DaCocoBrova
Finally bought a new PSP, but then pushed the demon onto someone else. Jesus.
borghe said:"I have it on good authority that borghe has a 16 inch penis"
OMGTRUE
The Gift & The Curse
borghe said:"I have it on good authority that borghe has a 16 inch penis"
OMGTRUE
All Xbox live arcade games are 1080i native, and will be down converted to displays that dont support 1080i.Jesiatha said:Hexic HD definitely runs at 1080i natively, but I'm fairly sure that some Arcade games do not.
Blaster1X said:All Xbox live arcade games are 1080i native
Blaster1X said:All Xbox live arcade games are 1080i native, and will be down converted to displays that dont support 1080i.
Jesiatha said:That is not true. I think this came from press speculation, but it is not true. Some Xbox Live Arcade games are 1080i native, but not all of them.
shpankey said:all i know is, NBA 2k6 looks unfuckingbelievable and PGR3 is very, VERY dark and has jaggies really bad on the cars (not to mention the blurriest roads I've ever seen, ever).
what this has to do with this thread and resolutions? I don't know. some of you smart guys should tell me.![]()
Last Hope said:I don't think that any games are 1080i.
If I had a 1080p TV with the resolution to tell a night and day difference, I'd confirm that the boxes that claim 1080 lie. Furthermore, since the Xbox has a scaler in it, the developers have hardly any incentive to make any 1080i games. I will be surprised if we see more than a handful of 1080 game and DON'T BELIEVE THE BOX PRINT, THEY LIE.
morbidaza said:COD2 and DoA4 I beleive are 1080i because they are the only two that output a fullscreen image at 1280x1024.
Yes, COD2 and DoA4 are 1080i native.morbidaza said:COD2 and DoA4 I beleive are 1080i because they are the only two that output a fullscreen image at 1280x1024.
Blaster1X said:Yes, COD2 and DoA4 are 1080i native.
Blaster1X said:That came from a xbox.com faqs
rod said:yeah i know about interlaced video, just thought it was 1920x1080
Onix said:Let me get this straight ...
... are you guys asking if its rendered internally at 1080p - and then displayed as 1080i?
That would make more sense.
Internally rendering interlaced frames, while possible, can lead to lots of issues.
beermonkey@tehbias said:Do you understand that thousands of 3D games for older systems like PS1, N64, Saturn, and PS2 rendered 320x240 and 640x240 interlaced fields?
How about telling me what am I wrong about?DaCocoBrova said:You clearly have no idea what you're talking about. You shouldn't post.
gofreak said:1080i I think is marginally more resolution than 720p (1920x540 vs 1280x720).
scooby_dooby said:The actual picture quality you see on screen is equivalent to a 1920x1080 image, as far as detail and picture quality goes.
Equating non-progressive display with 1/2 resolution is completely wrong IMO. It's a full 1920x1080i image, it's simply not progressive scan, many people can not even notice a difference between interlaced and progressive.
Just because a diaplay is non-progressive, doesn't mean it all of a sudden loses half it's image quality. 1080i is a much higher resolution than 720p.
How many pixels are displayed per second is a completely different matter.
beermonkey@tehbias said:SOURCE, PLEASE.
You were already wrong on all Arcade games being 1080i, so why on earth should anybody believe you about this when you have provided no source and no native framebuffer screen captures?
Gamespot:
DOA4'S visuals are, in a word, outstanding. While the high visual quality of the previous games has left DOA4 a big pair of shoes to fill, the game is well on its way to doing just that. The work-in-progress version we saw was running at 1080i and needs to be seen on an HDTV to be believed. The environments featured an amazing level of detail that just popped off the screen thanks to that insanely high resolution. Liberal use of bump mapping, lighting, and particle effects are outstanding and bring the environments to impressive life. The shiniest Ultimate environment, the crazy nightclub that was awash in lighting and particles, pales in comparison to what we saw. However, in many ways, you can see counterparts to those stages, taken to the next level in DOA4
joystiq
All of the Live Arcade games will feature HD (1080i) resolutionbut for purists, most retro-ports will be available to play in their original glory. In addition, 75% of the titles will feature Live multiplayer modes, with quick match, optimatch, and create match capabilities. Plus, your progress in these games will count towards your gamerscore; youll also have the opportunity to earn achievements.
