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New Dead Or Alive 4 Details

KingJ2002

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Posted today on IGN.com... here are some highlights

- DOA4 uses a different hold system. Characters how have individual holds, with Team Ninja also working to revive the offensive hold system, giving characters holds similar to Leon's Mount Tackle and Jann Lee's Dragon Gunner from DOA3. As an example of the hold system, Itagaki reveals that Dead or Alive 4's Lei Fan has a total of fourteen holds!

- the fighting system in Dead or Alive 4 is meant to be based off of Dead or Alive ++

- Characters, on the whole, will be more personable in their moves, with ninjas, for instance, using ninja arts. This is actually an area of the game that was shown in the trailer, which had Kasumi running across a wall. How different a gameplay experience can we expect from the title? Itagaki reveals that he recently got a chance to use the new Kasumi in a test fight. The character feels so different that he wasn't sure it was Kasumi.

- A cameraman mode, which was previously hinted at by Itagaki, will actually make it into the game. You'll be able to set your shutter speed in order to simulate some of the blur effects you'll be seeing in the next set of shots that Team Ninja will make public (currently, you'll have to check out Famitsu or Famitsu Xbox for these shots). The blur effect is something that won't be a part of the game when you're fighting, apparently because it would be too difficult to actually play. (So no blur in matches... only in replays)

- Itagaki has previously revealed that we can expect at least twenty playable fighters in the game. This tally includes all old characters, who will make a return for the title. According to Famitsu Xbox's count, that comes to seventeen old characters, which means that if the "at least" part of Itagaki's promise holds true, we can count on seeing more than just three new characters in the game.

- Itagaki suggests that we can expect somewhere around 10 or so costumes per character, but Team Ninja is also hoping to add downloadable costumes in the future

- It seems that Team Ninja has at last gotten their hands on the Xbox 360 beat development kits. Pointing to specific effects, Itagaki states that the game's mist and fog effects are currently midway through development, and what we see of those effects come December will be different.

- Team Ninja is also working away at clothing and hair simulations for the game. Regarding hair, the team has been able to model a large amount of hair pieces for long-haired characters (not individual strands, Itagaki reveals, but still a significant amount). Clothing simulation is currently in beta form, so we can expect something even more advanced from what was shown in the trailer.


http://xbox360.ign.com/articles/638/638047p1.html
 
Sounds great but it is all about good lightning, damn it =/

It is worth pointing that Team Ninja always releases media that reflects the final graphic quality of the game, so all those comments regarding mist, hair and all suggest that MS really rushed everything in order to have something to show. I guess they will never learn.
 
KingJ2002 said:
Itagaki states that the game's mist and fog effects are currently midway through development, and what we see of those effects come December will be different.


Uh... what?
 
ImNotLikeThem said:
launch window, remember? Games spaced evenly over the first few months, or so MS says ;)


Oh, that's right. I just figured that DoA4 would be a definite launch title.
 
ImNotLikeThem said:
launch window, remember? Games spaced evenly over the first few months, or so MS says ;)
ya .. as far as I recall.. MS has stated there will be a "launch window", starting from the day Xbox 360 is released, up until 40 days after that day of release (AFAIK)..... supposedly, each week or two during these 40 days, a new batch of games will be released, and all of these games will be considered "launch window" games :)
 
- Itagaki suggests that we can expect somewhere around 10 or so costumes per character, but Team Ninja is also hoping to add downloadable costumes in the future

Can I get a hell yeah for MICROTRANSACTIONS???
 
Wario64 said:
Can I get a hell yeah for MICROTRANSACTIONS???
MICROTRANSACTIONS, BITCHES

No texture editor for the costumes? It'd be interesting if you could create your own layers a-la Forza for a more personalized fighter during online matches. I know, asking for too much but it'd be badass for online fighters down the road. Hell, Microsoft could MICROTRANSACTION the hell out of it too, everyone wins (sort of).
 
In a way it'd be sweet if DOA4 got delayed a bit from the american launch becuase it's currentlyt the only game I really want for the system and I'd rather buy a new TV then a new console so....
 
The blur effect is something that won't be a part of the game when you're fighting, apparently because it would be too difficult to actually play. (So no blur in matches... only in replays)
i guess i wasn't the only one who thought that...
 
New fog and mist?

New hair modeling?

New cloth modeling?

Could it be that DoA4 graphic haters will be cry?


FIND OUT THIS DECEMBER!
 
Kaijima said:
New fog and mist?

New hair modeling?

New cloth modeling?

Could it be that DoA4 graphic haters will be cry?


FIND OUT THIS DECEMBER!

I've been saying this for over a month now! Team Ninja has not shown off the brand new physics engine being put in place for this game! GAF am cry on release.
 
DOA++...was that what the Playstation1 home version was based on? What were the defining differences between that and the arcade/Saturn DOA?
 
Wario64 said:
Can I get a hell yeah for MICROTRANSACTIONS???

You can get a: Wow, what a waste to pay money for new costumes in a game. Unless the default costumes are all grey-brown rags, perhaps. Shouldn't have said that, planting ideas... -_-
 
A nice, unified lighting system would remedy many of the visual faults in the game right now. Matter of fact, that's all that's keeping the game from looking stellar in its current form IMO. I can't imagine they won't implement it at some point in time. It just seems so damn obvious. PEACE.
 
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