SolidSnakex
Member
After Spikeout Xbox, this is a huge step up for Nagoshi.
jarrod said:I'd prefer Nagoshi's career to not go down the toilet... so probably.![]()
Spikeout wasn't too bad...SolidSnakex said:After Spikeout Xbox, this is a huge step up for Nagoshi.
Nagoshi had almost nothing to do with SpikeOut BS. That was 100% Dimps.SolidSnakex said:After Spikeout Xbox, this is a huge step up for Nagoshi.
I dunno, I'm just getting that "Shenmue feeling"... like maybe $20,000,000 and 2 years could've been better spent elsewhere.Sholmes said:Well, if this game is amazing and gets good press, it could elevate his career.
dark10x said:Spikeout wasn't too bad...
It became extremely repetitive, though, and the loading was straight terrible.
dark10x said:Lazy's blind devotion prevents him from accepting any "truth".
I was quite a Sega fan myself, but they screwed the fans so many times. :\
Let me make this clear for you... Nagoshi =/= DIMPS. The last consumer game Nagoshi was personally involved in (from a design standpoint) was F-Zero AX/GX. And actually, Rya Ga Gotoku is coming more from the former Smilebit side of AV.... the makers of JSRF, Gunvalkerie and Panzer Orta rather than Daytona or Monkey Ball.SolidSnakex said:It was all round mediocre and looked very cheap. This look very high quality from what we've seen so far. I think its a step in the right direction for him.
jarrod said:the makers of JSRF, Gunvalkerie and Panzer Orta rather than Daytona or Monkey Ball.
I don't think anyone's doubting quality here... Ryu Go Gotoku's likely to be a critical success I think. Commercial success though... well that one's a bit less certain.SolidSnakex said:If its from former Smilebit, then it makes even less sense for people to be doubting its quality.
That seems like it might have bene a bit much for Saturn. It was a good 2D machine...but SFIII good?ourumov said:When I think that at some point CAPCOM considered the launch of SFIII series for the Saturn...Perhaps if SOA had been a bit more positive things would have gone in a different manner.
ourumov said:When I think that at some point CAPCOM considered the launch of SFIII series for the Saturn...Perhaps if SOA had been a bit more positive things would have gone in a different manner.
Lazy8s said:The Saturn had the performance for most of Street Fighter 3's spec if Capcom had released a RAM cart package like their later 2D fighters.
I disagree. When using the 4MB cart, the system was pretty capablejett said:Biatch plz. SF3 on the Saturn would have animated like garbage.
ourumov said:I disagree. When using the 4MB cart, the system was pretty capableAnd remember SFZ3 SS animates better than SFZ3 DC.
Yikes, so I guess Saturn could not have handled it at all then. :\Lazy8s said:The Saturn had the performance for most of Street Fighter 3's spec if Capcom had released a RAM cart package like their later 2D fighters.
Of course. I didn't put this into doubt.All I will tell you is that the animation in SF3 shits on every single CPS2 game from a height several times that of mount Everest.
jett said:Dude, shut the fuck up about things you don't understand. Not even the Dreamcast could handle an arcade perfect port of SF3. SF3 on the Saturn wouldn't have been SF3. Seriously, just stop it.
dark10x said:Yikes, so I guess Saturn could not have handled it at all then. :\
For everyone else's sake, this is how to approach a Lazy8s statement...
If statement is about Dreamcast, Saturn, or other Sega related hardware then assume that the statement is exaggerated.