flash drive on sale somewhere?
 
The difference is almost imperceptible. And buying an expensive drive would be really pointless for a Wii U since you're still limited by usb 2.0 in the end. Maybe find a nice little flash drive on sale somewhere?

Yeah, some people make a big deal of that 1 millisecond. I'm not going to be constantly looking at speed comparisons as I'm playing the game, so I really wont give a damn.
 
Yeah, some people make a big deal of that 1 millisecond. I'm not going to be constantly looking at speed comparisons as I'm playing the game, so I really wont give a damn.

Think about it this way.

If you play the game for 600 hours and have an average of one load every 5 minutes (running between areas in seconds vs. fighting a monster in the same area for half an hour, eh)...

You'll be playing the game for 36000 minutes. Divided by 5 that's 7200 loads.

If it's literally one millisecond difference, then you're saving 7.2 seconds over the course of your play time.

If it's a tenth of a second difference, then you save 12 minutes.

If it's one second difference, then you're saving 2 hours. The extra money you spent for that external hard drive has allowed you to enjoy your 600 hours for 2 hours longer than chumps that buy the disc version.
 
Think about it this way.

If you play the game for 600 hours and have an average of one load every 5 minutes (running between areas in seconds vs. fighting a monster in the same area for half an hour, eh)...

You'll be playing the game for 36000 minutes. Divided by 5 that's 7200 loads.

If it's literally one millisecond difference, then you're saving 7.2 seconds over the course of your play time.

If it's a tenth of a second difference, then you save 12 minutes.

If it's one second difference, then you're saving 2 hours. The extra money you spent for that external hard drive has allowed you to enjoy your 600 hours for 2 hours longer than chumps that buy the disc version.

Real life word problems yo.
2 hours longer...

Regardless, I'm not the type of person who will notice this stuff. Instead of playing the game, I should be advancing my artwork. But fuck priorities after this game comes out.
 
Played demo a few days ago, dual swords against rabbit, found it easier than expected.

Yesterday I tried the demo again, hammer, I swear the thing was exhausted, salivating and stumbling all the time, still, I didnt manage to beat it.
Then I tried flute, learned a couple of patterns and went in, in the end I was trying different patterns to see the effect I got, I managed to defeat it effortlessly, much easier than swords.
Then long sword, never understood the manual about the R moves so I stuck to the other stuff, eventually beat the rabbit too.

What do you think I did wrong with hammer? I admit I liked the spinning move a lot and was constantly doing it, but I also hit it plenty of times with X. I´ll try again tonight.
 
Played demo a few days ago, dual swords against rabbit, found it easier than expected.

Yesterday I tried the demo again, hammer, I swear the thing was exhausted, salivating and stumbling all the time, still, I didnt manage to beat it.
Then I tried flute, learned a couple of patterns and went in, in the end I was trying different patterns to see the effect I got, I managed to defeat it effortlessly, much easier than swords.
Then long sword, never understood the manual about the R moves so I stuck to the other stuff, eventually beat the rabbit too.

What do you think I did wrong with hammer? I admit I liked the spinning move a lot and was constantly doing it, but I also hit it plenty of times with X. I´ll try again tonight.

Did you end the spin with a golf swing by pressing X again after 5-6 spins?

Lay a large bomb and a trap, and when the rabbit gets stuck in the trap lay a small bomb to set it off. Then go up and pound.

If you aren't moving when you release R, you do an awesome pound which you should use whenever you can be sure he'll be still for a few seconds.
 
What do you think I did wrong with hammer? I admit I liked the spinning move a lot and was constantly doing it, but I also hit it plenty of times with X. I´ll try again tonight.

Don't use the spin unless you know exactly what you're doing. It does very little damage on its own, but if you hit X after 3 spins the golfswing comes out which can be useful (or at least super stylish if you land it). It can also apply elemental damage pretty well but that's not a factor in the demo.

Generally your goal with the hammer is to land the triple pound (X,X,X) as much as possible, especially that third hit (the golfswing). Your other goal is to keep hitting the head as often as you can, even if you're not necessarily hitting it with your strongest attacks. Monsters recover KO value over time so you need to consistently hit them in the face in order to get KOs. KOing gets harder after the first time, and some monsters go down easier than others.

If you succeed in the second goal, you'll get more opportunities to achieve the first one. When it's KO'd go wail on it in the most vulnerable spot you can reach with the triple pound over and over. There's other combos you can do like X,X,X,tap R, X,X,X so on but just standing there triple pounding is easier.

The regular (standing still) charge pound is what you'll end up relying on a lot until you're very familiar with the monster since it's safe and does good damage. Just remember to roll after your big attacks to cut down on recovery time.
 
I admit I liked the spinning move a lot

Unless you're connecting with the upswing at the end of the swing. It's not really worth using that move. Not only are you doing meh damage, but you're leaving yourself wide open to take an ice ball to the face. Here's a good tutorial on beginner hammer users.
 
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