Puscifer
Member
Pretty damn amazing!
-Even Superman N64 has a port
-Roms are converted into C and recreates assets, so technically projects should be easily shareable without Nintendo getting in the way (They will)
-Games with custom microcode will require specific patches
-Ray tracing, upscaling, ultrawide resolution support and high frame-rates are there
-Completely accurate with HFR, explained in the video but you could play a game at 120 fps with the logic still operating at the original framerate
-RT Plugin coming to other emulators
-Even Superman N64 has a port
-Roms are converted into C and recreates assets, so technically projects should be easily shareable without Nintendo getting in the way (They will)
-Games with custom microcode will require specific patches
-Ray tracing, upscaling, ultrawide resolution support and high frame-rates are there
-Completely accurate with HFR, explained in the video but you could play a game at 120 fps with the logic still operating at the original framerate
-RT Plugin coming to other emulators
GitHub - Zelda64Recomp/Zelda64Recomp: Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux)
Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux) - Zelda64Recomp/Zelda64Recomp
github.com
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