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New Prey PC screen

Agent Icebeezy

Welcome beautful toddler, Madison Elizabeth, to the horde!
prey-20060112033955680.jpg
 
I still can't believe they conceived a narrative in which you play as a Native American in the future, in space. Truly incredible.
 
Andy787 said:
I still can't believe they conceived a narrative in which you play as a Native American in the future, in space. Truly incredible.
What's wrong with that? Replace the Native American with generic [insertcolororethnicity] guy in the future, in space... As goofy as the premise might sound, I'm looking forward to this...
 
Not necessarily. The developer may very well have chosen to let people choose the aspect ratio (since many customers will still have old 4:3 lo-def TVs).

But I agree... I think it's a PC screen, but as PC cards and the Xbox 360 GPU are capable of the same there shouldn't be a difference though...
 
In the future? He gets picked up in a shitty old bar and you see a regular jumbo jet flying through the atmosphere of the alien ship.
 
Andy787 said:
I still can't believe they conceived a narrative in which you play as a Native American in the future, in space. Truly incredible.

What about a Native American using futuristic weaponry to fight Dinosaurs... oh wait...
 
Andy787 said:
Seriously?
YA RLY. It's just a label on a human. NAs, like many others, are woefully underrepresented in gaming. At least, it's more interesting than just another generic 'white' or Japanese guy as the lead character.
 
MightyHedgehog said:
YA RLY. It's just a label on a human. NAs, like many others, are woefully underrepresented in gaming. At least, it's more interesting than just another generic 'white' or Japanese guy as the lead character.
I don't know, I'd say they're all stupid.

I mean, incredibly stupid.
 
Andy787 said:
I don't know, I'd say they're all stupid.

I mean, incredibly stupid.

Maybe unoriginal or corny, I can understand, anyway. We'll see how it pans out. I'm not expecting much except some fast-paced and probably disorienting action-shooting...which, hopefully, is fun.
 
Kenny said:
Not necessarily. The developer may very well have chosen to let people choose the aspect ratio (since many customers will still have old 4:3 lo-def TVs).

But I agree... I think it's a PC screen, but as PC cards and the Xbox 360 GPU are capable of the same there shouldn't be a difference though...

There should be a difference, since a game doesn't run on GPU capabilities alone.
 
JackFrost2012 said:
I sure am glad they got rid of all this game's interesting features and licensed the Doom engine.

What were Prey's interesting features other than the portals? Conceptually, the current version's got some of the most interesting sci-fi elements I've seen in a game in years.

Although I'll be shocked and awed if the gameplay does any of it justice.

Not as shocked as I am to find I'm like 5 posts late in two minutes, though.

MightyHedgehog said:
Though, it's not such a brand new thing, as it would have been back in '96-'98.

What other shooters have used portal tech in the interim? I can think of Q3 offhand (and it wasn't interactive) - were there portals in Doom 3? It's all a grey and red blur.
 
The big thing about Prey was portals... that is what I remember reading about Prey from years ago.

I think it was something like being in one place and yet you were everywhere.
 
D2M15 said:
What other shooters have used portal tech in the interim? I can think of Q3 offhand (and it wasn't interactive) - were there portals in Doom 3? It's all a grey and red blur.

Well, technically, a lot of games use the tech...but in as a design element, I've seen it in Serious Sam. Prey's implementation was always the most cool-sounding because it had a real effect on the action if it was done right. From the videos I've seen of this new version, I can say that it's gonna be very cool.
 
MightyHedgehog said:
Well, technically, a lot of games use the tech...but in as a design element, I've seen it in Serious Sam.

Yeah, my goof - I meant 'as part of gameplay flow' rather than just having the technology.
 
Draft said:
bet ya can't offer a good reason why.

I don't like small claustrophobic indoor environments with fake plasticky lighting and a tiny number of enemies (that runs like shit on my PC).

I think the technical limitations of the Doom III engine are antithetical to good FPS design; it imposes too many restrictions on designers to get it going.

It's hard to judge, though, cause every game in it looks like cheesy sci-fi crap. Maybe if there was a less goofy looking game for it I would be more forgiving.

btw I know they cut portal tech at some point during development, I hadn't read up on it lately so I wasn't aware it was back in. hopefully they use it to at least 15% of its potential.

portal tech are things like one-way doors, the ability to see different environments "through" doors before going, doors that go one place one way and another in the other. walk through a door to come out on the wall of another room, etc. used properly, allows for cool four-dimensional gameplay and tesseractal level structures. used poorly, jesus weeps.
 
