• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Native 1080i 360 games?

Jesiatha said:
Hexic HD definitely runs at 1080i natively, but I'm fairly sure that some Arcade games do not.
All Xbox live arcade games are 1080i native, and will be down converted to displays that don’t support 1080i.
 
Blaster1X said:
All Xbox live arcade games are 1080i native, and will be down converted to displays that don’t support 1080i.

That is not true. I think this came from press speculation, but it is not true. Some Xbox Live Arcade games are 1080i native, but not all of them.
 
Jesiatha said:
That is not true. I think this came from press speculation, but it is not true. Some Xbox Live Arcade games are 1080i native, but not all of them.

That came from a xbox.com faqs, but i'm sure MS is not going to hold a developer from making a 720p arcade game. I think the reason why most arcade games are 1080i is because they're not graphic heavy games so the extra bandwidth can go to higher resolution.
 
all i know is, NBA 2k6 looks unfuckingbelievable and PGR3 is very, VERY dark and has jaggies really bad on the cars (not to mention the blurriest roads I've ever seen, ever).

what this has to do with this thread and resolutions? I don't know. some of you smart guys should tell me. :D
 
I don't think that any games are 1080i.

If I had a 1080p TV with the resolution to tell a night and day difference, I'd confirm that the boxes that claim 1080 lie. Furthermore, since the Xbox has a scaler in it, the developers have hardly any incentive to make any 1080i games. I will be surprised if we see more than a handful of 1080 game and DON'T BELIEVE THE BOX PRINT, THEY LIE.
 
shpankey said:
all i know is, NBA 2k6 looks unfuckingbelievable and PGR3 is very, VERY dark and has jaggies really bad on the cars (not to mention the blurriest roads I've ever seen, ever).

what this has to do with this thread and resolutions? I don't know. some of you smart guys should tell me. :D

Unless you've never seen an N64 or PS2 racing game I don't think PGR3 has the blurriest roads you've ever seen.
 
Last Hope said:
I don't think that any games are 1080i.

If I had a 1080p TV with the resolution to tell a night and day difference, I'd confirm that the boxes that claim 1080 lie. Furthermore, since the Xbox has a scaler in it, the developers have hardly any incentive to make any 1080i games. I will be surprised if we see more than a handful of 1080 game and DON'T BELIEVE THE BOX PRINT, THEY LIE.


You clearly have no idea what you're talking about. You shouldn't post.
 
morbidaza said:
COD2 and DoA4 I beleive are 1080i because they are the only two that output a fullscreen image at 1280x1024.

Yeah, because a widescreen 1920x540 (or 1920x1080) framebuffer easily automatically scales to a 5:4 or 4:3 1280x1024 screen. You'd either have cropped HUD elements or tall skinny game elements.

These games probably just use more than one framebuffer resolution depending on the game mode. We already know that some games render in 640x480 for standard def modes while using 1280x720 for the high def modes. Kameo and PDZ do this. Supporting 1024 lines in full screen doesn't mean that the game is rendered in 1080i. A few games like Ridge Racer may render everything in one mode and scale to all others, but that doesn't mean that all games do.
 
Maybe this is off-topic, but PDZ stretches off the screen to the right no matter what setting my X360 is on. Other games don't do this. Does this have to do with PDZ's programming or my TV or is it a conversion problem? I have a 30" Sony CRT HDTV.
 
Does RR6 crop a little on the sides for anyone else in 1080i? The position marker and map are right at the border of the screen and shouldn't be.

Also, in 1080i, my 'aspect ratio' button doesn't do shit, so I'm stuck w/ the cropping.

Looks like the bottom pic:

rr6wtfgamestillrockstho4ep.jpg


The image isn't stretched at all either as far as I can tell. The speedometer is a perfectly round circle.
 
Blaster1X said:
Yes, COD2 and DoA4 are 1080i native.

SOURCE, PLEASE.

You were already wrong on all Arcade games being 1080i, so why on earth should anybody believe you about this when you have provided no source and no native framebuffer screen captures?
 
rod said:
yeah i know about interlaced video, just thought it was 1920x1080

If you know what interlaced video is, then how could you think it has 1920x1080 pixels per frame?

Unless the pixels are shaped like little pancakes ...
 
Let me get this straight ...

... are you guys asking if its rendered internally at 1080p - and then displayed as 1080i?

That would make more sense.

Internally rendering interlaced frames, while possible, can lead to lots of issues.
 
Onix said:
Let me get this straight ...

... are you guys asking if its rendered internally at 1080p - and then displayed as 1080i?

