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New? Iwata interview (Rev's power, Zelda)

drohne said:
like it or not, ds is the best indication of what revolution will be like. ... i think analogies to ds will go further still, but i've already been accused of speculating too far ahead.
Even if you take DS as a indication of what revolution will be like, you will still come up with decent specs. Don't compare the DS with the PSP, but compare it to the GBA.
GBA has a ARM7 at 16 Mhz with 32 kb of fast RAM and 256kb of slower RAM. DS has the ARM7 and a much better ARM9 at 67 Mhz with 4 MB of fast RAM. The graphic units are harder to compare. A slightly improved 2D Unit is avaliable for both screens. OTOH much more videoram and basic 3D functionality.
Or if you want that way: GBA to DS is basically the like SNES to N64. There is a real generational jump between them.
So why shouldn't Nintendo make another generational jump this time, even if they don't try max out the technology that is avaliable atm.
 
we're beating a dead horse. wait til the pics come out, then those who were aruging will probably be saying shit like "well, they are working with the same companies, and it is a year later after all, so im not suprised they managed to pull it off. especially when you consider that it's running at a lower resolution"

mark my words.
 
GaimeGuy said:
But there's always been resolution differences between systems each gen. It's just being hyped more next gen because of HD. Yet all the multiplatform games end up looking very comparable. So what's the problem?

Well, I don't want to get into this again, but this gen most games have run at 480i or 480p, not a huge difference (480p is mostly smoother, etc..). But the fillrate difference between 480p and 720p/1080i/1080p is quite significant will make the games look not comparable if you have an HDTV. As many, many people have stated though, if you don't plan on having an HDTV, the systems will likely look much more similar.
 
GitarooMan said:
Well, I don't want to get into this again, but this gen most games have run at 480i or 480p, not a huge difference (480p is mostly smoother, etc..). But the fillrate difference between 480p and 720p/1080i/1080p is quite significant will make the games look not comparable if you have an HDTV. As many, many people have stated though, if you don't plan on having an HDTV, the systems will likely look much more similar.

Well, last gen, you had significant resolution differences between the PS, the Saturn, and the N64. Granted those were atrributed to storage mediums rather than the actual system power.
 
Y2Kevbug11 said:
I don't understand why everyone insists that it will be an Xbox360 in a smaller case. Here's my logic. The Xbox 360 is basically a marginally less powerful PS3. The PS3 is in a large case. When not viewed on an HDTV, the Revolution will appear only marginally less powerful than a PS3 as it will essentially look like an Xbox 360 in SD.

Why does that not make sense? If you could so drastically decrease the size and cost of the console just by lowering the resolution, wouldn't it make sense financially for sony to just leave MS out in Hd-land and do that? It doesn't make sense to me.

The revolution WON'T look like an X360 in SD and I think to believe that is deluding yourself. It doesn't make sense logically or financially for Microsoft and Sony to be doing what they are doing and then have Nintendo come out and totally out-engineer them and out-design them. The GameCube is a nice piece of hardware, but we're talking about a smaller case matching much, much more powerful hardware in the PS3...

Why doesn't it make sense? This is NOT an aspect of outengineering each other. Hell, none of the companies are doing any of the engineering for the graphics chips. NVidia and ATI are.

Anyways, 720p puts out 2 and 2/3 times the pixels of 480p. And 1080p? 2.25x the pixels of 720p, and SIX TIMES the pixel output of 480p. Nintendo is going to be coming out with the Revolution a year after the 360. You don't think they can have a smaller & cheaper graphics card in the revolution, released later than the competition, that can output at least the same quality visuals as the 360 and PS3 with 3/8ths and 1/6th their respective fillrates?
 
Y2Kevbug11 said:
I don't understand why everyone insists that it will be an Xbox360 in a smaller case. Here's my logic. The Xbox 360 is basically a marginally less powerful PS3. The PS3 is in a large case. When not viewed on an HDTV, the Revolution will appear only marginally less powerful than a PS3 as it will essentially look like an Xbox 360 in SD.

