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New Eiji Aonuma Zelda Interview at AE

Mr Nash

square pies = communism
http://www.armchairempire.com/Interviews/eiji-aonuma-legend-zelda-twilight-princess.htm

If you could explain – to somebody that has never played a Zelda game – what is a Zelda game about?

If I was trying to get them to buy a Zelda game?

Yes. If they asked, “What will I find in a Zelda game? Why should I play a Zelda game?”

To me Zelda is a game that isn’t really a game. It’s really a place that you go – a place where you go to touch things in the world and interact with them and you explore and you experience this vast world all around you. And that’s really what it’s about. It’s about experiencing something you can never experience on your own. And while the game does have fighting and enemies that you battle against, it’s also about learning new skills and learning new ways to attack and fight these enemies, thereby finding ways to defeat them more easily. So, it’s a place where you go – this vast field, this vast world that you go to experience and see what’s there and find the hidden secrets.

Link’s transformation to the wolf; will that be something that happens on a cycle, like night time, full moon or any time he wants to turn into a wolf, he can turn into a wolf?

I think a lot of people probably were guessing that perhaps the moon comes out and Link transforms into a wolf, but that’s not actually the case. This time, in the game the kingdom of Hyrule has been transformed into this twilight realm – a dark magic power has overtaken the land. Link, who has grown up outside Hyrule, when he enters this twilight realm, its in there that he gets transformed into the wolf.

Is Link able to jump between these two realms?

It’s not two worlds really, what it is is one world and a section of the world has been covered in this twilight. So, when Link goes into the twilight then he gets transformed. And in order to get back out of the twilight he has to find a way to drive the twilight back – push it back further toward the source.

Do the mechanics of the combat change when Link is a wolf? Compared to regular combat?

The other games have always had strong swordplay. With Wind Waker we added a lot of very special moves that were unique to that game where depending on how you were fighting the enemies you could do certain special moves to swing around and attack in different ways. So one thing we’re focusing on doing this game, is really expanding upon that so that we can help the game feel more realistic. So that’s going to be a very strong focus, whereas with the wolf gameplay what we’re doing is, in addition to improving upon that kind of standard Zelda combat we’ve seen over the years, building upon that with the wolf, we can really change that around. Obviously, the wolf can’t use a sword or shield. Instead he partners up with this mysterious character that you saw in the trailer riding on the wolf’s back. Together those two characters are able to fight the enemies in the twilight realm.

Are there going to be a lot of side quests alongside the main quest?

As I was explaining before, Zelda is really about the full experience. Instead of just being a simple game where you go from one dungeon to the next and work your way to the end of the game, it’s really about the entire world – the events that are going on outside the main quest and things that we’ve hidden throughout the land for the players to find. We will be providing a lot of those sidequests and things like that.

I read somewhere that you’d love to create a game that includes cooking and baking. Could we expect to see something like that in Zelda?

[laughter] That is kind of a personal thing that I still think about. If Link were to cook, I think that would probably surprise a lot of people. But who knows, maybe it will happen. In the game, Link has empty bottles and he can put items and liquids in. And when he’s got liquids in the bottle you see him drink the liquid – so you can see Link drinking, but you never see him sitting at a table and eating. That would be kind of fun to add to the game.

What has been the hardest part about bringing Link from the toon-shade style to the more mature, dark look it is now?

One thing we were focused on in Wind Waker was creating a seamless cartoon experience. In doing so, it required this deformation of the animation where you had to really create character models that were very cartoon-like and then animate them in ways that were very natural and cartoon. And we found in shifting from toon-shaded graphics to the realistic graphics, a lot of the functionality that we built into the Wind Waker engine in order to achieve that very fluid and smooth animation actually got in the way of trying to create realistic graphics. Essentially we had to build upon the Wind Waker engine and almost replace it with a new type of engine that was better suited towards creating realistic graphics and doing more realistic animation.

In Wind Waker there was such an emphasis on music and harmony. Will music and maybe use of an ocarina be used for anything in this Zelda game?

One thing that you can see in the playable version here at the show, is that in the game there are reed whistles – grass that forms reeds that Link can pick up an blow into. The sounds that they play are kind of set from the beginning but each of the different types of reed whistle will do a different thing. You can pick it up and blow it and it will play a song and cause something to happen. That’s one element where music would be important – music has always been an important element of all the Zelda games. Another idea we have, in terms of being able to control sounds yourself is doing something with the wolf that might have some effect. We’re not showing it here at the show but [you should look forward to that in] the future.

