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New Batman Begins screens

DMczaf

Member
http://www.gamespot.com/ps2/action/batmanbegins/screenindex.html

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Interview too

http://www.gamespot.com/ps2/action/batmanbegins/preview_6116971.html

GS: What kind of experience does the team bring to the project?

RS: Eurocom has developed previous James Bond games, as well as Harry Potter titles for EA. JT Petty (the game's writer) and I previously worked together as the writer and producer on the original Splinter Cell at Ubisoft. Our executive producer, Rob Letts, came from Activision, where he worked on many Marvel titles. Our technical director, Gary Lake, came from Vivendi, where he was part of the Chronicles of Riddick team. Our development directors (Nana Wallace and Tim Coupe), brought a huge amount of experience from Maxis and Crytek as well. And, finally, our assistant producer, Erin Skeens, was a key member of The Lord of The Rings team at EA. We're really lucky to have so many talented people working on the game.

RS: Similar to the way the film is setting out to reinvent the Batman franchise in movies, we felt we had to do the same with the game. One of the key focus points of the film is the notion that Batman uses fear against his enemies. We decided to make that a key component of the game. In our game, fear is a weapon that Batman can wield against his foes. We felt that the best way to create a compelling gameplay experience with Batman was to create a stealth action game with a strong focus on fear.

RS: The fear mechanic works very well with the character and his overall persona. As we spoke about above, this is central to the film and, thus, central to the game. The way the fear mechanic works in the game is that all environments are designed as "theaters of fear" for Batman to negotiate. All enemies are also built with the ability to sense fear and react accordingly. When you create fear in enemies, their behavior completely changes. Their fighting ability, weapon accuracy, and general environment perception all deteriorate. In most games, players are on the receiving end of the fear, but in Batman Begins, they'll have the opportunity to dish it out.

RS: When we have shown the game, many people were really surprised by the cerebral and puzzle-based nature of it. I think most of them expected a brawler that will not require any thought. That is 100 percent opposite of what we're building.
 
The problem with so many of these big name licenses is a cycle of early optimism and hype followed by post launch reality and the end product being a rushed game.

But this is Eurocom, so I expect at least a graphically impressive mediocre game. Anything more than that is bonus.

Still... my all time favorite has got to be Batman Returns for the SNES. What a game.
 
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