New Zelda Interview

Killing and gore isn't a big part what's fun for me. I really enjoy RE4 but it's because the gameplay and atmosphere is so tight.

The Zelda games doesn't have any gore, but it wont matter to me. That said, Zelda MM is definitley a wacko themed game. Some parts of it is not for children.

Edit: the FF games are not gory either.
 
Mama Smurf said:
My point is you seem to be implying that the fact that Nintendo has allowed a game like RE4 onto its platform means they're now allowed to use human enemies in their own games. However, they've human enemies in games for a long time on Nintendo systems, so if they haven't put human enemies in Zelda yet, I don't see where the indication is that they might now.

Honestly though, the idea of having the villagers mad and attacking you is fine, but it's nothing special. It's not something I'd be excited about for Zelda, it'd just be a small thing like any other part of the game. I also don't really think it fits in with your idea of Link going through a dark Hyrule form the beginning, because without the contrast of seeing the villagers as good at first, it's not going to have the same impact when they attack you.
Actually, I think would have the same impact because you know that the villagers were not like that. There could of course be an opening cutscene that spans Light Hyrule showing how everything is, and Link's escape from the impending transformations. I fit the idea in two lines and you expected me to come up with everything. Seeing as how in the various Zelda games you are supposed to save everyone from the imminent danger, it would be a sharp contrast for you to have to kill the inhabitants of Hyrule's largest town for the sake of all of Hyrule. I am just throwing ideas around.

Oh, and do we see the Ganado before they transform in RE 4? No we do not, so your point on that doesn't seem all to valid.
 
The game is aiming for a T rating according to Reggie I think. Killing villagers is probably out of the question.

My theory on the story is that Ganon's armies invade the light world from the dark world. Or at least that's what the "But as the light fades... Will the hero rise again? Or will darkness reign?" lines from the trailer make me think about.
 
Oni Link 666 said:
The game is aiming for a T rating according to Reggie I think. Killing villagers is probably out of the question.

My theory on the story is that Ganon's armies invade the light world from the dark world. Or at least that's what the "But as the light fades... Will the hero rise again? Or will darkness reign?" lines from the trailer make me think about.

NOA localization team indicated a T rating on the newest zelda.
 
Oni Link 666 said:
The game is aiming for a T rating according to Reggie I think. Killing villagers is probably out of the question.

My theory on the story is that Ganon's armies invade the light world from the dark world. Or at least that's what the "But as the light fades... Will the hero rise again? Or will darkness reign?" lines from the trailer make me think about.
Umm, we are talking about future Zelda games. Also, it would be very easy to have humans as enemies while maintaining a T rating. In a recent poll on nintendo.com, one of the choices was "I want more Mature games." The poll was absolutely assanine but if it pertains to Nintendo's devs themselves instead of third parties, it could be mean that there are different things to come.
 
personally, I think Nintendo will never make a M rated game, and definitley not a M rated Zelda title. I am fine with their policy that 3rd parties make the M rated games instead.
 
SantaCruZer said:
personally, I think Nintendo will never make a M rated game, and definitley not a M rated Zelda title. I am fine with their policy that 3rd parties make the M rated games instead.
I agree. The rating is not what makes the game for me and that shouldn't be the case for anyone.
 
Ironclad_Ninja said:
Actually, I think would have the same impact because you know that the villagers were not like that. There could of course be an opening cutscene that spans Light Hyrule showing how everything is, and Link's escape from the impending transformations. I fit the idea in two lines and you expected me to come up with everything. Seeing as how in the various Zelda games you are supposed to save everyone from the imminent danger, it would be a sharp contrast for you to have to kill the inhabitants of Hyrule's largest town for the sake of all of Hyrule. I am just throwing ideas around.

I just think it'd be better if you'd been speaking to them and it's like a normal Zelda game and you think you're safe because it's a village, then later on in the game they suddenly attack you. Attacking you from the start before they've built up any ideas of where you're going to be safe in the game works to a degree, but wouldn't have the same impact.

If they were going to do something with the villagers, I'd prefer something like finding almost all of them frozen at the start of the game. Just frozen straight in their tracks. You meet a few who survived by hiding (or they were out of town or whatever) when Ganon cast his spell, one of whom is, of course, a wise old man. He tells you that their souls are trapped across Hyrule and he begs you to free them to bring life back to their owners. Then, by defeating certain enemies or bosses, or solving certain puzzles, souls are freed. Not only is this a storyline thing, you'd want to go find as many souls as you could as when the villagers return to normal, you can buy things off them or play their games or complete sidequests etc. Sounds more like Zelda to me than villagers attacking you too.