That would make more sense.

Internally rendering interlaced frames, while possible, can lead to lots of issues.

Do you understand that thousands of 3D games for older systems like PS1, N64, Saturn, and PS2 rendered 320x240 and 640x240 interlaced fields?
 
beermonkey@tehbias said:
Do you understand that thousands of 3D games for older systems like PS1, N64, Saturn, and PS2 rendered 320x240 and 640x240 interlaced fields?

Read my earlier post - I'm aware of it.


However, there are many issues that come along with it - and I haven't heard many compaints regarding 360 graphics that sounded like obvious interlacing issues.

Also, I would think devs are less likely to use it now for two reasons.

1) Memory - not having a lot of GPU RAM isn't an issue like it was on PS2.

2) The graphic artifacts that occur when interlacing goes awry would be especially obvious on a large display. Since 1080 is an HD resolution, and the majority of HDTV's owned right now are fairly large in size – I would think the devs would want to avoid such issues.




BTW - I believe 320x240 was the actual full frame resolution for many previous system games. 640x224 was fairly common for early PS2 games though. PS2 devs were forced into using interlaced buffers until they had better memory management schemes - that or they would need to make significant sacrifices with regards to textures. This was due to the GS's lack of graphics memory. Once there were able to take advantage of the bandwidth the embedded memory offered however, they were able to overcome this issue via multiple passes.
 
gofreak said:
1080i I think is marginally more resolution than 720p (1920x540 vs 1280x720).

The actual picture quality you see on screen is equivalent to a 1920x1080 image, as far as detail and picture quality goes.

Equating non-progressive display with 1/2 resolution is completely wrong IMO. It's a full 1920x1080i image, it's simply not progressive scan, many people can not even notice a difference between interlaced and progressive.

Just because a diaplay is non-progressive, doesn't mean it all of a sudden loses half it's image quality. 1080i is a much higher resolution than 720p.

How many pixels are displayed per second is a completely different matter.
 
scooby_dooby said:
The actual picture quality you see on screen is equivalent to a 1920x1080 image, as far as detail and picture quality goes.

Equating non-progressive display with 1/2 resolution is completely wrong IMO. It's a full 1920x1080i image, it's simply not progressive scan, many people can not even notice a difference between interlaced and progressive.

Just because a diaplay is non-progressive, doesn't mean it all of a sudden loses half it's image quality. 1080i is a much higher resolution than 720p.

How many pixels are displayed per second is a completely different matter.

Note however, if a game is internally refreshing at 60fps - I think there will be a loss of detail.

Certainly the apparent detail is not halved, but it would be lower than if the game was rendering 30fps (or 60fps output at 1080p60)
 
beermonkey@tehbias said:
SOURCE, PLEASE.

You were already wrong on all Arcade games being 1080i, so why on earth should anybody believe you about this when you have provided no source and no native framebuffer screen captures?

DOA4 started off as a 1080i game.. is this a surprise to you?

Gamespot:
DOA4'S visuals are, in a word, outstanding. While the high visual quality of the previous games has left DOA4 a big pair of shoes to fill, the game is well on its way to doing just that. The work-in-progress version we saw was running at 1080i and needs to be seen on an HDTV to be believed. The environments featured an amazing level of detail that just popped off the screen thanks to that insanely high resolution. Liberal use of bump mapping, lighting, and particle effects are outstanding and bring the environments to impressive life. The shiniest Ultimate environment, the crazy nightclub that was awash in lighting and particles, pales in comparison to what we saw. However, in many ways, you can see counterparts to those stages, taken to the next level in DOA4

All of the Live Arcade games will feature HD (1080i) resolution!

joystiq
All of the Live Arcade games will feature HD (1080i) resolution—but for purists, most retro-ports will be available to play in their original glory. In addition, 75% of the titles will feature Live multiplayer modes, with quick match, optimatch, and create match capabilities. Plus, your progress in these games will count towards your “gamerscore”; you’ll also have the opportunity to earn achievements.
 
Blaster1X said:
DOA4 started off as a 1080i game.. is this a surprise to you?



All of the Live Arcade games will feature HD (1080i) resolution!

Again, I will ask whether this is a bit of a misunderstanding.

"The work-in-progress version we saw was running at 1080i and needs to be seen on an HDTV to be believed."

Note that it says 'running' at 1080i. Do they mean it is actually internally rendered as interlaced frames, or are they simply commenting on either the display device or the simple fact that the 360 cannot output beyond 1080i?

There doesn't appear to be anything in these quotes referring to internal framebuffer data - it may simply be referring to the output resolution.

