NES - PS360 vs Indie Games

Which will you choose?

  • NES - 360 Gen

    Votes: 40 78.4%
  • Indie Games

    Votes: 11 21.6%

  • Total voters
    51
If you were forced to stay from NES - 360 gen (for life).

I left out PS4 gen because, we're actually kind of still in it.

Generation-of-consoles.jpg


Or play only past, current, upcoming indie games...

MNxRUKqBQaGFDCBYtCuizi.jpg


Which you would you pick?
 
Last edited:
Definition of Indie can be a bit weird. What do you consider Indie?

Is Larian indie? What about the studio for Expedition 33?

Or how about Owlcat games? If we take broader definition of indie, I would stick with that. Otherwise I would choose NES - Xbox 360/PS3 gen.
 
Definition of Indie can be a bit weird. What do you consider Indie?

Is Larian indie? What about the studio for Expedition 33?

Or how about Owlcat games? If we take broader definition of indie, I would stick with that. Otherwise I would choose NES - Xbox 360/PS3 gen.
Given the scope of NES - PS360 gen, I will be generous.

Lets consider Larian and Expedition to be indie, although they are more AA ish.
 
There sheer magnitude of of quality from NES - PS360 blows away any indie game, past and present.

For everyone one good indie, there are thousands of bad ones.

Check Steam
I played most of it. Obviously I enjoyed it but I would rather play a new game before I die.

Most of NES, SNES, GEN, N64 would last you a couple months I think at best. Just look at how little people care about Nintendo Online. So your crown jewel at best is old 360 games. I wouldn't want to play that for the rest of my life.
 
Last edited:
I played most of it. Obviously I enjoyed it but I would rather play a new game before I die.

Most of NES, SNES, GEN, N64 would last you a couple months I think at best. Just look at how little people care about Nintendo Online. So your crown jewel at best is old 360 games. I wouldn't want to play that for the rest of my life.
Nintendo Online and the way Nintendo handles (not good) distribution of retro games, is not the best way to gauge older consoles.

There are countless games and genres that died out, that indie games haven't matched or touched.

To name a few, arcade racers like Burnout 3 and extreme sport games like SSX3.

Literal entire genres are missing, and indie games probably due to lack of budget and resources have no match for.

Basically, there a lot of experiences to found spread across NES - PS360 that indie games have no equal.
 
Last edited:
Most indie games are either bullshit or worse versions of actual classics made by actual competent people, why on earth would i want to play only indies.
 
Most indie games are either bullshit or worse versions of actual classics made by actual competent people, why on earth would i want to play only indies.
The amount of classics heck on the SNES - N64/PS1 gen alone, would beat the modern indie games inspired from by classics.

I think people get too caught up when a single indie games blows up.

That doesn't excluded the countless of other ones that are terrible.
 
Last edited:
For me, I'd pick NES - PS3/360 any day. Indie games are great, and I usually prefer them to modern stuff, but not being able to go back and play retro stuff would be a massive downer for me.

Also, there are tons of games from those generations that I didn't get a chance to play the first time around.
 
Nintendo Online and the way Nintendo handles (not good) distribution of retro games, is not the best way to gauge older consoles.

There are countless games and genres that died out, that indie games haven't matched or touched.

To name a few, arcade racers like Burnout 3 and extreme sport games like SSX3.

Literal entire genres are missing, and indie games probably due to lack of budget and resources have no match for.

Basically, there a lot of experiences to found spread across NES - PS360 that indie games have no equal.
It's still being developed, but a single dev is creating:

Some of the Burnout dev went indie and put out their own game: https://store.epicgames.com/en-US/p/dangerous-driving

You have genres that AAA won't touch as they need to be big 50-100 hour games with a bunch of mind numbing wander back and forth. With the modern tools available now, single developers are taking the formula of those games, and ironing out the janky edges.

Up until the Genesis/SNES era, most games came from indies. Activision was founded by former Atari devs, EA started small, etc. The original Doom was created by a team of five people, and is indie as hell.
 
It's still being developed, but a single dev is creating:

Some of the Burnout dev went indie and put out their own game: https://store.epicgames.com/en-US/p/dangerous-driving

You have genres that AAA won't touch as they need to be big 50-100 hour games with a bunch of mind numbing wander back and forth. With the modern tools available now, single developers are taking the formula of those games, and ironing out the janky edges.

Up until the Genesis/SNES era, most games came from indies. Activision was founded by former Atari devs, EA started small, etc. The original Doom was created by a team of five people, and is indie as hell.
Tricky Madness is a copycat that is far away from the quality of the source it's borrowing from.