Are the familiar musical themes going to appear in Twilight Princess? And who is composing the music for the game?

The Zelda music in general has been handled by a gentleman Koji Kondo. And while he has moved on and is more a sound producer now, it is his team that will is producing the music.

But the themes will be recognizable? I remember when Ocarina of Time came out, I was actually doing demos for it in movie theatres. And when people heard that familiar tune there was quite a reaction to that – people have quite an emotional attachment to the music. Will those references be strong in terms of getting an emotional response from people?

Zelda has a very strong musical past. With a lot of the past games, including Ocarina of Time and Wind Waker, we have taken themes from the original game and reworked those in ways that make it sound new and fresh, yet they still sound familiar. And think that’s a very good way for us to continue to create music for the Zelda games.
 
In Wind Waker there was such an emphasis on music and harmony. Will music and maybe use of an ocarina be used for anything in this Zelda game?

One thing that you can see in the playable version here at the show, is that in the game there are reed whistles – grass that forms reeds that Link can pick up an blow into. The sounds that they play are kind of set from the beginning but each of the different types of reed whistle will do a different thing. You can pick it up and blow it and it will play a song and cause something to happen.

Hey that's neat, I didn't hear that. Hurray for music.

Link’s transformation to the wolf; will that be something that happens on a cycle, like night time, full moon or any time he wants to turn into a wolf, he can turn into a wolf?

I think a lot of people probably were guessing that perhaps the moon comes out and Link transforms into a wolf, but that’s not actually the case. This time, in the game the kingdom of Hyrule has been transformed into this twilight realm – a dark magic power has overtaken the land. Link, who has grown up outside Hyrule, when he enters this twilight realm, its in there that he gets transformed into the wolf.

Is Link able to jump between these two realms?

It’s not two worlds really, what it is is one world and a section of the world has been covered in this twilight. So, when Link goes into the twilight then he gets transformed. And in order to get back out of the twilight he has to find a way to drive the twilight back – push it back further toward the source.

At first I was like "lame, you can't visit Hyrule as anything other than a wolf", but then it seems like you have to push the Twilight further and further toward the source, opening another chunk of Hyrule that can be explored as regular Link. That's a pretty neat idea, I think. I dig that.
 
thank god for the clarification on light/twilight. My one concern about that MP2E nightmare is finished :)

Now about that god awful hint button on the screen - I hope they have an option to deactive it for the hardcore. I didn't like how it kept popping up.
 
Good interview. Thanks for the link. :)

Nice to get that twilight/wolf stuff cleared up. And is he basically saying that Koji Kondo's not doing the music for this game, just producing it? That's too bad if true.

EDIT:
truesayian said:
OLD.

read that like last week...



IT"S MONTHS OLD

Yeah, that's why it says May 25 at the bottom of the interview. :rolleyes:
 
Drakken said:
Good interview. Thanks for the link. :)

Nice to get that twilight/wolf stuff cleared up. And is he basically saying that Koji Kondo's not doing the music for this game, just producing it? That's too bad if true.

Yeah, that confused me too, because looking at the 1Up article from the ZD guys' magical journey to Kyoto, I was under the impression that Kondo was handling the music, but from Aonuma's quote in this new interview, it appears that Kondo is only acting as producer.
 
truesayian said:
OLD.

read that like last week...



IT"S MONTHS OLD

TrueSAYIAN??? From the future!!! WOW!!! Wait can tell me what happens in a month from now? or if Michael Jackson gets of the hook in his case??
 
Blackace said:
TrueSAYIAN??? From the future!!! WOW!!! Wait can tell me what happens in a month from now? or if Michael Jackson gets of the hook in his case??

You don't need to be from the future to know if Michael Jackson gets off the hook.
 
Cool interview, thanks for posting it.

I'm glad the twilight just covers parts of hyrule and isn't an alternate world.
 
thanks!

aonuma talks a great deal about exploring the world of the game, which is exactly what i want.

they're really going all out, can't wait!
 
Are there going to be a lot of side quests alongside the main quest?

