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New Geist screens

Rahul said:
I find it interesting that Metroid Prime is called one of the best looking games on the Cube, and then Geist shows up with basically the exact same level of graphics and people say it looks horrible.

The similarities are slight, if there are any at all. MP is much cleaner looking judging from this pics and the last couple of trailers included in Nintendo kiosk demos.
 
Rahul said:
I find it interesting that Metroid Prime is called one of the best looking games on the Cube, and then Geist shows up with basically the exact same level of graphics and people say it looks horrible.

I know your analogy has already been called into question, but I still gotta throw my "um, what" in the ring. Exactly what part of ANY of these screenshots resembles anything Metroid Prime. And yes, I'm referring to the first one. You know, the one made a few years back that still looks infinitely better than this title? Plus, I'm guessing this game doesn't run at the near consistent 60fps clip of Prime, even while looking as it does. Jesus, look at those textures, they honestly do look N64-esque.
 
tedtropy said:
Well, this is a screenshots thread, a little hard not to comment on the obvious. And the obvious is that this game is fairly ugly...

Ha, what a poor cop-out. Although it's clearly apparent that this title won't set the bar in terms of visual appeal, the screenshots do encapsulate some interesting gameplay scenarios, such as playing as a rat. Upon adopting that form, the potential for complex level design via small passageways or holes in the walls could be terrific. The unique perspective of the rat is interesting from a visual standpoint as well. That's only one minor positive detail that I was able to pull away from these screens; I've not even mentioned the interesting facets of some of the others. Bitching about poor visuals is easy. Discussing the latent potential beneath the flaws is another thing entirely that shouldn't be dismissed.

I'm not saying that this will be a terrific game by any means. But, the ambitious gameplay alone makes it worth noticing to a point.
 
Enviroments look terrible, engine looks rough, designs are pretty poor. Come on, we just played RE4 on the GC, so we KNOW what it's capable of. This is unacceptable in this day and age, especially for a FPS.
 
Undeniably Me said:
Ha, what a poor cop-out. Although it's clearly apparent that this title won't set the bar in terms of visual appeal, the screenshots do encapsulate some interesting gameplay scenarios, such as playing as a rat. Upon adopting that form, the potential for complex level design via small passageways or holes in the walls could be terrific. The unique perspective of the rat is interesting from a visual standpoint as well. That's only one minor positive detail that I was able to pull away from these screens; I've not even mentioned the interesting facets of some of the others. Bitching about poor visuals is easy. Discussing the latent potential beneath the flaws is another thing entirely that shouldn't be dismissed.

I'm not saying that this will be a terrific game by any means. But, the ambitious gameplay alone makes it worth noticing to a point.

There have been several FPS games that have allowed you to play from the perspective of other characters/creatures/etc, even smaller ones. Yes, it's neat, but far from innovative. Hell, Jedi Knight II allowed you to control one of thouse little mousey-droid things. I wasn't coping out - this isn't a 'let's discuss the gameplay value of Geist', it's a 'Geist screens' thread. I was remaining relevant to the topic.
 
Enviroments look terrible, engine looks rough, designs are pretty poor. Come on, we just played RE4 on the GC, so we KNOW what it's capable of. This is unacceptable in this day and age, especially for a FPS.

This forum's attitude is disgusting. In one thread we conclude that games must have $30 + million backing in order to be good. Then in another thread we whine about how Electronic Arts is taking over the world and small developers are getting trampled over.

Last time I looked, games were about "game play". Go watch a damn movie if all you want is visuals...
 
Well, yes, this may not be the first shooter to utilize such a gameplay mechanic but at the same time, it's a spin that's not done often, or particularly well on consoles. I think that screens can demonstrate more than mere technical competence of a game. And, these do just that. They introduce some interesting scenarios and make me wonder how well they'll be executed--or what the relevance of possessing the woman in the shower will be from a gameplay perspective. Or the child seemingly mesmerized by the tree. So, obviously this takes the idea to far greater lengths than something like Jedi Knight II did, to the point where it's going to solely rely on it and introduce some innovation in terms of how well it's executed to succeed.
 
Holy fucking shit that's hideous.

And the person who said this looks "basically the same as Metroid Prime" should have his eyes gouged out and studied by scientists.