To be honest - the comments are ambiguous enough that they could potentially be referring to the 360 output entirely. The output controller on the 360 can act as a scaler, so technically the render resolution could have been anything. I do not believe this to be the case, but the quotes leave a lot of questions.
 
Onix said:
Again, I will ask whether this is a bit of a misunderstanding.

"The work-in-progress version we saw was running at 1080i and needs to be seen on an HDTV to be believed."

Note that it says 'running' at 1080i.
The finish product is 1080i. :)
 
Unless a developer comes out and says they are rendering at 1920x1080 to output 1080i, I don't think we'll know for sure. What I can say is that, given the quality of the 360 scaler (720p scaled to 1080i on Xbox360 is not differentiable from native 1080i as it often is on satellite/cable recievers) - it would be a waste to render at that resolution unless you were actually using textures with high enough resolution to take advantage of that (and it doesn't look like they are at this point). The only advantage would be crisper edges - but given that AA is standard in games, then theoretically (key word - as we've seen jaggies already anyway) that negates that point also.

As for the debate about the resolution of 1080i. As stated before, the interlaced frames do not disappear - they simply refresh every half frame every 1/60 of a second. Given the way your eyes work (you don't see individual frames, it appears to your eyes as one moving image) you can recognize it as a moving image also. What you lose is a little crispness in horizontal movement and vertical movement can lose some detail and not look perfectly smooth. So, at a given resolution the progressive image will look crisper and smoother, but it will hardly look twice as good (the reason 480i signals look worse on 720p TVs is generally because most TVs have pretty crappy de-interlacers/scalers for 480i). 720p will give you smoother vertical motion (horizontal motion is a much more marginal issue because you are "combing" at a much finer level of detail in 1080i - vertical movement is the key factor in interlaced images), but 1080i definitely shows more detail (assuming the source has more detail to be shown - which isn't the case yet with 360 games)
 
*ahem*

Does RR6 have the edges chopped off in 1080i for anyone else?

img20132ns.th.jpg
 
DenogginizerOS said:
PDZ and Project Gotham do it on my Sony 30" CRT HDTV.
PDZ is chop off a little on my CRT as well, but my geometry isn't that bad on my TV so its not an issue.. but you can tell which games are 720p native by doing this experiment. 360 720p games dont full the whole screen on CRTs.. seems so.
 
While it could be the games, have you had your geometry, etc. calibrated for your TV? CRT's are notorious for under/over scan.

While multiple scan-rates has its advantages, a disatvantage is that the TVs need to be calibrated for each rate. Unfortunately, I don't know if many of them offer memory for each scan-rate. Therefore, you have to pick with scan-rate you will use the most, and calibrate it as such. Obviously, that means the other scan rate(s) could have issues.
 
So it's not just me.

There's no work around for this either it would seem.

Buying a widescreen set only to have the edges chopped off sucks. I noticed this on my LCD aswell, but at least that allowed me to change the display modes (scaled/non-scaled etc.).

Onix said:
While it could be the games, have you had your geometry, etc. calibrated for your TV? CRT's are notorious for under/over scan.

While multiple scan-rates has its advantages, a disatvantage is that the TVs need to be calibrated for each rate. Unfortunately, I don't know if many of them offer memory for each scan-rate. Therefore, you have to pick with scan-rate you will use the most, and calibrate it as such. Obviously, that means the other scan rate(s) could have issues.

No, I haven't. I have tried finding the service menu code for my set though, to no avail. This is clearly an overscan thing, so it should be a quick fix once I gain access to the menu, if ever.
 
Blaster1X said:
PDZ is chop off a little on my CRT as well, but my geometry isn't that bad on my TV so its not an issue.. but you can tell which games are 720p native by doing this experiment. 360 720p games dont full the whole screen on CRTs.. seems so.

I must be a little confused... when you say chopped off - are you talking about seeing some borders on one or more sides of the image. Or are you referring to overscan? If its the former, you definitely need to get re-calibrated - you shouldn't have borders on any side of your 360 images. That's an issue with your TV. Mine does not have the issue at all. If its just overscan - almost all TVs have some amount of overscan - this is done purposely by manufacturers. On a CRT, this can be adjusted by a professional to minimize overscan if it was set to an excessive amount by the manufacturer. However, a reasonable (5-7%) amount is normal and most broadcasts and games purposely do not show key detail in these areas because it is expected.
 
Onix said:
While it could be the games, have you had your geometry, etc. calibrated for your TV? CRT's are notorious for under/over scan.

