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New Hiroyuki Kobayashi interview (Hyper Mag-JPN)

From Anoop.

IGN said:
Asked what his goals are for the project, Kobayashi states that he considers Devil My Cry 4 to be an important title because it's been four years since he worked with Dante (on part 1 of the series) and the game has the number "4" in it. He wants to give players the feeling that Dante is making his world debut once again.

IGN said:
Kobayashi states that he and his development staff are planning some big changes for the series

IGN said:
The TGS character was made as an extension of Devil May Cry 3's young Dante in order to show what the development staff could do with the PS3 hardware. The Dante that we control in Devil May Cry 4 will be different though, following directly from the Dante of the original Devil May Cry. Character designer Tatsuya Yoshikawa is currently designing the character, and a few bits of artwork shown in the magazine suggest an older Dante. Some of the art shows Dante with his hair back, giving the character a more threatening look.

IGN said:
Clearly, Devil May Cry 4 is early in development. The game currently doesn't have a release date. Kobayashi promises to start thinking about a release date for Devil May Cry 4 once the PS3 has seen release.

And as to why I state Kobayashi's name as if people should already know who he is, well--he's no Miyamoto..and consequently he's not the "god damn you eat a lot of hotdogs dude" either...but he was behind DMC and RE4, know thy name. And interesting tidbit about showing off PS3 hardware via TGS trailer, good to know it was real-time.

EDIT: Man fuck, I should have justed quoted the entire damn thing. Another important tidbit is that he said DMC4 will have a strong focus on story as DMC3 did.
 
I need to get DMC3 and fast, game came out when I didn't have money and totally missed it. anyway can't wait to see some screenshots of DMC4 and Kobayashi onboard dispels the DMC2 curse at least
 
Good to know that the Dante from the TGS trailer isn't the model they're actually using. But I want to know what Mikami is working on at Clover dammit.
 
C- Warrior said:
..and consequently he's not the "god damn you eat a lot of hotdogs dude" either...

Care to explain this? If you can give me any meaning at all for this epithet, I will use it every fucking day.
 
the year 20XX said:
Care to explain this? If you can give me any meaning at all for this epithet, I will use it every fucking day.

Kobayashi is the guy that can eat 50+ hot dogs in 12minutes. His name is Takeru Kobayashi.
 
tetsuoxb said:
There is a bigger name behind DMC4:

Itsuno.

Yeah. I don't really think Kobayashi has much to do with how games turn out. He's just a producer for the most part and his track record has so many games produced that it's not like you can see a "wow, everything he gives money to ends up excellent!" trail.

btw, Itsuno is the director of DMC3 right?
 
tetsuoxb said:
And co-director of the alpha series.

And director of all the Shiritsu Justice Gakuen games.

And a bloody frickin genius. Everyone loves Mikami and Kamiya, but for my money, I really love Itsuno's games.

He also directed the Powerstone games :)

If DMC4 can make the "the action game to have splash on PS3, aka--be pretty damn good" then personally Itsuno just moved his way up to one of the big-shots at Capcom.

I just hope they decide to take the art direction into something more atmospheric (aka DMC1) and not so much arcadish (DMC3).

There are benefits of having simpler backgrounds, it supports the action, but most action games have boring ass art-work, that's an obvious area where DMC4 can excel at head and shoulders above others.

Pretty much my only gripe with DMC3. 10 foot demonic puppet clowns from hell (DMC1) > Sand Geriatrics with scythes =/ (DMC3).
 
Bebpo said:
Yeah. I don't really think Kobayashi has much to do with how games turn out. He's just a producer for the most part and his track record has so many games produced that it's not like you can see a "wow, everything he gives money to ends up excellent!" trail.

btw, Itsuno is the director of DMC3 right?

Well, that's an odd statement.

You can't say, a producer has 'nothing' to do with a game. Rather, in fact I believe in many instances a producer is the very backbone of a project.

Game creation is communication between producer and director. Director wants more time and money, and only the producers can allow that.

And maybe a producer has more to do with games than we think, to say Kobayashi's shittiest game he produced was PN03 (which is now has a cult following) says something. And then on the flip-side, he was also the producer of DMC1 (father of modern action game) and RE4 (rewrote the new template on how to make a horror/adventure game).

I personally think PN03 was one of the "post-DMC era born action games" that didn't play like DMC and thus got raped by critics. But playing it for what it is, "a dodge, shoot-arcade esque, point driven" title, I think it was pretty damn solid.
 
ToyMachine228 said:
Good to know that the Dante from the TGS trailer isn't the model they're actually using. But I want to know what Mikami is working on at Clover dammit.

