New Zelda Interview

SantaC

Member
Thanks to zhq for this interview.

http://www.zhq2.com/interview_1_24_05.htm


NP: This title is the third game in the Four Sword series. Did you plan it as a trilogy from the beginning?


Hidemaro Fujibayashi(Capcom):
We did not think to develop a trilogy from the beginning. When we developed the first Four Swords game for GBA, we created a new Hyrule legend that said that a long time ago, evil Vaati brought crisis to Hyrule and people sealed that evil. We had some thought that we wanted to carry over that story into future titles some way.


NP:
Four Sword games tend to be more action-oriented than other Zelda games. Is this intentional?

HF: No. Every game was developed based on the concept we chose. In the Four Sword series, multiplayer play is important and I had a big wish to create a vivid expression of Link's moves in a 2-D art style. Those important concepts may generate a more action-style game impression compared to others.


NP:
What inspired the Minish idea?

HF: This is the result of my consideration about what is a new idea of a game field for Link. Current vs. past, forward vs. reverse, seasons, adult vs. child, etc...that kind of pair concept is a very important element of Zelda games, I think. In this consideration I reached the big vs. small concept and the small people's world this time. After more deep ideation, I found out that this pair can work as a good combination and could create the interesting Minish world.

NP:
In the prologue to this game, there are some hints that The Minish People brought a golden light into Hyrule. Does this relate to the Triforce legend?

HF: Golden light is a very, very old legend of Hyrule and nobody knows how it relates to the Triforce legend. It is still a big mystery whether it has some relationship with the Triforce, which is the most important element in the Legend of Zelda series.

NP: We see many familiar characters in this game (even the kid with the dripping nose from The Wind Waker!). Did you refer to any particular Zelda game for development of this game?

HF: In a kind of reverse way. We created the world of the Minish Cap first, then chose characters to fit this world.

NP: The game's music is very impressive. How much of it is classic Zelda music, and how much of it is new?

HF: Classic is 70% and original is 30%, I think (TSA Note: Sound test shows 52 songs, 30% are not original). The composer for this game is also a big Zelda fan. He does not want to miss the opportunity to relate key Zelda music elements to key points of gameplay, which will make Zelda fans say "Yes!" That perhaps explains the percentage balance.

NP: Ezlo is one of the most original characters ever to emerge in the Zelda universe. How did you come up with the idea of fusing a hat with a bird?

HF: I wanted to have a speaking hat, not a hat with a bird. Based upon my request, the character designer needed a very difficult long time to achieve the final form. The design of Ezlo fulfilled my needs - it has a good sense of existence on the GBA screen and is flexible to dynamic action and moves.

NP: Many gamers think of the bosses from A Link to the Past as some of the best in Zelda history. So it's got to be a challenge to provide new surprises in boss design. How did you go about creating Minish Cap's boss bosses? And if Ganon were to fight Vaati, who would win?

HF: Ganon is the villain from the Triforce story. We thought the Four Sword story needed a different evil than Ganon, so we created Vaati. Overall, bosses are designed to be good for Four Sword play. Ganon vs. Vaati...I never thought about. Perhaps Ganon is more powerful, because of the power of the Triforce.

NP: This title is not the first collaboration between Nintendo and Capcom. How did the development proceed this time?

HF: After the Capcom team presented the core idea and Nintendo agreed to it, we held progress meetings almost every month until completion.

NP: Are you already having discussions about another Zelda collaboration? If so, which platform are you looking at? Is it for DS?

Eiji Aonuma (Nintendo): As with previous development projects, Mr. Fujibayashi's team has done an excellent job. The Zelda universe that his team creates is bringing very good ideas and stimulates Nintendo's team a lot. I would like to continue to work with his team, but we have not decided on any platform for the next project.

NP: The New 3-D Zelda game shown at E3 was very exciting. Could you tell us your vision for the future of the Zelda universe?

EA: Since the first Zelda game, which was created by Mr. Miyamoto, "responsive intuitive interactivity" has carried throughout the Legend of Zelda series. I always keep this in my mind as the importance of the Zelda universe. Players make things happen by controller moves in gameplay. It is critical that the controls respond to the players' intentions and that the controls are easy to understand quickly. I think that as long as we can keep this "responsive intuitive interactivity," a variety of doors are open to the Zelda universe and it is not necessary to pursue traditional Zelda style. We are preparing big exciting things. Stay tuned.


some things I snapped up from it:

+ Capcom will make a new zelda, but I am surprised that platform wasn't decided yet (thought they was going to say the DS)
+ It's good that Nintendo is ready to shake up things in the new upcoming Zelda to break some of the traditional Zelda style.
+ Ganon is declared the villian of all triforce games now.
 
a variety of doors are open to the Zelda universe and it is not necessary to pursue traditional Zelda style. We are preparing big exciting things. Stay tuned.

So nintendo is continueing the Zelda-franchise? Well that is good news!
 
a variety of doors are open to the Zelda universe and it is not necessary to pursue traditional Zelda style. We are preparing big exciting things. Stay tuned.

This is why I'm anticipating Gamecube Zelda the most. It'll be interesting to see how different it will be from OOT/MM.

3.5 months to go...
 
Mama Smurf said:
...for fuck's sake.
Younger people than you or I read NP. Don't you remember arguing about this kind of thing with your brother/friend/cousin/classmate/etc when you were 9?
 
No. Though I'm sure people do.