Why does that not make sense? If you could so drastically decrease the size and cost of the console just by lowering the resolution, wouldn't it make sense financially for sony to just leave MS out in Hd-land and do that? It doesn't make sense to me.

The revolution WON'T look like an X360 in SD and I think to believe that is deluding yourself. It doesn't make sense logically or financially for Microsoft and Sony to be doing what they are doing and then have Nintendo come out and totally out-engineer them and out-design them. The GameCube is a nice piece of hardware, but we're talking about a smaller case matching much, much more powerful hardware in the PS3...

How about this? No one knows how powerful the revolutions is, because all we have to rely on a badly translated comments from foreign interviews. Foreign interviews from a compan notorious for being modest. Speculation based on that is stupid, and by exntension, this thread is stupid.
 
Y2Kevbug11 said:
I don't understand why everyone insists that it will be an Xbox360 in a smaller case.

I don't understand why everyone just doesn't reserve their arguing until the specs are officially announced and some actual games are shown.
 
The thing I'm most worried about with the Revo is it will be peripheral hell. While I think the gimmicky controller could make it the perfect auxiliary console, I shiver at how many DK Bongo-esque controller attachments are going to be made for that thing. Not that I don't like the gimmicky stuff sometimes, but it's like they're going to basically have to give away the regular controller addon to make it so normal multiplatform games will be playable. It's almost like Nintendo has taken two steps forward and one step back. That said, I also expect lots of cool DS-Like games to be released for it as well.
 
phantomile co. said:
we're beating a dead horse. wait til the pics come out, then those who were aruging will probably be saying shit like "well, they are working with the same companies, and it is a year later after all, so im not suprised they managed to pull it off. especially when you consider that it's running at a lower resolution"

mark my words.

Johnny's going all in now. I hope you're right, or it'll make your rather... interesting E3 hijinks seem tame in comparison XD
 
Here's my prediction of what Nintendo will do with the Revo, there are two options:
$199 Revo >= x360 but at 480p.
$299 Revo >= ps3 but at 480p.

Nintendo managed to create the Gamecube competitive with the xbox but $100 cheaper. Coming out a year later this time they should be able to beat x369. Of course stuff like the controller will drag it back down to x60 levels, but targeting SDTV I would be very surprised if it doesn't beat the x360.
 
My guess where the GPU is concerned and particularly the possible lack of HD support, is that it is possibly fillrate limited in order to keep the clock speed low for cooling purposes. That would potentially make for a machine capable of putting out visuals equivlent to X360, PS3 quality at lower resolutions.
 
Here's my take on it. Revolution won't support HDTV because there are no visors that can display that resolution and if they could, it certainly wouldn't be affordable for the average Joe. This is from e-Magins website
e-Magin said:
Hardware and Software Compatibility

What are the system requirements?
# For head tracking and 2D use: PC-compatible computer or laptop with one available USB port
# Windows XP®
# 10MB of available hard-disk space
# CD-ROM or DVD drive
# Monitor resolution setting of 800x600
# Monitor refresh rate setting of 60 Hz
# USB Port

For 3D operation (Note: the Z800 3DVisor works with standard graphic cards from Intel, ATI and other manufacturers in 2D mode, but requires frame sequential 3D stereovision input for 3D):
# NVIDIA 3D Accelerator Card using ForceWare® Graphics Drivers
# TNT (including TNT2 and Vanta products)
# GeForce (including GeForce 256, GeForce2 and GeForce3 products)
# Quadro (including Quadro2 products) Other video cards may be able to provide stereovision 3D. Check with you video card supplier for more information.

What resolution is the Z800 3DVisor capable of displaying?
The Z800 3DVisor is compatible with PCs that are capable of producing an analog SVGA resolution (800x600) with a refresh rate of 60 Hz. At this time, higher resolutions or refresh rates are not supported.
My question is what resolution is 480i or 480p? If it's less or the same as 800X600, it may be possible for Nintendo to have one of these in the works, but with smaller screens/lower resolution.
 
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