Mr. Durden
Banned
So I was playing ODST today after playing Battlefield 1943 the last few weeks and I got a great idea (well, I think it is).
Big maps with 12 v 12 similar to the size of the BF 1943 maps, some for example like in the city of New Mumbasa. Others like the area from for example the demo area of Halo 1 (don't know what it's called). Just big set pieces with more players.
As for vehicles, Air, Sea and Land should all be there. Halo already has most of them so that shouldn't really be a problem. So both Covenant and UNSC armies (not only UNSC this time !) vehicles.
UNSC - Vehicles
Covenant - Vehicles
Games should be "drop in/drop out" like Battlefield with ingame progression. Games should be a bit longer than in BF 1943 and spawn protection is a must. No spawn killing like in BF 1943.
UNSC - Units
Covenant - Units Brutes have a bit more health
The reason I thought of the ingame upgrading is because I always find it sucky not to be rewarded during a multiplayer. I'm not talking about a nice new rank after I don't know how many games. I think being rewarded during the game could be great, and it would maybe stimulate some people to do something besides camping on a small part of the map. Also both parties will be able to use each others vehicles (but a Covenant Vehicle Class can't upgrade UNSC vehicles), as for picking up weapons etc... no. Refill of your weapons yes, but no changing weapons. Ranking up and medals should still be in it of course.
Personally I think this would be awesome. If Halo Reach would be like this, it would be the game of the forever. (Come on, share, and yes, I had nothing to do this fine evening)
Big maps with 12 v 12 similar to the size of the BF 1943 maps, some for example like in the city of New Mumbasa. Others like the area from for example the demo area of Halo 1 (don't know what it's called). Just big set pieces with more players.
As for vehicles, Air, Sea and Land should all be there. Halo already has most of them so that shouldn't really be a problem. So both Covenant and UNSC armies (not only UNSC this time !) vehicles.
UNSC - Vehicles
Air:
- Hornet
Land:
- Warthog / Mongoose
- Scorpion
Covenant - Vehicles
Air:
- Banshee
Land:
- Ghost
- Wraith
Games should be "drop in/drop out" like Battlefield with ingame progression. Games should be a bit longer than in BF 1943 and spawn protection is a must. No spawn killing like in BF 1943.
UNSC - Units
Start: Marine
- Assault Class: Assault rifle, Rocket launcher (1 bullets), 1 Frags, Bubble Shield
- Sniper Class: Sniper rifle, Magnum (H3), Trip Mine, Gravity Lift
After 10 kills
Upgraded Classes: Marine
- Assault Class: Battle rifle (not as precise as in Halo 3 though), Rocket launcher (2 bullets), 2 Frags, Bubble Shield
- Sniper Class: Sniper rifle, SMG, 2 Trip Mines, Gravity Lift
- Vehicle Class: SMG, Pistol, Frag, Vehicle Upgrade (with a Vehicle Class behind the weel: Warthog becomes a Gauss Warthog, Scorpion becomes Grizzly, Hornet becomes Hawk)
Upgrade: ODST (once chosen, can't be changed)
- ODST Class: Silenced SMG, Mag Pistol, 2 Frags, 2 Flame grenades, Visor Mode, Drop ability (like is seen in Section 8)
After 25 kills
Upgrade: Spartan (ODST Class doesn't upgrade)
- Spartan Assault Class: Battle Rifle, Dual SMG, 2 Frags, Bubble Shield, Overshield
- Spartan Sniper Class: Spartan Laser, Dual SMG, 2 Frags, 2 Trip Mines, Overshield
- Spartan Vehicle Class: Dual SMG, Mag Pistol, 2 Frags, Overshield, Vehicle Upgrade (with a Vehicle Class behind the weel: Warthog becomes a Gauss Warthog, Scorpion becomes Grizzly, Hornet becomes Hawk)
Covenant - Units Brutes have a bit more health
Start: Mixed
- Assault Class (Elite): Plasma rifle, Fuel Rod (3 bullets), 1 Plasma, Bubble Shield
- Sniper Class (Jackal): Beam rifel, Plasma Pistol, Trip Mine, Gravity Lift
- Vehicle Class (Brute): Spiker, Plasma Pistol, Spike Grenade, Vehicle Upgrade (with a Vehicle Class behind the weel: Ghost becomes Chopper)
After 10 kills
Upgraded Classes: Elite
- Assault Class: Carbine, Fuel Rod (6 bullets), 2 Plasma, Bubble Shield
- Honor Guard Class: Energy sword, Plasma pistol, 2 Plasma Grenades, Small overshield, Short cloack mode
Upgraded Classes: Brute
- Vehicle Class: Brute Shot, Dual Spiker, Spike Grenade, Power drain, Vehicle Upgrade (with a Vehicle Class behind the weel: Ghost becomes Chopper, Wraith becomes Wraith with Shield)
- Honor Guard Class: Gravity Hammer, Spiker, Spike Grenade, Flare
- Jet Pack Class: Dual Spiker, Needler, 2 Spike Grenades, Jet Pack
Upgraded Classes: Jackal
- Sniper Class: Beam rifle, Gauntlet, Plasma Pistol, 2 Trip Mines, Gravity Lift
After 25 kills
Upgrade Classes: Elite
- Arbiter Class: Dual Energy swords, Carbine, 2 Plasma Grenades, Overshield, Longer cloack mode
Upgraded Classes: Brute
- Chieftain Class: Gravity Hammer, Brute Shot, 2 Spike grenades, Bubble Shield, Overshield
Upgraded Classes: Jackal
- Sniper Class: Beam rifle, Indestructible Gauntlet, Plasma Rifle, 2 Trip Mines, Deployable Shield, Gravity Lift
Upgrade: Hunter
- Hunter Class: Hunter weapon, Shield, Overshield
The reason I thought of the ingame upgrading is because I always find it sucky not to be rewarded during a multiplayer. I'm not talking about a nice new rank after I don't know how many games. I think being rewarded during the game could be great, and it would maybe stimulate some people to do something besides camping on a small part of the map. Also both parties will be able to use each others vehicles (but a Covenant Vehicle Class can't upgrade UNSC vehicles), as for picking up weapons etc... no. Refill of your weapons yes, but no changing weapons. Ranking up and medals should still be in it of course.
Personally I think this would be awesome. If Halo Reach would be like this, it would be the game of the forever. (Come on, share, and yes, I had nothing to do this fine evening)