As I was explaining before, Zelda is really about the full experience. Instead of just being a simple game where you go from one dungeon to the next and work your way to the end of the game, it’s really about the entire world – the events that are going on outside the main quest and things that we’ve hidden throughout the land for the players to find. We will be providing a lot of those sidequests and things like that.

yeah I love sidequests!
 
Goddamn...the more i hear about this game the more i cant wait...im gonna fucking joygasm the first time i play it (and all the other times for that matter). :D
 
I read somewhere that you’d love to create a game that includes cooking and baking. Could we expect to see something like that in Zelda?

[laughter] That is kind of a personal thing that I still think about. If Link were to cook, I think that would probably surprise a lot of people. But who knows, maybe it will happen. In the game, Link has empty bottles and he can put items and liquids in. And when he’s got liquids in the bottle you see him drink the liquid – so you can see Link drinking, but you never see him sitting at a table and eating. That would be kind of fun to add to the game.

Guh! What a tease! I would love to see them tackle cooking in a Zelda game. It could be so good.
 
Odnetnin said:
thank god for the clarification on light/twilight. My one concern about that MP2E nightmare is finished :)

You should read PGC, I had this info up a few days ago. I'm sure others had it even earlier. It was covered in the roundtable thing last Tuesday.
 
You always seem to get some information from an aonuma interview. I like the comments about sidequests and not making the game just a linear trip from dungeon to dungeon. I thought Majora's Mask did an excellent job of fleshing out the overworld. Even though there were only 4 dungeons you always had to complete some task on the overworld to gain access. If aonuma can replicate his success with Zelda:MM, I'd be satisfied.
 
here's an interview at game informer, by billy berghammer, ex planet gamecube head honcho. it's good. a few quotes are below.

During E3 2005, Game Informer Managing Editor Billy Berghammer got the opportunity to chat with The Legend of Zelda: Twilight Princess Director Eiji Aonuma about Zelda’s new adventure, as well as the future of the franchise on The Nintendo DS and the Revolution....

...GI: Is Capcom making the Zelda DS title, or is Nintendo?

Aonuma: We are working on it, and it’s completely different than Four Swords.

GI: Is the Wind Waker Chibi-style Link going to stay in the portable versions – like with The Minish Cap, and will the mature look of Link stay with GameCube, and then Revolution?

Aonuma: With the more realistic graphics with The Legend of Zelda: Twilight Princess obviously it does take a more powerful machine to create those types of graphics, and the realistic gameplay we want to go along with those graphics. I think I want to continue this style in future games, perhaps on the Revolution. But, then again I might not. (laughs)

-Billy Berghammer
so nintendo is working on zelda ds, and it's nothing to do with four swords. maybe it uses the toon shading features of the ds? wind waker 2...
 
So is "isn't really a game" the new "Nintendo Difference"?

If Nintendo keeps calling all of their new games not games, the media's going to get really confused when they try to peg Revolution as a "game-focused" console when trying to differentiate it from the other two.

"It's all about the games... and non-games, but these days it's mostly the non-games. Viva la revoluciòn!" - Reggie @ E306
 
ratcliffja said:
I don't think I follow. When does EA call any form of Zelda a non-game?

he said Zelda was a non-game because it was an experience to be and play in the Zelda world.
 
SantaCruZer said:
he said Zelda was a non-game because it was an experience to be and play in the Zelda world.

i have to agree. inhabiting the zelda world is an experience. i think oot is the most convincing world i've ever played.
 
Pakkidis@hotmail.com said:
Probably one of the better interviews I've seen. I think IGN can take a few tips here.
i agree. all the access IGN gets and they seem to stick to the same generic questions for every interview. i know they're very busy [at e3], but it's still no excuse.
 
It’s not two worlds really, what it is is one world and a section of the world has been covered in this twilight. So, when Link goes into the twilight then he gets transformed. And in order to get back out of the twilight he has to find a way to drive the twilight back – push it back further toward the source.

It's probably been mentioned before, (I tend to stay out of threads that have potential spoilers) but this quote (and maybe the image of the wolf as well) makes me think of The Never Ending Story. Cool. I really dug that movie.
 
Cruel Bastard Mario said:
It's probably been mentioned before, (I tend to stay out of threads that have potential spoilers) but this quote (and maybe the image of the wolf as well) makes me think of The Never Ending Story. Cool. I really dug that movie.
yeah, that impressed me. it's not 2 worlds [lttp] as i first thought.
 
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