Basically. He and Kamiya are like Capcoms superstars and anything they direct I will most likely buy next-generation. If he isn't doing anything of noting he needs to suck it up and make sure RE5 doesn't dissapoint!
 
C- Warrior said:
Well, that's an odd statement.

You can't say, a producer has 'nothing' to do with a game. Rather, in fact I believe in many instances a producer is the very backbone of a project.

Game creation is communication between producer and director. Director wants more time and money, and only the producers can allow that.

And maybe a producer has more to do with games than we think, to say Kobayashi's shittiest game he produced was PN03 (which is now has a cult following) says something. And then on the flip-side, he was also the producer of DMC1 (father of modern action game) and RE4 (rewrote the new template on how to make a horror/adventure game).

I personally think PN03 was one of the "post-DMC era born action games" that didn't play like DMC and thus got raped by critics. But playing it for what it is, "a dodge, shoot-arcade esque, point driven" title, I think it was pretty damn solid.

I wouldn't credit Kobayashi with DMC, Viewtiful Joe nore RE4. Kobay was producing RE4 long before Mikami took the helm and the project was nowhere close to the product we now have in front of us. Kobayashi's main job is too employ the talent and keep them happy while overlooking progress over rising development costs. As for how much input he has on the fundamental elements that make those games great is most definitely up for debate.
 
Shaheed79 said:
Basically. He and Kamiya are like Capcoms superstars and anything they direct I will most likely buy next-generation. If he isn't doing anything of noting he needs to suck it up and make sure RE5 doesn't dissapoint!

QFT.

Although I put Kamiya leagues ahead of one-hit franchise wonder Mikami.

Kamiya's made equally great games, but they are all diverse. A lot of kickass original titles and a sequal that was considered the greatest RE for the longest time.

But as Testsuoxb said, Itsuno's a rising name.

I love the Street Fighter Alpha series (credited to Itsuno)
Ditto on the Powerstone games (credited to Itsuno)
And DMC3 is my favorite action title (credited to Itsuno)
 
C- Warrior said:
QFT.

Although I put Kamiya leagues ahead of one-hit franchise wonder Mikami.

Kamiya's made equally great games, but they are all diverse. A lot of kickass original titles and a sequal that was considered the greatest RE for the longest time.

But as Testsuoxb said, Itsuno's a rising name.

I love the Street Fighter Alpha series (credited to Itsuno)
Ditto on the Powerstone games (credited to Itsuno)
And DMC3 is my favorite action title (credited to Itsuno)

Yeah I would never sleep on Kamiya's sheer brilliance of game design. I always saw him as a genius in game mechanics and combat best shown in VJ and DMC while simply remaining acceptable when it comes to story-board and atmosphere. I felt Kamiya's weaker points were Mikami's biggest strong points best displayed in REmake. Then you turn around and look at RE4 and it seems like Mikami pulled a complete 180 in his directing style concentrating on gameplay and combat mechanics and simply supporting it with a paper thin story. RE4 imo displayed a more Kamiya style of directing because the game mechanics are light years above what most current generation games were doing like DMC and VJ before it. While on the other hand I have yet to see Kamiya make a game as engrossing and driven (story wise) as Mikami's REmake (VJ coming close). So even though Kamiya has directed more types of games his strong points and weak points usually remain consistent while Mikami was able to turn his weak points into his strengths as if he was saying (look I can do the RE2 Kamiya style if I wanted to).

Either way I adore both of them to death and wish they directed more than a couple games each generation but Kamiya definitely needs more love and attention than he recieves. I have a question for you though. I am indeed impressed by this Itsuno guys resume and would like to know if he directed those games you mentioned and who directed the following games.

Resident Evil Code Veronica
Dino Crisis 2
Devil May Cry 2
Resident Evil Zero
Viewtiful Joe 2
P.N.0.3

I would like to know who the official directors for those games were especially DC2.
 
Resident Evil Code Veronica - Hiroki Kato
Dino Crisis 2 ?
Devil May Cry 2 - Itsuno
Resident Evil Zero - Koji Oda
Viewtiful Joe 2 - Masaaki Yamada
P.N.0.3 - Mikami
 
SolidSnakex said:
Resident Evil Code Veronica - Hiroki Kato (He's nice)
Dino Crisis 2 - Shu Takumi (This guy is GOOD)
Devil May Cry 2 - Itsuno (Same guy who did 3? Wow)
Resident Evil Zero - Koji Oda (This guy should stick to programming)
Viewtiful Joe 2 - Masaaki Yamada (Kamiya could of done the Co-op)
P.N.0.3 - Mikami (Ok I thought it was disproven that Makami directed this?)

