Father_Brain
Banned
http://newsarama.com/forums/showthread.php?s=&threadid=30327
GA: The types of games we wanted to create needed to have a strong story element, distinctive art style, and content that could be interpreted on many levels and enjoyed by a wide cross section of age and gender. Bone hit on all these points and more. The pacing of the story also lent itself beautifully to the online episodic structure were planning to implement. The humor in the book was a big draw as well. We definitely want to be known as a company that produces a lot of fun stuff and the style of humor in Bone really struck a chord with us.
NRAMA: Can you give us a feel for the game in terms of gameplay, what are you envisioning?
DC: The gameplay will be most similar to an adventure game. It will be a point and click interface that allows the player to interact with the various characters and environments in the Bone world. The gameplay will be varied based on the circumstances of the story. We are really investing our time in creating fun ways to interact with the various characters.
HL: I like to think of it as a next-gen adventure game. Take a classic, like Sam and Max, and use a modern game - art style and streamlined interface and gameplay. We are really focusing on what made those games fun to play and refining it to make something that feels both classic and new.