Doc Holliday
SPOILER: Columbus finds America
http://www.gamasutra.com/features/20050928/hong_01.shtml
Because all player actions are mediated through a controller, it would be difficult to overestimate the importance of a well-designed innovation here can have on the experience/form of a game. Of course, it might also be difficult to underestimate our ability to take something so promising and squander it; novelty doesn't preclude banality. It hasn't been since the introduction of the original Dual Shock controller that a console controller has been this exciting though the promises this device would seem to be making are much greater. If we assume that they are kept, then there is no doubt that game designs will benefit and, with them, all the rest of us.
-Isaac Barry, Secret Lair Studios
I honestly don't see who doesn't benefit from this. Microsoft and Sony get to battle it out for the existing market, and if all goes according to plan, Nintendo gets to create a new one. If the Revolution content checks out, as a gamer on a budget, you'll be left with a choice. Which 'other' console to pick up?
-Mike Kasprzak
Absolutely [beneficial]. As I was reading the press release I was imagining in my head what it would be like to control a current game (I'm playing through the modern Prince of Persia right now), and I could envisage how easy it would be to use this control for that sort of game. It's intuitive, and that's the key. Nintendo claim anyone could pick this up and start playing, and I'm inclined to believe them. At the same time, it should open up the possibilities for a whole new range of game mechanics. We've all seen how much fun EyeToy is. And with the Revolution controller shipping with the console and every Revolution game supporting it, it's going to be amazing.
-Anonymous
This new control system really differentiates Nintendo from its competition and should allow them to position the Revolution in the marketplace very clearly. IDG did a study that shows that more households will go multiconsole when the next-gen systems hit. Gamers may consider the Revolution as a good companion system to their more mainstream consoles (Xbox 360 or PS3). There's a lot of potential with the controller as far as game design, I'm sure designers all over the world are probably thinking of ways to exploit this technology. We could see some really amazing games and possibly new game genres making its debut on the Revolution. How much support the Revolution gets is entirely up to Nintendo. Software sells hardware and the launch line-up for the Revolution and clever marketing from Nintendo will determine if this gamble pays off. This is a chance for developers to break out of the mold of "formulaic game design" and really explore what games can be, possibly expanding the audience at the same time.
-Carlo Delallana, Ubisoft
More in the link...
Because all player actions are mediated through a controller, it would be difficult to overestimate the importance of a well-designed innovation here can have on the experience/form of a game. Of course, it might also be difficult to underestimate our ability to take something so promising and squander it; novelty doesn't preclude banality. It hasn't been since the introduction of the original Dual Shock controller that a console controller has been this exciting though the promises this device would seem to be making are much greater. If we assume that they are kept, then there is no doubt that game designs will benefit and, with them, all the rest of us.
-Isaac Barry, Secret Lair Studios
I honestly don't see who doesn't benefit from this. Microsoft and Sony get to battle it out for the existing market, and if all goes according to plan, Nintendo gets to create a new one. If the Revolution content checks out, as a gamer on a budget, you'll be left with a choice. Which 'other' console to pick up?
-Mike Kasprzak
Absolutely [beneficial]. As I was reading the press release I was imagining in my head what it would be like to control a current game (I'm playing through the modern Prince of Persia right now), and I could envisage how easy it would be to use this control for that sort of game. It's intuitive, and that's the key. Nintendo claim anyone could pick this up and start playing, and I'm inclined to believe them. At the same time, it should open up the possibilities for a whole new range of game mechanics. We've all seen how much fun EyeToy is. And with the Revolution controller shipping with the console and every Revolution game supporting it, it's going to be amazing.
-Anonymous
This new control system really differentiates Nintendo from its competition and should allow them to position the Revolution in the marketplace very clearly. IDG did a study that shows that more households will go multiconsole when the next-gen systems hit. Gamers may consider the Revolution as a good companion system to their more mainstream consoles (Xbox 360 or PS3). There's a lot of potential with the controller as far as game design, I'm sure designers all over the world are probably thinking of ways to exploit this technology. We could see some really amazing games and possibly new game genres making its debut on the Revolution. How much support the Revolution gets is entirely up to Nintendo. Software sells hardware and the launch line-up for the Revolution and clever marketing from Nintendo will determine if this gamble pays off. This is a chance for developers to break out of the mold of "formulaic game design" and really explore what games can be, possibly expanding the audience at the same time.
-Carlo Delallana, Ubisoft
More in the link...