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New version of Surreal 64 released (XBOX)

COCKLES

being watched
Surreal64 XXX b3
>> FreakDave and GogoAckman released a new version of Surreal64(info) XXX - a Nintendo64 emulator (combining 1964, Project64 and UltraHLE) based on the original Surreal64 by oDD and Lantus. What's new/fixed (since XXX b2):
By FreakDave:
* Fixed: Controller ports 3 and 4 did not work
* Fixed: Slowdown in Zelda Majora's Mask
* Fixed: Changing MemPak/RumblePak via submenu did not work
* Fixed: Enable/Disable Controller option via submenu did not work
* Added: Rice 5.10
* Added: Rice 5.31
* Added: Experimental 128 MB support
* some videoriceini editing
By GogoAckman:
* X button in the menu to decrease
* bug of the 4 controllers solved (but there is another strange bug -] solved, removed others xbinput from project and linked to include)
* romlistcache readded
* emu now know if it runs from cd or hd, so it can now boot from (not tested)
* sensitivity -100% to +100%
* X button in place of B button by default
* debug info and find the screen size in rice5.60 but I am still looking for left and top offset position.
* removed some input.cpp from project, not needed (there are still unneeded files I think)
* debug info
* configappsave2 by crc
* include rice 510 and 531 (error compiling)
* see if there is a bug when editing controllers (done, apparently no bugs)
* launcher music
* loading bar corrected
* corrected freeze when no roms found
* Added skin by Neverwill
 
The Abominable Snowman said:
All I want now is online to come to the N64, dammit. Xbox Emus are not taken seriously because of the lack of online.

Actually quite a few are online...but direct IP connections unfortuantly rather then a browser client.
 
COCKLES said:
Actually quite a few are online...but direct IP connections unfortuantly rather then a browser client.
...I take it you've never tried any of them online. It's not a pleasant experience. Not at all...

And the 'online' Xport emu thing: His emus don't even play correctly over syslink.
 
Freakdave is an awesome guy, and he's putting a lot of work into this.

He's had his hands in a lot of the things I've used to help me develop for Xbox. I wouldn't be where I am with Xbox stuff if it wasn't for him.
 
The xbox scene is not only good because the console is based x86, I think that the leak of the XDK was the major factor. without it the programmers would need to write their own libraries and a compiler to generate the xbe files.
So let's hope that the standard of security from MS is still the same :lol even if xenon will have a very diferent architecture.
 
FiRez said:
The xbox scene is not only good because the console is based x86, I think that the leak of the XDK was the major factor. without it the programmers would need to write their own libraries and a compiler to generate the xbe files.
So let's hope that the standard of security from MS is still the same :lol even if xenon will have a very diferent architecture.
Isnt there an open source sdk?
 
Society said:
Isnt there an open source sdk?

AFAIK is not even near to the XDK (features, optimization of the code, libraries, etc) that's why you dont see the current projects ported to that free Dev. Kit otherwise xbox-scene.com could post the direct links to the apps/emus/XBMC.
 
Yea, there's OpenXDK...

And the input code is fuxxored now. They've JUST NOW got it saying "You pressed A" on all four controllers.
 
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