Nope. COD and DOA 4 are 1080i. 720p is a standard MS set for developers not a rule.Schafer said:No 360 games are native 1080i, they are all native 720p with the possible exception of PGR3 which i've heard runs at some weird ass lower res.
720p OUTPUT as a minimum rule. PGR3 runs at less than that native.Blaster1X said:Nope. COD and DOA 4 are 1080i. 720p is a standard MS set for developers not a rule.
True.GhaleonEB said:720p OUTPUT as a minimum rule. PGR3 runs at less than that native.
Docpan said:All 360 games are 720p native and upscaled to 1080i.
elostyle said:1080i is "higher" than 720p now?
gofreak said:Depends on your TV what it's scaled to. Obviously if your TV is 720p native, you'd want it outputting at 720p. Not all games are 720p native, though, as pointed out above re. PGR3 at least.
1080i I think is marginally more resolution than 720p (1920x540 vs 1280x720).
rod said:isnt it 1920x1080?
rod said:isnt it 1920x1080?
Onix said:1080p is.
1080i redraws 1920x540 per frame.
Look up 'interlaced video' for a quick description.
Now, if a game is rendered at 1080i, 30fps - it will have the 'apparent' resolution 1080p though.
gofreak said:As above, it's 1920x540 - you're only rendering every second line of the frame. Rendering at 1080p (1920x1080) only to output half the resolution per frame with 1080i would be a monumental waste.
1920x1080 (1080p) = 2,073,600 pixels
1920x540 (1080i) = 1,036,800 pixels
1280x720 (720p) = 921,600 pixels
Fixed. Saying it's 1920 x 540 is a misrepresentation of the resolution. It's just scanned in differently that's all.gofreak said:1920x1080 (1080p) = 2,073,600 pixels
1920x1080 (1080i) = 2,073,600 pixels
1280x720 (720p) = 921,600 pixels
Brimstone said:Exactly.
Since almost every hi-definition TV broadcast is in 1080i, it's the main reason you'd want a 1080p fixed panel display, so you don't get any scaling that a 720p fixed panel display would get. Even Fifa 2006 is using 1080i 50 for it's signal.
gofreak said:Surely you would try to render only those lines scanned?
Again, it would be monumentally wasteful to spend time rendering pixels that will never be seen.
If that is the case, I think it's also an answer to the question of whether any X360 games are 1080i native.
Brimstone said:You see all the pixels, it's just interlaced.
As far as I know, the xbox 360 1080i is just the 360 upscaling a 720p rez, except for pgr3 which is at that odd resolution(stated earlier).Nerevar said:I'm also 95% sure that any game that claims to render in "1080i" is actually rendering to a 540p framebuffer and outputting the image as essentially line-doubled "1080i", like Gran Turismo on PS2. Rendering to an internal interlaced framebuffer would be retarded, to say the least.
Geoff9920 said:As far as I know, the xbox 360 1080i is just the 360 side converting a 720p rez, except for pgr3 which is at that odd resolution(stated earlier).
Brimstone said:You see all the pixels, it's just interlaced. The pixels don't disapear. For decades people have been watching T.V. programs, movies, and playing video games with the interlaced standard on their sets. It works fine although progressive scan is better.
480p doesn't have twice the resolution of 480i. They're the same resolution.
1080p doesn't have twice the resolution of 1080i. They're the same resolution.
Nerevar said:uhh, what? ABC, ESPN, and Fox disagree ...
you people are as bad as the idiots on AVS who somehow think "HD-Lite" refers to 720p rather than the 1280x1080i that satellite broadcasters downconvert standard 1080i channels. 1080i gives you a higher "apparent" resolution with the relatively serious tradeoff in displaying an interlaced image. Neither one is "better" than the other.
True.beermonkey@tehbias said:I think some of the arcade games are 1080i rendered.
DaCocoBrova said:Right. Your point?
Blaster1X said:True.
It was stated that live arcade games are 1080i.
gofreak said:You see the alternates on the next screen refresh?
Well then you're just rendering one full frame for every two full frames in a progressive image, no?
this is incorrect. first, 720p and 1080i typically have the same bandwidth.. around 17Mbps of available video bandwidth in an ATSC stream. Secondly, technically the 720p signal has a better bits per pixel rate because every second there are still fewer pixels in the signal than an interlaced 1080 signal.Brimstone said:For fast motion progressive is better than interlaced. The tradeoff that works in interlaced favor is it takes up less bandwidth than progressive, making it more broadcast friendly.
Brimstone said:I've compared 480i to 480p before and I had an almost impossible time telling a real signifigant difference. I'm not saying 480p isn't superior, just to my eyes it's not mindblowing improvement. Now I do notice a better image as resolutions go higher more than progressive compared to interlaced nuances. Your mileage may vary.
borghe said:this is incorrect. first, 720p and 1080i typically have the same bandwidth.. around 17Mbps of available video bandwidth in an ATSC stream. Secondly, technically the 720p signal has a better bits per pixel rate because every second there are still fewer pixels in the signal than an interlaced 1080 signal.
The advantages for fast motion at 720p come from lack of interlacing and slightly better compression thanks to fewer pixels at the same bitrate. That being said, on typical movement 1080i will in theory have a better looking picture thanks to a higher perceived resolution (we see the whole frame, not necessarily the individual refreshes).
all of this is moot however. none of the existing 360 games render at 1920x1080 that I am aware of. They all render at 1280x720 and then send the signal to the analog scaler to output it at the appropriate resolution and scanrate.
elostyle said:It's 1920x540 per frame. Which actually is a little higher than 1280x720.
Argyle said:You'd need to render internally at 1920x1080 unless you did field rendering (think early PS2 days) and locked your framerate to 60fps. (Which we know isn't happening on most of the 360 games out right now...)
I'm pretty sure that most everything is rendering internally at 720p and scaling up to 1080i via the built-in scaler.
snatches said:No, I have it on very good authority that COD2 is rendering internally at 1080i. This is an option to devs as MS has stated all along. The 360 can output 1080i without having to add scaling steps.
Jesiatha said:Hexic HD definitely runs at 1080i natively, but I'm fairly sure that some Arcade games do not.
snatches said:No, I have it on very good authority that COD2 is rendering internally at 1080i.
DaCocoBrova said:I've tried both and damn sure can't tell the difference. I just use 1080i.
Don't confuse refresh rate with screen resolution.elostyle said:1080i is "higher" than 720p now?