While multiple scan-rates has its advantages, a disatvantage is that the TVs need to be calibrated for each rate. Unfortunately, I don't know if many of them offer memory for each scan-rate. Therefore, you have to pick with scan-rate you will use the most, and calibrate it as such. Obviously, that means the other scan rate(s) could have issues.

is underscan to blame if gamecube and xbox games running in 16:9 mode on my widescreen hdtv don't quite fill the screen? there's typically a little bit of black on each edge of the tv. these are games running at 480p--not sure if that makes a difference.
 
The only games that have areas chopped off for me are PDZ and PGR3. COD2, Madden, Tiger, DOA4, Condemned, NBA2K6, and Kameo all look great and fit well. I have my X360 set at 1080i and I have the 30" Sony CDT HDTV. Right now, I think I will dismiss this as poor programming and not spend money to have my TV calibrated. unless, of course, this is a reoccurring problem.
 
Shawn128 said:
Wait, so what rez does PGR3 actually run at?


1024×600

DenogginizerOS said:
The only games that have areas chopped off for me are PDZ and PGR3. COD2, Madden, Tiger, DOA4, Condemned, NBA2K6, and Kameo all look great and fit well. I have my X360 set at 1080i and I have the 30" Sony CDT HDTV. Right now, I think I will dismiss this as poor programming and not spend money to have my TV calibrated. unless, of course, this is a reoccurring problem.

You forgot RR6.
 
Klotera said:
I must be a little confused... when you say chopped off - are you talking about seeing some borders on one or more sides of the image. Or are you referring to overscan? If its the former, you definitely need to get re-calibrated - you shouldn't have borders on any side of your 360 images.
There's no such thing as perfect geometry on a CRT. 0-6% overscan in normal for CRT. Developers need to take this in consideration when making HD games. A simple patch like the one for Halo2 would fix the developers mistake.
 
Blaster1X said:
There's no such thing as perfect geometry on a CRT. 0-6% overscan in normal for CRT. Developers need to take this in consideration when making HD games. A simple patch like the one for Halo2 would fix the developers mistake.

I hope they do it soon.
 
DaCocoBrova said:
So it's not just me.

There's no work around for this either it would seem.

Buying a widescreen set only to have the edges chopped off sucks. I noticed this on my LCD aswell, but at least that allowed me to change the display modes (scaled/non-scaled etc.).



No, I haven't. I have tried finding the service menu code for my set though, to no avail. This is clearly an overscan thing, so it should be a quick fix once I gain access to the menu, if ever.

What make/model do you have?
 
={<SMOKE>}= said:
is underscan to blame if gamecube and xbox games running in 16:9 mode on my widescreen hdtv don't quite fill the screen? there's typically a little bit of black on each edge of the tv. these are games running at 480p--not sure if that makes a difference.

It could be underscan.

It could also be the game (they may have gone wider than 16:9), or it might possibly be an issue with the scaler in your TV.
 
DenogginizerOS said:
The only games that have areas chopped off for me are PDZ and PGR3. COD2, Madden, Tiger, DOA4, Condemned, NBA2K6, and Kameo all look great and fit well. I have my X360 set at 1080i and I have the 30" Sony CDT HDTV. Right now, I think I will dismiss this as poor programming and not spend money to have my TV calibrated. unless, of course, this is a reoccurring problem.


NBA2K6 is chopped off for me at the top and bottom of the screen. Not by much tho. I just learned to live with it. I have the Avia DVD and went into the service menu to fix this but if I got to do it for each display mode.
 
Well, I would assume there would be some consistancy with over/under scan issues with CRTs. With mine, I can go into the service menu and play with the screen geometry just like you could a computer CRT. I remember when I first got my TV playing Amped 2 and I notices that text on the left was cut off. The only way I was able to center the picture was in the service menu.
 
The problem is that each scan-rate (and to a lesser extent, each differing input) has different characteristics.

Unless your TV has memory for each input, altering one can effect the others.
 
I think that NBA 2k6 may also be 1080i native, but can't say for a fact. I only say this because of the way it looks on my HDTV. It's a perfect picture (due to my tv having an ISF calibration done to it at this res). All the 720p games look darker and a bit off. But again, this is just a subjective guess.
 
These HD threads are frustrating. As soon as you think you have the right info, someone comes along and says 'No that isn't right', and then someone corrects them, and on and on and on. It's like no one is ever right!
 
This thread was a waste of time, I still haven't seen any concrete proof that any non-XBLA games are rendering 1080i natively...
 
Top Bottom