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New Resident Evil: Deadly Silence DS screens...

isn't this supposed to have a similar control scheme to re4? or is it just a straight up port tank controls and all?
 
character models look better

or maybe it's just these scans are a lot clearer.

either way, looking better
 
The character models might look a bit better than in the PS1 original, but for some reason the backgrounds look less detailed.
 
You know what's weird about those screens? The amount of enemies on screen at once. When you play through the original RE, when you visit those same areas, you don't have that many enemies coming at you at once. Check out the end hall where you find the first zombie chomping on someone. There's four zombies there where in the other versions you only find one. Then take a look at the long hall where those two dogs usually burst through the windows. In the previous versions of RE, when you kill those two dogs, two giant spiders appear in that room later on in the game. They've added zombies to that room in addtion to the dogs. Lastly, take a look at that hall that leads to the garden house courtyard. In the previous versions, only two dogs were there. In that shot there's five, count em', five dogs! =/
 
All they need to work on is making the game a bit darker and I'm sure it will be good. There's already wireless multiplayer, new puzzles, and the full game in there. The graphics will probably look a bit better even by the time it comes out. If they make this game darker I'll get it no matter what.
 
Looks like there are going to be more enemys on screen than even the gamecube version, multiplay on this (was it confirmed?) looks very promising from these screens and the graphics are average.
 
Miburou said:
The character models might look a bit better than in the PS1 original, but for some reason the backgrounds look less detailed.

I think they're 3D this time and not pre-rendered.
 
Miburou said:
The character models might look a bit better than in the PS1 original, but for some reason the backgrounds look less detailed.

That's because they're 3D now and not pre-rendered anymore.

Edit: Pwned... :(
 
I don't think they're 3D. All the screenshots shown so far are from the exact same camera positions and angles as the static PS1 screens.
 
Besides, I doubt the PSP could render textures of the quality of the wallpaper in that shot with Chris pointing the gun at the camera, never mind the DS.
 
wow, a resident evil ds thread with mostly positive comments about the graphics! clearly capcom has done some work, making m wonder why they ever released the old screens...

For the recrod, i think this looks great too.
 
uh, it is not 3d.

i assume people think it's 3D because you can go in first person. what they dont know is that it only goes in 1st person at certain points of the game.
 
Resident Evil DS still has prerendered backgrounds. If it was fully 3D, than the knife battles would allow you to go into 1st person at any time.

Of course, the most striking use of the stylus comes in the form of knife battles, where the game switches to first person and you use the stylus to slash away at oncoming zombies. While this might suggest that you can switch to first person mode whenever you like, in turn suggesting that pre-rendered backdrops have been done away with, it turns out that the knife battles start up automatically at fixed points -- like when you enter a room, for instance. Finish a knife battle, and you're back in the standard Resident Evil perspective.
http://ds.ign.com/articles/653/653733p1.html
 
Of course, the most striking use of the stylus comes in the form of knife battles, where the game switches to first person and you use the stylus to slash away at oncoming zombies. While this might suggest that you can switch to first person mode whenever you like, in turn suggesting that pre-rendered backdrops have been done away with, it turns out that the knife battles start up automatically at fixed points -- like when you enter a room, for instance. Finish a knife battle, and you're back in the standard Resident Evil perspective.

told ya!
 
Of course, the most striking use of the stylus comes in the form of knife battles, where the game switches to first person and you use the stylus to slash away at oncoming zombies. While this might suggest that you can switch to first person mode whenever you like, in turn suggesting that pre-rendered backdrops have been done away with, it turns out that the knife battles start up automatically at fixed points -- like when you enter a room, for instance. Finish a knife battle, and you're back in the standard Resident Evil perspective.
That's just Anoop spewing forth speculation, IMO.

Anyway, in regards to the scans, whoa! In some of those shots, there's enemies everywhere. Four or five hunters all at once = Not good!
 
Defensor said:
Resident Evil DS still has prerendered backgrounds. If it was fully 3D, than the knife battles would allow you to go into 1st person at any time.


http://ds.ign.com/articles/653/653733p1.html


Now we know what they meant earlier on how it plays like RE4. Those annoying knife fights!

Krauser: "I'm gonna wipe that smirk off your face Leon."
Leon: "You think so?"
Krauser: "You won't be laughing when you have to press random buttons of my choosing at the end of this conversation!"
 