Blaster1X said:DOA4 started off as a 1080i game.. is this a surprise to you?
All of the Live Arcade games will feature HD (1080i) resolution!
The finish product is 1080i.Onix said:Again, I will ask whether this is a bit of a misunderstanding.
"The work-in-progress version we saw was running at 1080i and needs to be seen on an HDTV to be believed."
Note that it says 'running' at 1080i.
DaCocoBrova said:*ahem*
Does RR6 have the edges chopped off in 1080i for anyone else?
![]()
PDZ is chop off a little on my CRT as well, but my geometry isn't that bad on my TV so its not an issue.. but you can tell which games are 720p native by doing this experiment. 360 720p games dont full the whole screen on CRTs.. seems so.DenogginizerOS said:PDZ and Project Gotham do it on my Sony 30" CRT HDTV.
Onix said:While it could be the games, have you had your geometry, etc. calibrated for your TV? CRT's are notorious for under/over scan.
While multiple scan-rates has its advantages, a disatvantage is that the TVs need to be calibrated for each rate. Unfortunately, I don't know if many of them offer memory for each scan-rate. Therefore, you have to pick with scan-rate you will use the most, and calibrate it as such. Obviously, that means the other scan rate(s) could have issues.
Blaster1X said:PDZ is chop off a little on my CRT as well, but my geometry isn't that bad on my TV so its not an issue.. but you can tell which games are 720p native by doing this experiment. 360 720p games dont full the whole screen on CRTs.. seems so.
Onix said:While it could be the games, have you had your geometry, etc. calibrated for your TV? CRT's are notorious for under/over scan.
While multiple scan-rates has its advantages, a disatvantage is that the TVs need to be calibrated for each rate. Unfortunately, I don't know if many of them offer memory for each scan-rate. Therefore, you have to pick with scan-rate you will use the most, and calibrate it as such. Obviously, that means the other scan rate(s) could have issues.
Shawn128 said:Wait, so what rez does PGR3 actually run at?
DenogginizerOS said:The only games that have areas chopped off for me are PDZ and PGR3. COD2, Madden, Tiger, DOA4, Condemned, NBA2K6, and Kameo all look great and fit well. I have my X360 set at 1080i and I have the 30" Sony CDT HDTV. Right now, I think I will dismiss this as poor programming and not spend money to have my TV calibrated. unless, of course, this is a reoccurring problem.
There's no such thing as perfect geometry on a CRT. 0-6% overscan in normal for CRT. Developers need to take this in consideration when making HD games. A simple patch like the one for Halo2 would fix the developers mistake.Klotera said:I must be a little confused... when you say chopped off - are you talking about seeing some borders on one or more sides of the image. Or are you referring to overscan? If its the former, you definitely need to get re-calibrated - you shouldn't have borders on any side of your 360 images.
Blaster1X said:There's no such thing as perfect geometry on a CRT. 0-6% overscan in normal for CRT. Developers need to take this in consideration when making HD games. A simple patch like the one for Halo2 would fix the developers mistake.
DaCocoBrova said:So it's not just me.
There's no work around for this either it would seem.
Buying a widescreen set only to have the edges chopped off sucks. I noticed this on my LCD aswell, but at least that allowed me to change the display modes (scaled/non-scaled etc.).
No, I haven't. I have tried finding the service menu code for my set though, to no avail. This is clearly an overscan thing, so it should be a quick fix once I gain access to the menu, if ever.
={<SMOKE>}= said:is underscan to blame if gamecube and xbox games running in 16:9 mode on my widescreen hdtv don't quite fill the screen? there's typically a little bit of black on each edge of the tv. these are games running at 480p--not sure if that makes a difference.
DenogginizerOS said:The only games that have areas chopped off for me are PDZ and PGR3. COD2, Madden, Tiger, DOA4, Condemned, NBA2K6, and Kameo all look great and fit well. I have my X360 set at 1080i and I have the 30" Sony CDT HDTV. Right now, I think I will dismiss this as poor programming and not spend money to have my TV calibrated. unless, of course, this is a reoccurring problem.