Thanx :)
 
Shaheed79 said:
Basically. He and Kamiya are like Capcoms superstars and anything they direct I will most likely buy next-generation. If he isn't doing anything of noting he needs to suck it up and make sure RE5 doesn't dissapoint!

He's working on a new franchise at Clover. Nothing to do with Resident Evil 5.
 
I dunno how comfortable I am with "big changes", I could lose some of the extraneous weapons as long as the classics are refined. Still as long as the action is still balls to the walls it's all good and I'm glad they're not going with either of the Dante's we've seen so far. Personally I want my next gen DMC to look as close to and feel like this sexy little number as far as style goes. I also want it to pick up where DMC2 left off cause nothing says next gen like Dante in hell. MGS who!?!?
 
Elios83 said:
Wow. So for "next gen" R&D...

Studio 1
-Devil May Cry Gaiden (PSP)
-Extreme Ghouls N' Ghosts (PSP)
-Monster Hunter Portable (PSP)

Studio 2
-Dead Rising (360)
-MegaMan Battle Network 5: Double Team (DS)
-MegaMan: Maverick Hunter X (PSP)
-MegaMan: Powered Up (PSP)
-tba action (360)

Studio 3
-Breath of Fire III (PSP)
-MegaMan Legends (PSP)
-MegaMan Legends 2 (PSP)

Studio 4
-Devil May Cry 4 (PS3)
-Phoenix Wright: Ace Attourney (DS)
-Resident Evil 5 (360/PS3)
-Resident Evil: Deadly Silence (DS)

Studio 5
-DarkStalkers Chronicle: The Chaos Tower (PSP)
-Street Fighter Alpha 3: Double Upper (PSP)

Clover Studio
-Viewtiful Joe: Double Trouble (DS)
-Viewtiful Joe: Red Hot Rumble (PSP)
 
They better not fuck up the controls and different fighting styles in DMC 4. DMC 3 easilly has the best system ever for a game of that type.
 
This game is what has me totally sold on PS3. After DMC3 the hype for the series resurrected on me...And now DMC4 seems to be like the iteration of DMC1 I have been waiting for since I ended that game.
Sure DMC3 was cool as hell but I don't think it is a better title than DMC1 was. DMC1 had style, fantastic level design, superpolished gameplay, excellent soundtrack (Masami Ueda touches heaven with "Death Scythe Battle") and then again STYLE ! That's it ! STYLE !

I loved the Gothic scenario DMC took place in and the way Dante acted. DMC3's Dante was perhaps more stylish and cool...but nobody wins the badass Dante from DMC1. All in all, I don't have the slightest about what to expect in DMC4 but it seems like a continuation of what DMC1 was===> A mixture of epicism (the fights with Nelo Angelo), gothic environments and style (enemy design has yet to be surpassed).

And please keep the good job you did with the storyboards in both DMC1 and DMC3...They were the greatest thing ever since MGS1.
 
Okay, so Kamiya learned everything from Mikami.

So...it looks like the student surpassed the teacher.

Each director made a statement of a quote they live by when developing games.

Kamiya: "I'd rather make a game where 10% of the people -love-, as opposed to making a game where 100% of the people -like-"

Mikami: "Freedom within restriction."

Just thought some of you would be interested to hear that.

Also, the producer for Resident Evil 5 is Jun Takeuchi, he was the director of Onimusha 1, and the producer for Onimusha 2 and 3.

And he's been with Studio 2 for quite sometime (past 6 or so years)

So, it seems all signs point that Resident Evil 5 is a Studio 2 game.
So you may be a little off on that list Jarrod.

And for those 'in shock' that the DMC2 director made DMC3, the reason DMC2 sucked and DMC3 is awesome is because development teams switched halfway, the producers changed midway, and it wasn't even meant to be a DMC game for the longest time.

Ever wondered why the only story relevant thing to the DMC universe in DMC2 was 'ebony and ivory' and a Dante skin?
 
Kamiya: "I'd rather make a game where 10% of the people -love-, as opposed to making a game where 100% of the people -like-"

So great... :) :) :)

But I still remember Mikami's: "Our motto is willpower, guts and stamina !"
 
ourumov said:
Kamiya: "I'd rather make a game where 10% of the people -love-, as opposed to making a game where 100% of the people -like-"

So great... :) :) :)

But I still remember Mikami's: "Our motto is willpower, guts and stamina !"

....nnnooo.

Kamiya still wins.
 
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