It's 3D because Capcom said so. Something about dumping the pre-rendered stuff because they favored regular 3D on DS. I read it somewhere here on GAF (I think). Besides, the 3D in the screens isn't that good, it's just reasonable. Edit: Upon closer examination, the 3D does look damn good, these are not direct screens from the buffer thing though. Pre-rendered backgrounds would look a shitload better (see: PS1 version).
 
Someone refresh my memory, did the Hunters in Resident Evil 1 have a one hit kill move? In Resident Evil Oubreak File#2, the Hunters have that; Entering a room with 4-5 hunters = suicide :-(
 
Ruzbeh said:
It's 3D because Capcom said so. Besides, the 3D in the screens isn't that good, it's just reasonable.

Do you have a link to where Capcom says that the game is fully 3D? And you call the wallpaper textures in the shot "reasonable"?
 
Miburou said:
Do you have a link to where Capcom says that the game is fully 3D? And you call the wallpaper textures in the shot "reasonable"?
I'll try and dig it up, but the wallpaper textures in the shot look good but you can't tell that it has texture filtering or not because these screens are in a scanned magazine. I can remember Need for Speed Underground DS looking ace from a scan in Nintendo Power.
 
Miburou said:
Do you have a link to where Capcom says that the game is fully 3D? And you call the wallpaper textures in the shot "reasonable"?

Yeah, seriously do you remember any game with texture resolution, with perpective correction no less, with high polygon rates(just look at how smooth everything is in the Tyrant scene) in realtime last gen? There is some mighty fine reflections too...
 
Resi fans will be relieved to here that the DS interation isn't just a direct port of the decrepit PS1 title - Capcom has overhauled the entire game, redoing all in-game models, animations and backgrounds (which are now apparently in full 3D rather than pre-rendered), as well as adding significant elements to the original gameplay.

Damn.

Well, I thought it was entirely in 3D because the 'pre-rendered' backgrounds look like complete ass compared to the original.
 
Defensor said:
Someone refresh my memory, did the Hunters in Resident Evil 1 have a one hit kill move? In Resident Evil Oubreak File#2, the Hunters have that; Entering a room with 4-5 hunters = suicide :-(


Yeah. They'd get all tricky on you. If you're holding a shotgun and a hunter is at a distance, he'll run at you making you think he's gonna attack head on. At the last minute, it'll jump in the air at you before it closes the gap. If you don't aim your shotgun up and fire in time, your head would pop off. I think they only try this if you're wounded as well or turn your back on them and try to run.
 
If it's mainly a remake graphically, I don't see the point. We already got a superb remake for GC...and Res Evil is the kind of game where good graphics are important to the overall experience. This is the kind of game people would expect for PSP. Enchanced port from Capcom! To be honest, that would probably have been a much better choice seeing as they're making it in full 3D...but we don't know the touch screen features yet, maybe they're adding some neat and worthwhile twist to the gameplay.
 
Kiriku said:
If it's mainly a remake graphically, I don't see the point. We already got a superb remake for GC...and Res Evil is the kind of game where good graphics are important to the overall experience. This is the kind of game people would expect for PSP. Enchanced port from Capcom! To be honest, that would probably have been a much better choice seeing as they're making it in full 3D...but we don't know the touch screen features yet, maybe they're adding some neat and worthwhile twist to the gameplay.


The touch screen support is for new puzzles and knife fights. The amazing feature for this game is the wifi support (1-4 players). Whether that means it will be like Outbreak or simply just specific modes, we don't know.
 
FallenOne666 said:
The touch screen support is for new puzzles and knife fights. The amazing feature for this game is the wifi support (1-4 players). Whether that means it will be like Outbreak or simply just specific modes, we don't know.

Thanks, didn't know that. Touch screen features didn't sound too prominent, wifi support is cool though. But with all this in mind, it definitely would've been better for PSP.
 
The only things that gets me thinking about RE 1 pre Remake are the original FMV's... otherwise the added story elements and improoved atmosphere of the Remake is much better.

Guess what... Resident Evil on DS has neither of those... too bad.
 
I don't think anything looks good except the character art on the sides, but it doesn't necessarily look that bad. I'll have to see it in motion. I also like using DS for acronyms in game titles. I'm sure I'll get tired of that eventually.
 
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