New Allard Interview - PGR3 hints?

Redbeard

Banned
http://www.computerandvideogames.com/news/news_story.php?id=116287

In Project Gotham Racing, there's a Paris race track right? Several tracks cut through the city of Paris. Imagine that the next version of Gotham just sets up the city of Paris, and now you can drive through however you want and boom, you've created your own track. There's a little track editor but the track editor is just a drive through town. You can do that on a console, the next-generation Xbox can do that very well, but then you say "I want it to look like my Paris" and I want to paint the Eiffel tower purple and I want to put my name on a storefront, maybe I want to do some customised billboards.

A console is a bad place to do that. But now you can go over into a PC space and maybe you can refine the track a little, change the colour of the Eiffel tower, modify your billboards or whatever and that gets reflected back to the console environment.
 
CUSTOMIZE CUSTOMISE CUSTOMIZE!

Who the hell would care enough to paint a town? Penis graffiti everywhere im sure.

Track editor is cool though.
 
thats going to be cool to drive around the cities freely (again) and be able to create our own tracks from it...

and the customization sounds kinda cool too, hope its a little more detailed then just changing the color or text on things....
 
Yea, why do I get the feeling these "customized" tracks are going to look like the inside of a bathroom/port-a-potty stall ?
 
Rather than hinting to PGR3, the interesting thing is that he's hinting at some way to customize your game data using a PC! So like today you can create custom maps on PC FPSs, we'll be able to do it on Xbox game too without having to be restricted by the joypad interface. Pariah does ito on the console but being able to make custom maps on PC and then import them on the Xbox game will be much easier...
 
Why the hell would anyone want to paint the eiffel tower purple? that sounds retarted. The free - roam mode sounds awesome though. I hope we can have some checkpoint type of racing too. There hasn't been a game to do that with realistic physics (and yes PGR2 's physics are more on the realistic side IMHO, although it's not trying to be a sim).
 
This is pretty interesting, talking about interfaces:

So I think voice is a very natural augment to the input system and you might see games that are exclusively voice in the next generation. It's very, very natural, so natural that we don't even think of it as input.

Video, I think video is going to make a much bigger impression in the next generation, whether it's gesture based UI [user interface] or the notion of what I'm doing in my living room and my reaction playing a part.
 
He hasn't seen shit. I think sonycowboy was right, he's just a viral marketer.

No offence though, I enjoy reading your posts and your bit torrent site is cool. 0_o
 
A console is a bad place to do that. But now you can go over into a PC space and maybe you can refine the character a little, change the transpearancy of the shirt, modify your outfit or whatever and that gets reflected back to the console environment.

itagaki350.jpg

Wow! This is great

(edit: are his cheeks airbrushed?)
 
it doesn't sound much like pc modding as much as a game feature. Like have a bigass Paris environment that you can cut your own track through the streets and stuff, save it and maybe send it to other players. Cool.
 
I remember, before Xbox launched, when Allard talked about a racing game that would allow you to race across all of Germany because of the built-in HDD.
 
cybamerc said:
I remember, before Xbox launched, when Allard talked about a racing game that would allow you to race across all of Germany because of the built-in HDD.
Technically it would have been possible, look at RSC2. The longest tracks are about 18 kilometers long, and they are streamed from the hard drive so they could pretty much create a track as long as they wanted it to be (the limitation being the 900 mbytes "swap" zone I guess). Of course, all of germany seems a bit much, to say the least.
 
I can only hope this means the possibility of user created mods and conversions, say for Elder Scrolls Oblivion. That would save me the trouble of upgrading my PC again for quite awhile.
 
This sounds pretty cool. But it also sounds like a variation on Midnight Club. The new part is not the big city, but that you can save tracks based on the city. Still cool.
 
CVG: In your keynote, you seemed to draw a clear distinction between Microsoft and Sony's approach to the next generation?

Allard: The game development community hasn't been asking for a very clever chip that has very high performance, they've been saying we want micro-transactions. And so I was trying to draw a distinction between the approach that we're taking and the approach Sony's taking. I wanted to remind the development community that I'm the guy who's got his ears open and wants to hear what their thoughts are - where they want us to go next year, where they want us to go the year after.

Do you think this is true? To me it somehow doesn't seem like the number one thing the game developing community has asked for are micro-transactions.
 
Angst said:
Do you think this is true? To me it somehow doesn't seem like the number one thing the game developing community has asked for are micro-transactions.

On xbox live, they dont want to give free content - they want you to buy it. I have a feeling DC will not exist unless you pay for it on xbox 2. Devs dont need to give free content as you already smacked down 50 bucks for the game.
 
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