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My favourite puzzle game ever:

snaildog

Member
Deadly Rooms Of Death

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You basically progress through a huge dungeon room-by-room, each room usually being an independant puzzle to solve. It's turn-based; each turn you can either move yourself, swing your sword clockwise or anti-clockwise, or do nothing, and then the monsters on-screen get a turn.

The monsters all have set movement patterns/reactions, with different ways to destroy them, which you have to do to clear a room. The monsters include giant cockroaces that chase you, living tar that fills the screen, giant snakes, bats, goblins, and others.

Without a doubt the most addictive, cleverly designed and satisfying puzzle game I've played; pretty much a perfect game in my opinion. No reason for making this thread other than I think everyone should try it (it's free).

The sequel has just been released too which costs $20. The Underdogs review is glowing; gonna buy it when I have some money.
 
I was just thinking the other day, while browsing Underdogs:

"Oh yeah. I should try that Deadly Rooms of Death game."

Good show. I think I'll do that tonight.
 
Gee, thanks a lot, I'm now hooked on this damn thing :)

Fun game, though, and all of the puzzles so far have been tough but fair, which is nice. I'll usually get stuck on a particular room for a while, then beat it on my first few tries once I sit back down after a break.

Unfortunately, Fifth Level, Twice North, Twice West has completely broken that pattern and stumped me. There has to be a trick to it, but I just can't wipe out all the roaches faster than the queens breed them :(
 
Is anyone else having a serious Kingdom of Kroz/ZZT flashback?

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I'll definately check out Deadly Rooms of Death. Thanks for the heads up!

FnordChan
 
FnordChan said:
Is anyone else having a serious Kingdom of Kroz/ZZT flashback?

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I'll definately check out Deadly Rooms of Death. Thanks for the heads up!

FnordChan

Fnord, you're a ZZTer? I've made 3 games for the platform although I was more of a MZX user (quite well known for my MZX titles).
 
MZX rocked.

Christ, what I wouldn't do for a 3D engine similar to MZX when it comes to editing. Copy MZX's layout, make it polygonal, keep it grid-based...

Goddamnit.

*downloads MZX and ZZT again*

edit: Holy shit, they've cleaned it up and made a Win32 port.
 
djtiesto said:
Fnord, you're a ZZTer?

Not for a very long time, and even then I was more into Kingdom of Kroz, but I remember the original ZZT release very fondly. It helped that, at the time, my computer had a monochrome display adapter, so if it wasn't text only it couldn't run on my machine. Thus, lots of text adventures and games like ZZT.

I'm afraid I'm unfamliar with MZX, but give me a link and I'll definately check out your games. Tain, the 60 seconds I spent poking around in Google failed me; could you post the link for Win32 MZX?

Also, while we're at it, a big thumbs up for Magical Drop.

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FnordChan
 
Tetris, Devil Dice, Lumines, Puyo Puyo (against humans only, please!). Chip's Challenge! Puzzle Bobble 4, particularly with the long multi-style challenges. Bejeweled. Mulg. Columns.

I really, really, really want Devil Dice PSP with new puzzle-mode puzzles, an editor, and downloadable puzzles. Endless is OK, but the pre-made puzzles were the best. Bombastic's pre-made puzzle-levels were good too, but too darn few of them!
 
Tain said:
http://www.digitalmzx.net/index.php?act=games&loc=mzx

MZX = Megazeux.

ZZT with sampled, importable sound effects and music, a greater color pallette, modifiable ascii tables... It's pretty damn cool.

Yeah, it was really the whole MOD music that got me hooked into MZX... probably a big reason why I enjoy dance music so much now was I used to download a bunch of songs off Modarchive to use in my games. The new MZX is real nice, no more ugly DOS memory issues, and it can use XM, IT and WAV. It's still being actively developed and is now opensource.
 
Bumping this thread for pleasure. The past couple weeks have been consumed by DROD: Journey to Rooted Hold (the new one that just came out).

I'm currently on Level 18 and I think it says I've put over 45 hours into it so far. Even after I'm done with that, I'd look to work on my own hold and start working on other ones, or even go back and finish the first one (but I think I'll wait til the re-release it next month under the newer graphics engine).
 
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Tower of the Sorceror, it may described as an RPG, but it is like one huge puzzle, you are ntantly going back and forth trying to get the perfect balance between item usage and combat.
 
bobbyconover said:

OH GOD YES. Guru Logic Champ is one of the most fiendishly addictive puzzle games ever.

I never finished it, though, because my brain started to melt around the seventh world (well, more so than it already had from the cutscenes...)
 
Gamerankings has WarioWare Inc.: Mega MicroGame$ listed as the highest rated puzzle game but my personal choice would be.

Space Station Silicon Valley
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Platform Puzzler perhaps the best Single Player puzzle experience to ever be had made by none other than DMA Designs AKA Rockstar North.
 
So, in DRoD, if anybody knows how to beat the Twentieth Level, Thrice North, it'd be appreciated... I can't even so much as get a good strategy started for this one.
 
Tertris DX, Devil Dice/Bombastic, Pokemon Puzzle Leauge, Chu CHu Rocket, Wetrix +, Super Bust-A-Move and Puyo Puyo. Puzzle game heaven!!

DCX
 
Lumines and Meteos are the only puzzle games that I've ever really got into in depth. And I love them both. Long live Mizuguchi and Q Entertainment!
 
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