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New GOW interview: 'This isn't a game like UT where we want 60 frames per second'

Ah, well I'm using a 6800...

I suppose the games I've tried are not properly forcing it then.

Still, I can see this working on a monitor, but I didn't think it would work within the constraints of NTSC television.
 
Great interview Blimblim!

Mark: well we’ll be at least double where we are here I mean were definitely over 30 all the time. Our goal for Gears of War isn’t so much a particular frame rate. This isn’t a fast paced run and gun game like Unreal Tournament where we want 60 frames per second all the time. This is really about using a high degree of visual acuity, lots of great graphics, lots of detail to help tell the story. I don’t know if you noticed but I walked around back behind the room, an area where you don’t have to go as part of this demo so it was fully modelled out, looked beautiful everything is normal mapped. Our goals were to provide this cool believable world; so we’ll be over 30 but we don’t need to be 60. If we find were hitting 60 then were going to throw more visual effects in, throw more things going on, more post effects.

Cliff: It’s like a military budget if you don’t spend your budget every year you’ve got enough money.

Mark: we’ve done only, what we like to say is the most low hanging food optimisations thus far. Very low optimisations were only running on one core, so we know we can get a lot more power out of this system than just what were showing here and that’s exciting for us.

HOT!
 
Pimpbaa said:
It DOES happen. My average framerate in WoW is around 40-50fps.
There's no such thing as average framerate.
Let's say with VSync, you get frames like this 30-60-30-60-30-60 - yeah, the "average" will be 45, but you will never actually see that framerate.

What triple buffer buys you is the chance to reduce frequency of FPS transitions, so things can indeed run smoother, but it doesn't magically ignore the V-Sync. For that matter - great many console games (PS2,XBox and GC alike) run triple buffered.
 
Am I the only that seems to understand than Next-Gen is gonna be more about graphics than gameplay? What, do they think they got the gameplay department covered?
 
Littleberu said:
Am I the only that seems to understand than Next-Gen is gonna be more about graphics than gameplay? What, do they think they got the gameplay department covered?
Uhh, I think they do. We've seen some great gameplay this gen.
 
dark10x said:
Uhh, I think they do. We've seen some great gameplay this gen.

We'va also seen some awful games this gen. What's your point? Do you think we've come to a point that we can't innove more?
 
Mainstream gamers probably wouldnt notice it as much but 60 fps games feel infinitely smoother. For me its become really important. Not so much in RPGs, more for FPS and Racers. Games where motion and speed are more important.
 
it's a great interview - yet we get to focus on the negative 60fps quote?
hmmm...

What is more, the thread title lacks the full statement :

"This isn’t a fast paced run and gun game like Unreal Tournament where we want 60 frames per second all the time."
 
Littleberu said:
We'va also seen some awful games this gen. What's your point? Do you think we've come to a point that we can't innove more?
Of course not, good lord.

We've seen plenty of innovation this gen and loads of quality. What are you trying to imply?

What is more, the thread title lacks the full statement :

"This isn’t a fast paced run and gun game like Unreal Tournament where we want 60 frames per second all the time."
That's the first thing I commented on (the whole statement). :P The genre matters not to me. Like I said, I'm going to play the PC version of Indigo Prophecy simply because I can run it at 60 fps.

Of course, you know how I am about framerate...
 
"What are you trying to imply?"
i think he's trying to imply that only graphics will get better not gameplay.

I'm pretty sure in the next gen we'll see lots of usage of that extra horse power to make better games or games that simply weren't possible on the PS2/Xbox/GC.

At first that might be games where you fight 400,000 people at the same time, but as the gen progresses i'm confident games developers will come up with other ways to make games that are truly different from the previous gen.

Saying at this point that gameplay won't change at all is incredibly short sighted.
 
Pimpbaa said:
There are plenty of console games out there with variable frame rates (neither locked at 30 or 60).

Believe me, I'm well aware of that - but I don't think he is.

If that is what he meant, he should have said we're shooting to lock it in at 30fps, and when applicable (interiors, etc.), we'll move it up to 60fps.

