Mark: well well be at least double where we are here I mean were definitely over 30 all the time. Our goal for Gears of War isnt so much a particular frame rate. This isnt a fast paced run and gun game like Unreal Tournament where we want 60 frames per second all the time. This is really about using a high degree of visual acuity, lots of great graphics, lots of detail to help tell the story. I dont know if you noticed but I walked around back behind the room, an area where you dont have to go as part of this demo so it was fully modelled out, looked beautiful everything is normal mapped. Our goals were to provide this cool believable world; so well be over 30 but we dont need to be 60. If we find were hitting 60 then were going to throw more visual effects in, throw more things going on, more post effects.
Cliff: Its like a military budget if you dont spend your budget every year youve got enough money.
Mark: weve done only, what we like to say is the most low hanging food optimisations thus far. Very low optimisations were only running on one core, so we know we can get a lot more power out of this system than just what were showing here and thats exciting for us.
There's no such thing as average framerate.Pimpbaa said:It DOES happen. My average framerate in WoW is around 40-50fps.
Uhh, I think they do. We've seen some great gameplay this gen.Littleberu said:Am I the only that seems to understand than Next-Gen is gonna be more about graphics than gameplay? What, do they think they got the gameplay department covered?
dark10x said:Uhh, I think they do. We've seen some great gameplay this gen.
Of course not, good lord.Littleberu said:We'va also seen some awful games this gen. What's your point? Do you think we've come to a point that we can't innove more?
That's the first thing I commented on (the whole statement).What is more, the thread title lacks the full statement :
"This isnt a fast paced run and gun game like Unreal Tournament where we want 60 frames per second all the time."
i think he's trying to imply that only graphics will get better not gameplay."What are you trying to imply?"
Pimpbaa said:There are plenty of console games out there with variable frame rates (neither locked at 30 or 60).
Onix said:Believe me, I'm well aware of that - but I don't think he is.
If that is what he meant, he should have said we're shooting to lock it in at 30fps, and when applicable (interiors, etc.), we'll move it up to 60fps.
To also reduce worry, he could have said something along the lines of we'll try to keep the framerate consistent based on the situation. We won't be constantly moving between the two framerates ... etc.
Why even bother posting when this is obviously such a matter of opinion?Optimistic said:It's a fucking third person shooter, not GT5. Who gives a shit if it's "only" 30fps, the experience won't be devalued because of it.
morbidaza said:I really hope they don't do that. Lock it at one thing and don't move it. When you move it 60, the jump back down to 30 is agonizing. Feels fine keeping it at 30 though.
DCharlie said:it's a great interview - yet we get to focus on the negative 60fps quote?
hmmm...
What is more, the thread title lacks the full statement :
"This isnt a fast paced run and gun game like Unreal Tournament where we want 60 frames per second all the time."
Onix said:That's what I want them to avoid!
Sorry if I didn't state it very well ... I'm a bit buzzed at the moment. Probably not needed since I'm getting up to tailgate for the Bills game tomorrow
What I meant, was if they plan to up the framerate when they can .... it should only be done on a per-scene basis. Basically when transitioning to a new environment. In reality, I can only see this working for interior environments (jumping up to 60fps).
If this isn't possible, then I whole-heartedly agree. Just keep it at 30.
I remember when I bought Soul Reaver for the DC. I JUST COULDN'T TAKE THE FRAMERATE. Seriously, the game was broken due to the controls (only one set of triggers BROKE the game).
But even if it played fine ... there's just no way I could stand the graphics anyway. That thing would jump from 60 to 15 to 30, etc ... in about a 3 second span :/
Gek54 said:I can tell the difference between 60 and 70fps and v-sync is a must. I cant tell 80 from 70 though.
Fuma said:Yeah it's the usual Sony brigade doing what they do best. Typical.