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Namco Museum PSP GET!!

okay, maybe i shouldn't reply but... i got the gba version of the museum for my ds and i was super psyched... for about two hours. after i remembered how to play dig dug -- (whoa- sudden freak out!! where is the ds??? okay, found it in the car outside in very cold weather. bad, bad. bad!!) -- and galaga (which i associate with very found childhoodish arcade memories that i may have mostly fabricated) i got, you know, sort of bored. i so associate with those games the feel of the big bulbous joystick, pounding on the colored buttons and the whole physical feel of throwing my body into the game. that can't quite be replicated with the little tiny ds and i'm sure the psp. in galaga, i punch the little button and a tiny, tiny pixel like "missile" fires. oh, so not satisfying. but maybe that's just me.
 
John, there seems to be indication that there will be future releases in the series in Japan, so it wouldn't surprise me if they're all put on one disc for the US. I just wonder when they'll come out here. Would kill for a PSP version of Sky Kid.

And playing the original versions is even more depressing than the arranged versions. There is something wrong with 2D on PSP, I am convinced. The blur on the ships flying down in Galaxian was horrendous.
 
"Would kill for a PSP version of Sky Kid."

Drooooooool. Bring it. My and LEOsh wouldn't be able to stop playing that if it supports link up.
 
Hehe. I just finished Dig-Dug Arrangement; that was pretty decent as well. None of them are spectacular but they're all good fun IMO. I'm working on Pac-Man Arrangement now (saved the best for last).
 
i was jonesing for a new psp game, and none of the early us releases interest me, so i picked this up on a mildly perverse whim. i guess i wanted to play galaga arrangement. which sucks, at first glance. it's turgid and boring and the enemies make no particular attempt to kill you. the lack of autofire grates...button mashing on a portable isn't so pleasant. the bosses seem moderately cool, but not cool enough to hold my interest. so that's a write-off.

the original galaga is still pretty great, though. and the flipped-screen tate mode works beautifully on psp -- it looks a bit strange, but you can just use the d-pad and face buttons as you normally would. and this grip is strangely more comfortable than the psp's intended orientation, or at least accomodates button mashing better. and the psp screen's motion blur or color bleed or whatever isn't all that apparent...i was worried it wouldn't handle 2d games well. proper vertical shooters on psp, please. if cave starts porting all their games to psp instead of mobile phones i'll die.

sacrilege forthcoming: i've never really liked dig dug or pac man. i wish they'd put xevious on this thing.
 
drohne said:
i was jonesing for a new psp game, and none of the early us releases interest me, so i picked this up on a mildly perverse whim. i guess i wanted to play galaga arrangement. which sucks, at first glance. it's turgid and boring and the enemies make no particular attempt to kill you. the lack of autofire grates...button mashing on a portable isn't so pleasant. the bosses seem moderately cool, but not cool enough to hold my interest. so that's a write-off.
The special ability of one of the powered-up ships is autofire.
 
If they do make another set of 11 games it will probably be something like:

Pole Position
Pole Position II
Galaga '88
Pac Land
Pac Mania
Xevious
Mappy
Pole Position Arrangement
Pac Land Arrangement
Xevious Arrangement
Mappy Arrangement

I'd love to see stuff like Rolling Thunder, Assault and Dragon Spirits, but I'm not going to hold my breath.
 
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