The evil kind.
 
ironichaos said:
This forum's attitude is disgusting. In one thread we conclude that games must have $30 + million backing in order to be good. Then in another thread we whine about how Electronic Arts is taking over the world and small developers are getting trampled over.

Last time I looked, games were about "game play". Go watch a damn movie if all you want is visuals...

Thanks for putting words in our mouths. No one here concludes that you need $30+ million backing in order to be good. You need good design. Graphics are just as important to a game as the gameplay, with poor presentation, a solid gameplay idea will not be properly executed. The word the describes the designs here are BLAND. Plain and simple. Look at Katamari, ICO, any From Software game, any Cave shooter, any Treasure game. It's the design that sets apart the GOOD low budget stuff and the BAD low budget stuff. The design we're looking at here is fucking ugly. Why downplay it?
 
Culex said:
No, this looks no better than Bleem!
Why do people say things like this? Short memories, I suppose...
looks better than Killzone!
I wouldn't say that...

Killzone often looks great. Ignoring the technical side of things, Killzone's art direction stomps a hole in Geist. Sadly, the framerate is garbage and there are some pretty nasty LOD issues present.
 
Why are ppl even defending this game?

The crappy graphics point to the quality of the developer if their track record as the makers of Mary Kate and Ashley's Sweet 16 didn't.
 
Why the hell are we debating whether it's right to react negatively to these screens?

This is a screenshot thread! In a screenshot thread, we comment about the quality of the things shown in the screenshots!

It's hideous.
 
ironichaos said:
This forum's attitude is disgusting. In one thread we conclude that games must have $30 + million backing in order to be good. Then in another thread we whine about how Electronic Arts is taking over the world and small developers are getting trampled over.

Last time I looked, games were about "game play". Go watch a damn movie if all you want is visuals...

You sleep with your NES, don't you? Yes, gameplay is the soul of game, but whether you like it or not, graphics ARE a crucial component of any modern game. If they want to go with this particular visual style, they have a responsibility to also make it look good. This doesn't.

So no, games aren't merely about game play. It's a combination of factors. Any truly great games is a mixture of great components. See Resident Evil 4.
 
gdc_22321.jpg


Damn, for a second there I thought they were bundling a untouched port of Perfect Dark.
 
Society said:
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Damn, for a second there I thought they were bundling a untouched port of Perfect Dark.

The funniest thing about this comment is that it's like one BLINK away from not being hyperbole.
 
So....anyone know how it plays? I always thought the premise of the gameplay was pretty interesting.
 
Amir0x said:
The funniest thing about this comment is that it's like one BLINK away from not being hyperbole.
Naturally looking at the sky and building first, I immediately seen the similarities of the training institute. As the picture scrolled down, it turns out I was not far off.
 
dark10x said:


Red Faction looked better when I played it a few years ago. It's secretly one of my fav FPS games :D

Also it has the best flame thrower ever (loved the secondary fire for the flame thrower). Geo mod was cool too
 
Ramirez said:
He meant Metroid Prime.

Metroid shits all over this and many other games graphically though,so I dunno what he's talking about.
I think I get it.

MP (10 in graphics) + Red Faction (-7 in graphics) = this game. ;)
 
I can't stand so much ugliness just in one thread. And it's not just the low quality of the graphics. In most pics the game looks extremely generic and dull.
 
Can someone pleas post some older pics of this game? I remember it looking much better than this, what's happened? It had very nice non-photorealistic graphics... they switched to the "halo-hl2-doom clone" mode?
 
Halo 2
halo_2_1.jpg


Call of Duty
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Half-Life 2
grande%20half-life-2%2003.jpg


Geist
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It's an average-looking game, sure, but that doesn't mean it's going to play like shit.

GAF is inhabited by a bunch of drama queens.
 
you guys never fail to crack me up.

in another thread people are bitching about how graphics are not important gameplay is and here we have everyone judging this game on graphics alone.

although not next generation they are still nothing horrid and if the gameplay and story are actually good then they would be more then doable for a FPS.
 
Thing is most impressions of the actual gameplay were pretty crappy last year too. And I doubt the game has suddenly turned into something awesome. Doesn't look that was at least.
 