Dangerous Driving is considered unfinished and bad, the game was abandoned is no where near what Burnout 3 was.
 
Chronos is from Bloober, it's an AA.

Also, that aside the game still has a lot less going on than the AAA games of nearly 20 years ago.
We clarified in post 2 what counts as indie. It means self published. Cronos is 100% an indie game. Now you're changing the rules since you don't like anything that counters your point.

Jusant is self published. Slitterhead is self published. Cyberpunk is self published. Baldurs Gate 3 is self published. The list goes on and on.

The Xbox store also literally has a sales category right now called Weekly Indie Selections and Cronos is the 1st one.
 
Last edited:
We clarified in post 2 what counts as indie. It means self published. Cronos is 100% an indie game. Now you're changing the rules since you don't like anything that counters your point.

Jusant is self published. Slitterhead is self published. Cyberpunk is self published. Baldurs Gate 3 is self published. The list goes on and on.
Even if Chronos is self published, it's still not on the level of say Dead Space or BioShock in terms of production values.
 
Doesn't matter obviously. Just matters that they're indie. Under the rules of your game, I'd be able to play it.
Also, indies under the current form you describe them as were irrelevant until maybe the last 5 - 10 years.

Even then, games like Expedition are more outliers than the norm.

That time wipes away the decades of time from NES - 360?
 
Last edited:
Even if Chronos is self published, it's still not on the level of say Dead Space or BioShock in terms of production values.
What about Atomic Heart and its upcoming sequels?

Yes, because Expedition and other self-published "indies" don't represent 99.9% of actual indies.
And every AAA game is a game everyone just has to play..... sure.

It doesn't matter if 99.9% is of new indie games are garbage. When you have over 10,000 new games coming out every year there's going to be more than you can play at any given to even be able to keep up.
 
Also, indies under the current form you describe them as were irrelevant until maybe the last 5 - 10 years.

That time wipes away the decades of time from NES - 360?
Its hypothetical game. You choose one or the other. I dont know why you would even make the thread if it's inconceivable that anyone would choose the options you don't agree with.

I play a lot of indie games. I did enjoy all previous generations. Another advantage there. I already played it.
 
Also, indies under the current form you describe them as were irrelevant until maybe the last 5 - 10 years.

Even then, games like Expedition are more outliers than the norm.

That time wipes away the decades of time from NES - 360?
You set the rules. Does a studio later getting acquired invalidate their original self published games from when they were small teams?

Is Doom, Doom 2, and Quake indie? What about Descent, Ultima, stuff from Raven who were were a small studio that partnered with iD? Small teams built the gaming industry.
 
You set the rules. Does a studio later getting acquired invalidate their original self published games from when they were small teams?

Is Doom, Doom 2, and Quake indie? What about Descent, Ultima, stuff from Raven who were were a small studio that partnered with iD? Small teams built the gaming industry.
Small teams built the industry, correct.

There was not such a thing as AAA or indie, back during the Doom days.

You know that right?

Back during the days you described, games were usually built by less than 10 people.

Your "indie" favorites like Atomic Heart and Expedition have a few hundred (outsourcing) developers in the credits.

Hence why I struggle to classify those as true indies.

They're AA, but let's play the game as if they are "indie".
 
Last edited:
Small teams built the industry, correct.

There was not such a thing as AAA or indie, back during the Doom days.

You know that right?

Back during the days you described, games were usually built by less than 10 people.

Your "indie" favorites like Atomic Heart and Expedition have a few hundred (outsourcing) developers in the credits.

Hence why I struggle to classify those as true indies.

They're AA, but let's play the game as if they are "indie".
Your first post has a list of "indie" games. The Alters is in there which is 11 Bit Studio which is about 300 people. Are they Indie or AA? You're the one setting the rules and now complaining.

The upcoming Heroes of Might and Magic is also there, which is being developed by a small indie team. But will be published by Ubisoft. Is that really Indie?

full
 
Small teams built the industry, correct.

There was not such a thing as AAA or indie, back during the Doom days.

You know that right?

Back during the days you described, games were usually built by less than 10 people.

Your "indie" favorites like Atomic Heart and Expedition have a few hundred (outsourcing) developers in the credits.

Hence why I struggle to classify those as true indies.

They're AA, but let's play the game as if they are "indie".
They take contract work for years with publisher funding. They hire people and get experience. Then they risk it all on an indie game and fund it themselves to own their own IP.
 