To also reduce worry, he could have said something along the lines of we'll try to keep the framerate consistent based on the situation. We won't be constantly moving between the two framerates ... etc.
 
Onix said:
Believe me, I'm well aware of that - but I don't think he is.

If that is what he meant, he should have said we're shooting to lock it in at 30fps, and when applicable (interiors, etc.), we'll move it up to 60fps.

To also reduce worry, he could have said something along the lines of we'll try to keep the framerate consistent based on the situation. We won't be constantly moving between the two framerates ... etc.

I really hope they don't do that. Lock it at one thing and don't move it. When you move it 60, the jump back down to 30 is agonizing. Feels fine keeping it at 30 though.
 
It's a fucking third person shooter, not GT5. Who gives a shit if it's "only" 30fps, the experience won't be devalued because of it.
 
Optimistic said:
It's a fucking third person shooter, not GT5. Who gives a shit if it's "only" 30fps, the experience won't be devalued because of it.
Why even bother posting when this is obviously such a matter of opinion?

It's as if this is becoming some sort of big deal all of the sudden. At least I know I've been sticking by my guns for years on end. Has nothing to do with XBOX 360, like some of you seem to believe...
 
morbidaza said:
I really hope they don't do that. Lock it at one thing and don't move it. When you move it 60, the jump back down to 30 is agonizing. Feels fine keeping it at 30 though.

That's what I want them to avoid!


Sorry if I didn't state it very well ... I'm a bit buzzed at the moment. Probably not needed since I'm getting up to tailgate for the Bills game tomorrow :D

What I meant, was if they plan to up the framerate when they can .... it should only be done on a per-scene basis. Basically when transitioning to a new environment. In reality, I can only see this working for interior environments (jumping up to 60fps).

If this isn't possible, then I whole-heartedly agree. Just keep it at 30.


I remember when I bought Soul Reaver for the DC. I JUST COULDN'T TAKE THE FRAMERATE. Seriously, the game was broken due to the controls (only one set of triggers BROKE the game).

But even if it played fine ... there's just no way I could stand the graphics anyway. That thing would jump from 60 to 15 to 30, etc ... in about a 3 second span :/
 
DCharlie said:
it's a great interview - yet we get to focus on the negative 60fps quote?
hmmm...

What is more, the thread title lacks the full statement :

"This isn’t a fast paced run and gun game like Unreal Tournament where we want 60 frames per second all the time."

Yeah it's the usual Sony brigade doing what they do best. Typical.
 
Onix said:
That's what I want them to avoid!


Sorry if I didn't state it very well ... I'm a bit buzzed at the moment. Probably not needed since I'm getting up to tailgate for the Bills game tomorrow :D

What I meant, was if they plan to up the framerate when they can .... it should only be done on a per-scene basis. Basically when transitioning to a new environment. In reality, I can only see this working for interior environments (jumping up to 60fps).

If this isn't possible, then I whole-heartedly agree. Just keep it at 30.


I remember when I bought Soul Reaver for the DC. I JUST COULDN'T TAKE THE FRAMERATE. Seriously, the game was broken due to the controls (only one set of triggers BROKE the game).

But even if it played fine ... there's just no way I could stand the graphics anyway. That thing would jump from 60 to 15 to 30, etc ... in about a 3 second span :/


Alright I get what you're saying now. That would be a bit better, though i'd still prefer them to stick to a single framerate for the entire game.
 
Gek54 said:
I can tell the difference between 60 and 70fps and v-sync is a must. I cant tell 80 from 70 though.

72 fps is generally believed to be the perfect fps for completely fooling the human eye. Setting it above that probably didn't make it look any smoother because:

a. For all intents and purposes, 72 fps is reality, according to your brain
b. Your monitor most likely's 75hz, so it's limited to displaying 75 fps accurately.
 
To me, a solid 30fps will ALL the bells and whistles turned on is highly preferable to 60fps with compromises made.

Bring on the visuals, bitches.

Fuma said:
Yeah it's the usual Sony brigade doing what they do best. Typical.


Wait wait wait.....don't include Dark in that...he is CONSISTENTLY a 60fps advocate.

I applaude that.
 
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