Holy crap. The game looks decent at its very best, and absolutely atrocious every other screen. I understand its 2001 hardware, but we've seen so much better on the GC. No excuse for this shit from a Nintendo published game.
 
The screens don't look that bad, but they don't look that good either. The framerate better be rock-solid if these are from the final build of the game.

Isn't this game supposed to be playable at the convention? Hopefully we can get some hands-on impressions soon.
 
Heh at least these screens probably represent what the game will actaully look like.

Im sick of misleading screenshots that the final games do not livev up to, eg Halo 2 and Killzone
 
Kicko said:
Ok, So N-Space didn't deliver on the graphic front. I don't think we should start hatin' on the project just yet. Let's wait until some hands on reviews start coming out. Then we can really have some fun.

Although...

I must admit this title does have sleeper potential.

You know, plenty of people played Geist at E3, and all I heard from my friends there was that the controls, graphics, story, and gimick were all shit. Though the gimmick part (possessing people) was neat at first, it just became a hindrance throughout the demo than some actual thinking-man's FPS.

I'd just give up hope now. N-Space never made a good game, before, why give them the benefit of the doubt now? Let them prove it with a good game.

I'm all for a great exclusive FPS on GameCube, but not taking into account all the negatives about this game and its team to that ends is a little too starry-eyed, I'm afraid.
 
goomba said:
Heh at least these screens probably represent what the game will actaully look like.

Im sick of misleading screenshots that the final games do not livev up to, eg Halo 2 and Killzone

The only thing modified in many of those "misleading" screenshots is the resolution. Hell, I think the original high-res Halo 2 media looks worse than the final game simply due to the fact that it reveals too many details and ruins some of the "smoke and mirrors" effects. Early Killzone media was crap, though. The shots were typically so low quality that it often had the opposite effect. If I recall, a lot of the early KZ material was presented in the form of video clips, which most certainly is not misleading.

High-resolution shots generally are created in order to allow a game to seem more appealing on a PC monitor. Displays we use for our PCs are typically of higher quality than our TVs and screen grabs end up looking worse as a result. As long as you are aware that the resolution boost is only present in the screenshots, it should not be a huge issue.

These geist shots are not doctored at all, but even if they were, it would do nothing. The level of detail is obviously quite low overall and a higher resolution would only allow us to more clearly see this.
 
Rahul said:
I find it interesting that Metroid Prime is called one of the best looking games on the Cube, and then Geist shows up with basically the exact same level of graphics and people say it looks horrible.

You, my friend, have lost your mind. And your eyesight.
 
For the graphics haters:

Graphically, Geist seemed to have a good look going on, though we can't say we were exactly blown away by the visuals. The character models, though not exceedingly detailed, moved around nicely in a pretty natural fashion. Similarly, the lab we found ourselves wandering around in wasn't exactly bristling with brilliant textures, but still helped create an enjoyable, creepy atmosphere. The whole thing seemed to run at a consistent clip, with no frame rate issues to speak of. All told, apart from a couple of weird animations here and there, it really seemed like the graphics were in pretty much complete form.

Ahem. :D

As for gameplay, although Gamespot got to play the first completel level, they didn't get to play around much with the possession aspect of the game; their impressions mostly concern very basic "shoot the bad guys with a shotgun" gameplay. Damn.

Conceptually, I'm still very interested in Geist. I hope they pull it off.
 
Well, the screens disappointingly show us that the game will never be a technical marvel of any sort, but there's still potential for a very solid sleeper hit.
 
I have a feeling this will be probably an above average type of title, worth an extended rental from Blockbuster perhaps.

I miss the days when Nintendo seemed to be able to find top flight talent (like Rare and DMA Design) from out of nowhere.
 
Rahul said:
I find it interesting that Metroid Prime is called one of the best looking games on the Cube, and then Geist shows up with basically the exact same level of graphics and people say it looks horrible.
POLYCOUNTS, TEXTURES AND ART DIRECTION, even the renderer. You cant compre the two.

I cant say anymore than that.
 
The game sounds interesting to me. I realize it didn't get all nice impressions at last year's E3, but to state the obvious: it was a year ago. That's a long time for developing anything and I would expect a lot of it has been cleaned up and focused since then. I'll just wait for final product reviews.
 
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