Taken from Blim's excellent interview with Epic.
Mark: well we’ll be at least double where we are here I mean were definitely over 30 all the time. Our goal for Gears of War isn’t so much a particular frame rate. This isn’t a fast paced run and gun game like Unreal Tournament where we want 60 frames per second all the time.
Question: Can I buy it in time for Christmas?
For this year, no. Maybe next Christmas (smiles). This is art you know, and its art and science. You can’t rush art
Making the characters feel real through animation is a very important goal for us.