I think people are under-estimating the sheer size of that NES -> 360 library. PS2 alone would probably give you more than enough to play for a life time.

Give me that over piles of indie slop any day.
 
I think people are under-estimating the sheer size of that NES -> 360 library. PS2 alone would probably give you more than enough to play for a life time.

Give me that over piles of indie slop any day.
I remember how much of the libraries of those systems were worse than most indie games today with sub 100 players on steam.
 
I think the sheer number of hidden games and lesser known titles, spread across from the NES - 360 could last a lifetime.
You would also have entire PC library from before November 2014, as well as Saturn, Dreamcast, etc…

Still, if Larian and Owlcat would be considered indie, then there are ton of awesome independent studios that produce great games.
 
depending on the definition of Indie you use, a big chunk of the early home computer era would be considered indie.
tons of Amiga games were done with small teams, and sometimes self published.

much of the NES era was also very small scale. Mega Man 2 was developed largely in the free time the Devs had between working on other Capcom projects, because the first game wasn't successful enough for Capcom to give them time to develop it. basically, Capcom bosses didn't ask them to make a sequel... the devs had to convince Capcom to allow them to work on the game in their own time.
so, is Mega Man 2 indie?
 
depending on the definition of Indie you use, a big chunk of the early home computer era would be considered indie.
tons of Amiga games were done with small teams, and sometimes self published.

much of the NES era was also very small scale. Mega Man 2 was developed largely in the free time the Devs had between working on other Capcom projects, because the first game wasn't successful enough for Capcom to give them time to develop it. basically, Capcom bosses didn't ask them to make a sequel... the devs had to convince Capcom to allow them to work on the game in their own time.
so, is Mega Man 2 indie?
It can be classified as one, although there is wasn't a term for indie back then really.

Games during that time were developed by small teams, in general.

If you look at the credits of games during that era, they range from 4 - 10 on a team usually.

Things scaled up with the N64/PSX.

Now you needed anyone where from 20 - 50 developers.
 
Last edited:
Not sure what Steam has to do with any of this.

Many games from that entire timeline, never even had releases on Steam.
Many of the indie titles of today that have had fewer than 100 players on Steam are much better games than a large chunk of the early console library you'd have access to in your scenario.

The indie choice would make you lose access to Nintendo games, Sega, Konami, etc. But many new indies can share the look of those old games, but not being broken junk. Even the PSX and PS2 generations were highly experimental. It was the PS3/360 era that controls became more standardized and you can mostly pickup and play a game versus needing to learn a new layout for every game.

The big piece missing in your scenario is that neither choice lets you play any AAA games from the PS4 and maybe Wii U onward. So we're talking 11-12 years of the latest big releases not being playable. Choosing indie would at least let you experience new ideas, and new AI powered dev tools are going to let small teams really pull off some cool things in the future.
 
Not sure what Steam has to do with any of this.

Many games from that entire timeline, never even had releases on Steam.
Steam now has Retroarch! 😉

GoG might be a better place to look at some of the older multiplatform games, but yeah, most of the 8 bit, 16bit and even PSX/Saturn console libraries are not on PC unless you emulate.
 
Damn i though it was just NES + 360 against indie titles, and i was just going to chose NES and 360 anyway but say it was a tough choice.

Yeah no doubt i'm picking NES - 360 gen every day.
 
For everyone one good indie, there are thousands of bad ones.
That's less of an issue when you consider that every year there are now as many/more games released as that entire time period in history - on steam alone.

Anyway, high profile indie games today have production values that exceed most AAAs of ps2 era, and the diversity in this space is actually pretty enormous but most can't see past the 5 highly publicised releases every year and assume that's reprentative of entire industry.

so, is Mega Man 2 indie?
No. But neither is Dave the diver, to give a modern example. Which is to say both options miss out a lot of quality software.

The Alters is in there which is 11 Bit Studio which is about 300 people. Are they Indie or AA?
The funny thing here is that one day people bemoan death of AA because they can't accept AAs coming from indie studios that aren't owned by big 3, the next we're not considering them indie because well...

I do agree we should probably just set a budget cutoff to keep things simple, lest we forget unreleased ponzi schemes worth over 1bilion $ are also 'indie'.
 
The term indie is actually subjective because everyone has a different meaning for it.

It can mean giant corporation/publisher vs no name small company.

It can mean high resource game ($$$ and people) vs low budget.

It can mean full priced game vs bargain priced at $19.99 on day one.

It can mean high fidelity art and audio production values vs retro/pixel look.
 
Last edited:
Top Bottom