Blimblim said:PC screen.
What's wrong with that? Replace the Native American with generic [insertcolororethnicity] guy in the future, in space... As goofy as the premise might sound, I'm looking forward to this...Andy787 said:I still can't believe they conceived a narrative in which you play as a Native American in the future, in space. Truly incredible.
Seriously?MightyHedgehog said:What's wrong with that? Replace the Native American with generic [insertcolororethnicity] guy in the future, in space...
Andy787 said:I still can't believe they conceived a narrative in which you play as a Native American in the future, in space. Truly incredible.
YA RLY. It's just a label on a human. NAs, like many others, are woefully underrepresented in gaming. At least, it's more interesting than just another generic 'white' or Japanese guy as the lead character.Andy787 said:Seriously?
Andy787 said:I still can't believe they conceived a narrative in which you play as a Native American in the future, in space. Truly incredible.
I don't know, I'd say they're all stupid.MightyHedgehog said:YA RLY. It's just a label on a human. NAs, like many others, are woefully underrepresented in gaming. At least, it's more interesting than just another generic 'white' or Japanese guy as the lead character.
Andy787 said:I don't know, I'd say they're all stupid.
I mean, incredibly stupid.
JackFrost2012 said:I sure am glad they got rid of all this game's interesting features and licensed the Doom engine.
yay.
Kenny said:Not necessarily. The developer may very well have chosen to let people choose the aspect ratio (since many customers will still have old 4:3 lo-def TVs).
But I agree... I think it's a PC screen, but as PC cards and the Xbox 360 GPU are capable of the same there shouldn't be a difference though...
Jerkface said:Which interesting features?
It's in there, as it always was. Though, it's not such a brand new thing, as it would have been back in '96-'98.JackFrost2012 said:Portal technology.
JackFrost2012 said:I sure am glad they got rid of all this game's interesting features and licensed the Doom engine.
MightyHedgehog said:Though, it's not such a brand new thing, as it would have been back in '96-'98.
D2M15 said:What other shooters have used portal tech in the interim? I can think of Q3 offhand (and it wasn't interactive) - were there portals in Doom 3? It's all a grey and red blur.
JackFrost2012 said:Portal technology.
JackFrost2012 said:I sure am glad they got rid of all this game's interesting features and licensed the Doom engine.
yay.
MightyHedgehog said:Well, technically, a lot of games use the tech...but in as a design element, I've seen it in Serious Sam.
Vormund said:Hexen?
bet ya can't offer a good reason why.JackFrost2012 said:I still hate the Doom engine![]()
Draft said:bet ya can't offer a good reason why.
JackFrost2012 said:I don't like small claustrophobic indoor environments with fake plasticky lighting and a tiny number of enemies (that runs like shit on my PC).
I think the technical limitations of the Doom III engine are antithetical to good FPS design.
Borys said:"I still hate Doom 3!"
krypt0nian said:The Prey vids have shown HUGE outdoor docking bay type areas. You can still hate it, and it very well may suck, but it looks to take the D3 engine new places.
JackFrost2012 said:If they got the engine doing decent things, though, then hooray!
Borys said:You can blame Q4 for gameplay-art decisions (yuck!) but from a tech POV it's fucking AAA (talking about the full-framerate PC version not that cheap & jumpy 360 port).
JackFrost2012 said:I've only seen it on 360--it did not do wonders for my opinion of the Doom engine.
Still want to see Prey vids. If they actually didn't gut the concept this time around then I'm actually interested.![]()
http://media.pc.ign.com/media/008/008926/vids_1.htmlJackFrost2012 said:Still want to see Prey vids. If they actually didn't gut the concept this time around then I'm actually interested.![]()
Hyoushi said:
i think you don't like DOOM 3, not the DOOM 3 engine. Quake IV (oh god don't start) has several large, open environments, and lots of sequences with 6+ enemies on the screen at the same time. I agree screenshots look plasticky, but in motion that lighting really comes to life.JackFrost2012 said:I don't like small claustrophobic indoor environments with fake plasticky lighting and a tiny number of enemies (that runs like shit on my PC).
I think the technical limitations of the Doom III engine are antithetical to good FPS design; it imposes too many restrictions on designers to get it going.
It's hard to judge, though, cause every game in it looks like cheesy sci-fi crap. Maybe if there was a less goofy looking game for it I would be more forgiving.
btw I know they cut portal tech at some point during development, I hadn't read up on it lately so I wasn't aware it was back in. hopefully they use it to at least 15% of its potential.
portal tech are things like one-way doors, the ability to see different environments "through" doors before going, doors that go one place one way and another in the other. walk through a door to come out on the wall of another room, etc. used properly, allows for cool four-dimensional gameplay and tesseractal level structures. used poorly, jesus weeps.
krypt0nian said:http://gametrailers.com/player.php?id=7172&pl=game&type=mov
Trailer 1 is better than the quick cut trailer 2 IMO.
JackFrost2012 said:awesome, thanks. looks pretty good--portal tech appears to deliver on most of the promises; hopefully it will be well-integrated into the gameplay and not just used for once-a-level oohing and ahhing.
any word on community development tools for this? if you let twisted bastards get their hands on portal tech you could make some EXTREMELY SICK LEVELS.