JackFrost2012 said:
I don't like small claustrophobic indoor environments with fake plasticky lighting and a tiny number of enemies (that runs like shit on my PC).

I think the technical limitations of the Doom III engine are antithetical to good FPS design.

Quake 4, soon Prey and soon Quake Wars PROVE YOU WRONG!
D3 was the first game on its engine so no wonder it had problems.

You could just say

"I still hate Doom 3!"

you know.
 
Borys said:
"I still hate Doom 3!"

Did anyone ever like it?

In any case I refuse to even look at screenshots of Quake IV, let alone install it and try it, cause that game has space AIDS.

If they got the engine doing decent things, though, then hooray!
 
The Prey vids have shown HUGE outdoor docking bay type areas. You can still hate it, and it very well may suck, but it looks to take the D3 engine new places.
 
krypt0nian said:
The Prey vids have shown HUGE outdoor docking bay type areas. You can still hate it, and it very well may suck, but it looks to take the D3 engine new places.

okay, point me towards these vids, then

I haven't seen anything except for the first 6 shots when the game was announced, and now this shot. I didn't even know there were any vids. enlighten me.
 
JackFrost2012 said:
If they got the engine doing decent things, though, then hooray!

Yes and yes.

You can blame Q4 for gameplay-art decisions (yuck!) but from a tech POV it's fucking AAA (talking about the full-framerate PC version not that cheap & jumpy 360 port).
 
Borys said:
You can blame Q4 for gameplay-art decisions (yuck!) but from a tech POV it's fucking AAA (talking about the full-framerate PC version not that cheap & jumpy 360 port).

I've only seen it on 360--it did not do wonders for my opinion of the Doom engine.

Still want to see Prey vids. If they actually didn't gut the concept this time around then I'm actually interested. :)
 
JackFrost2012 said:
I don't like small claustrophobic indoor environments with fake plasticky lighting and a tiny number of enemies (that runs like shit on my PC).

I think the technical limitations of the Doom III engine are antithetical to good FPS design; it imposes too many restrictions on designers to get it going.

It's hard to judge, though, cause every game in it looks like cheesy sci-fi crap. Maybe if there was a less goofy looking game for it I would be more forgiving.

btw I know they cut portal tech at some point during development, I hadn't read up on it lately so I wasn't aware it was back in. hopefully they use it to at least 15% of its potential.

portal tech are things like one-way doors, the ability to see different environments "through" doors before going, doors that go one place one way and another in the other. walk through a door to come out on the wall of another room, etc. used properly, allows for cool four-dimensional gameplay and tesseractal level structures. used poorly, jesus weeps.
i think you don't like DOOM 3, not the DOOM 3 engine. Quake IV (oh god don't start) has several large, open environments, and lots of sequences with 6+ enemies on the screen at the same time. I agree screenshots look plasticky, but in motion that lighting really comes to life.

you should watch the 20 minue Prey video from E3. It shows exactly what they're doing with portals, and it looks awesome.
 
krypt0nian said:
http://gametrailers.com/player.php?id=7172&pl=game&type=mov

Trailer 1 is better than the quick cut trailer 2 IMO.

awesome, thanks. looks pretty good--portal tech appears to deliver on most of the promises; hopefully it will be well-integrated into the gameplay and not just used for once-a-level oohing and ahhing.

any word on community development tools for this? if you let twisted bastards get their hands on portal tech you could make some EXTREMELY SICK LEVELS.
 
JackFrost2012 said:
awesome, thanks. looks pretty good--portal tech appears to deliver on most of the promises; hopefully it will be well-integrated into the gameplay and not just used for once-a-level oohing and ahhing.

any word on community development tools for this? if you let twisted bastards get their hands on portal tech you could make some EXTREMELY SICK LEVELS.


There is a MUCH better vid that I'm trying to track down with less quick cuts that starts out in the bar that you can see quickly in trailer 1. It shows portal after portal.

I think this is it - from E3.

http://www.gamershell.com/download_9504.shtml
 
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