Oh, and do we see the Ganado before they transform in RE 4? No we do not, so your point on that doesn't seem all to valid.

And it's no shock when they start attacking you, so it is valid.
 
Human enemies will never occur in Zelda. Period.

There are much better directions the series could take without complicating issues and outraging some parents. Zelda is already full of fantasy monsters, etc. there is no reason for Link to run around killing once-humans.

A more likely scenario are the original villagers being slaughtered (only implied of course) and the village being full of new "inhabitants" which take the form of traditional zelda enemies.
 
Mama Smurf said:
I just think it'd be better if you'd been speaking to them and it's like a normal Zelda game and you think you're safe because it's a village, then later on in the game they suddenly attack you. Attacking you from the start before they've built up any ideas of where you're going to be safe in the game works to a degree, but wouldn't have the same impact.

If they were going to do something with the villagers, I'd prefer something like finding almost all of them frozen at the start of the game. Just frozen straight in their tracks. You meet a few who survived by hiding (or they were out of town or whatever) when Ganon cast his spell, one of whom is, of course, a wise old man. He tells you that their souls are trapped across Hyrule and he begs you to free them to bring life back to their owners. Then, by defeating certain enemies or bosses, or solving certain puzzles, souls are freed. Not only is this a storyline thing, you'd want to go find as many souls as you could as when the villagers return to normal, you can buy things off them or play their games or complete sidequests etc. Sounds more like Zelda to me than villagers attacking you too.
I like your idea a lot! As much as I would like the villagers to attack me and give me that RE 4 feeling, I think I would prefer your idea when actually playing the game. The Zelda games create a cohesive world so if the villagers of a town were to attack you and you were to kill all of them, that town would have to be deserted for the rest of the game so that doesn't all to great. I really like the idea of villagers being frozen and then having to do kinstone-ish quests to revive them. Find a person's soul and then they start moving. You go talk to them and they open up various things in the game. Of course, just like in The Minish Cap, there would be certain souls that you would need to recover to continue the game. If this were to be the case in a future Zelda game, then Princess Zelda should not be frozen from the beginning because that is far too cliched. I would much rather prefer her to have a Sheik-ish role in the game but you would be able to control her and solve puzzles RE 0 style. One could dream and it just goes to show you how open the possibilities are.
 
Code:
+ It's good that Nintendo is ready to shake up things in the new upcoming Zelda to break some of the traditional Zelda style.

:lol
 
Ryudo said:
+ It's good that Nintendo is ready to shake up things in the new upcoming Zelda to break some of the traditional Zelda style.

:lol
How did you survive past "junior member" status?


Aren't the Stalfoes once people who were lost in the Lost Woods and the monsters in ALttP once people who were changed by the Dark World?
 
If the next Zelda can take anything away from Minish Cap, it should be how the overworld. Minish's overworld had a more laberynth-like flavor that was typically reserved for dungeons. I had no real problems with the overworld of the last two major games, but the design of the overworld in the Minish/Four Swords feels a bit more meaningful.

People may complain about the size, length or amount of actual dungeons in the game, but Zelda defines itself by its intuitive, fun structure and Minish thrives on it. Its just a blast to explore this game and exploration has always what drew me to Zelda and the Metroid series.

I just wish they would fucking kill Tingle, that's all.
 
JJConrad said:
How did you survive past "junior member" status?


Aren't the Stalfoes once people who were lost in the Lost Woods and the monsters in ALttP once people who were changed by the Dark World?
No, Stalfos are fallen warriors that have not given up fighting.
 
New camera system? What? An over the top view that was already used in Ocarina of Time? Yup. New alright. =\
 
Foobar said:
If the next Zelda can take anything away from Minish Cap, it should be how the overworld. Minish's overworld had a more laberynth-like flavor that was typically reserved for dungeons. I had no real problems with the overworld of the last two major games, but the design of the overworld in the Minish/Four Swords feels a bit more meaningful.
FWIW, Link's Awakening and the Oracle games were like this too, and personally I'd say they're much better than the The Minish Cap (which was just *slightly* dissapointing).
 
Top Bottom