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My favourite puzzle game ever:

I'm so glad that only one person has said SPF2T. GAF has better taste than I thought.

My (mainstream) picks are:

Puyo Puyo for skill
Chu Chu Rocket for cleverness
Sakura Taisen Hanagumi Taisen Columns 1 & 2 for kicks
Mojipittan for Japanese weirdness.
 
Definitely Minesweeper:

Minesweeper.jpg
 
Whew...

After about a month and a half, I finally beat DRoD.

Excellent, excellent puzzler, and it's even better considering that it's free. Only complaint I have is that level 13 was needlessly annoying. Unlike every other level/room in the game, which can be solved through a little thought, and trial and error, level 13 was just a matter of aimlessly wandering around.
 
Tetris Attack/Pokemon Puzzle Leage/Pokemon Puzzle Challenge/Panel De Pon in all of its forms is the deepest puzzle game I've played. And it tests your skills like a mofo.
 
It doesn't get more intense than Pokemon Puzzle League. It just doesnt.
 
Panel de Pon and its variants (TA, PPC, PPL) are easily the best in my eyes.

Memo to Nintendo : DS version that shit. What the hell is wrong with you guys?
 
bobbyconover said:


hey, is this like fuck, i forgot the name of the game. it was an arcade game.

nevermidn it doesnt seem that its what im talking about

its this game where you have a grid and an eraser and you delete panels to reveal a picture.
 
someone that knows the game please explain what I'm just not understanding, how do I get out of this room?

drodlevel.png
 
Mario's Picross DS anyone? Would rock with touch and wireless multiplayer.

I'm a big fan of Meteos after trying the E3 demo, definitely going to pick that one up when it comes out.
 
slayn said:
someone that knows the game please explain what I'm just not understanding, how do I get out of this room?

drodlevel.png

Wow, did you clear all the roaches without going past the circle of arrows? If so, good work. IIRC, you get completely swarmed by them as soon as you hit the orb.

However, there was a much easier way to do that room. Take a look at each of the little pathways leading out from the center area. One of them will allow you to get past the arrow and around to the exit in the top of the room. Remember that you can move diagonally.
 
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