Eddie-Griffin
Banned
Summary links for certain segments of the video if you want to skip to the details you are interested in,
Visuals -
Build quality -
Comfort -
Visuals -
Displays -
Lens -
FOV -
Controllers -
Battery -
Sound -
Final Opinion - https://youtu.be/xH2zc_FPUCc?t=1873
Basically he says it's the best PC VR headset out there, with the best Visuals in VR period with a great FOV. But he notes that an 8 hour gaming section may take some effort to have it on your head that long without a break, and Audio being around Quest 2 level or so. But it's he seems to believe it's a strong recommend for PC headset users as the next big headset enthusiasts can get due to it's overall quality and best visuals in VR.
The controllers have capacitive finger tracking for every finger. even outside of the buttons.
Also this is the same Pimax that announced the were going to put aside funding to help devlopers use their store, and that they would have 100% revenue share going to the developers, meaning they basically won't take a cut, hoping that will attract many devlopers and improve quality, as they make money on software. Across ALL of their headsets that use their ecosystem.
I'm curious to see if that plan works. It's pretty aggressive.
Visuals -
Build quality -
Comfort -
Visuals -
Displays -
Lens -
FOV -
Controllers -
Battery -
Sound -
Final Opinion - https://youtu.be/xH2zc_FPUCc?t=1873
Basically he says it's the best PC VR headset out there, with the best Visuals in VR period with a great FOV. But he notes that an 8 hour gaming section may take some effort to have it on your head that long without a break, and Audio being around Quest 2 level or so. But it's he seems to believe it's a strong recommend for PC headset users as the next big headset enthusiasts can get due to it's overall quality and best visuals in VR.
The controllers have capacitive finger tracking for every finger. even outside of the buttons.
Also this is the same Pimax that announced the were going to put aside funding to help devlopers use their store, and that they would have 100% revenue share going to the developers, meaning they basically won't take a cut, hoping that will attract many devlopers and improve quality, as they make money on software. Across ALL of their headsets that use their ecosystem.
I'm curious to see if that plan works. It's pretty aggressive.
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