There's a difference between kids arguing about it with a friend and asking it in an interview with a game designer. It's not like they're going to get an official, well reasoned answer.
 
Mama Smurf said:
No. Though I'm sure people do.

There's a difference between kids arguing about it with a friend and asking it in an interview with a game designer. It's not like they're going to get an official, well reasoned answer.

well you and me could have asked better questions, that's for sure.
 
For a start I'd have asked about that third house, about items you can only get once or after the game, if they left anything out which might explain the game's rather short length.
 
I like those questions when their intelligent and fun just to make the interview a little light hearted. But the person you ask has to be imaginitive like Shigeru. He would of answered.
 
Minish Cap is probably one of my favorite 2-d zeldas of all time. It doesn't nudge out the orginal as far as classics go, but I like it more than Alttp by a tad. The whole idea of becoming microscopic was kinda neat and fresh to me.
 
Eiji Aonuma (Nintendo): As with previous development projects, Mr. Fujibayashi's team has done an excellent job. The Zelda universe that his team creates is bringing very good ideas and stimulates Nintendo's team a lot




As I've been saying all along. EAD needs to take a lesson from Capcom.
 
AssMan said:
As I've been saying all along. EAD needs to take a lesson from Capcom.

um I think it's the opposite. EAD hands an already excisiting Zelda universe on a plate to capcom. Seeing how they improved from the oracle games they must have gotten lessons from EAD.
 
NP: What inspired the Minish idea?

HF: This is the result of my consideration about what is a new idea of a game field for Link. Current vs. past, forward vs. reverse, seasons, adult vs. child, etc...that kind of pair concept is a very important element of Zelda games, I think. In this consideration I reached the big vs. small concept and the small people's world this time. After more deep ideation, I found out that this pair can work as a good combination and could create the interesting Minish world.
Which games do these relate to?

Current vs. Past = OoA ?
Seasons = OoS
Adult vs. Child = OoT
Forward vs. Reverse = ???
 
no, by spinoffs i mean stuff like metroid prime hunters and mario tennis and four swords. which may or may not be a good thing. i might worry about a cheapening of zelda if i still liked zelda. he tells us to stay tuned, but realda has already been revealed, and it seems very much in the traditional zelda style.
 
I don't think we can definitely take spinoffs from that. He could be talking about Revolution if the controls are so different that a traditional Zelda wouldn't be possible, but I doubt that one. He could be talking about a second playable character, Zelda for example. It's certainly a traditional Zelda style to have Link alone against the world. He could just be overexagerrating and talking about their focus on new puzzles for the next Zelda.

Or he could be talking about spinoffs, yes.
 
And if Ganon were to fight Vaati, who would win?
A stupid question to ask in an interview, but it does introduce an interesting route for the Zelda timeline to take..

In Four Swords / Minish Cap, we have Vaati and in everything else there is Ganon. Now, one needs to ask "What happened to Vaati?" It's obvious Vaati came first...and only Ganon is around now. It could lead to an interesting game where you pursue both simultaneously, Ganon betrays Vaati for more power and permanently destroys him using the triforce, and eventually Link defeats Ganon (aka, seals him away).

Just a thought.
 
SantaCruZer said:
btw, I would like to hear drohne's opinion on Minish Cap. (if he has played it)
I can't see why he'd like it, given his repeatedly stated opinion that the Zelda series is "stale"...
 
drohne thinks Zelda is mired in convention. It's creatively over for Zelda. There's just no joy left in it.


His words.
 
Speevy said:
drohne thinks Zelda is mired in convention. It's creatively over for Zelda. There's just no joy left in it.


His words.
I would disagree with this. With this supposed new camera angle that they are implementing into this year's Zelda game, I wouldn't be surprised if they have other similar changes in mind. I don't think Anouma would be satisfied if he were to create an iteration in the Zelda series without adding something new to it.

Now that I think of spinoffs, it might not be such a bad idea if EAD actually takes the helm. I wouldn't mind a Zelda spinoff where it portrayed Gannondorf's rise to power among the Gerudo and his accompanying quest.
 
SantaCruZer said:
Playing as Ganondorf would be cool.
It would wouldn't it. You wouldn't necessarilly have to fight Link in the end. I have been throwing the idea around for quite a while now. If we were to get a Zelda game where Gannondorf was the main character, it would play much differently than your typical Zelda game. Anouma has mentioned in previous articles that there really is an overall story to Zelda and that the timeline really does exist so if they really want to make something coherent out of it, they should start opening the story to other characters.

Also, Zelda really showed what she could do at the end of WW so I will just leave it at that.
 
SantaCruZer said:
meh i am so tired of the dark and light world concept after mp2e.
Yeah, but you have to remember that the first time Nintendo did it, it was in LttP.

I for one would like to see a Zelda set in Dark Hyrule. There is no switching. You start in Dark Hyrule and the game ends when you set everything straight and liberate Dark Hyrule. Could you imagine walking into the Hyrule Town Square and being ambushed by its former residents, RE 4 style.
 
Could you imagine walking into the Hyrule Town Square and being ambushed by its former residents, RE 4 style.
I can't see Nintendo ever *ever* letting you kill actual people in a Zelda game. Everyhting you kill, ever, is a "monster" of some kind -- even Ganon as Ganondorf in OoT.
 
fugimax said:
I can't see Nintendo ever *ever* letting you kill actual people in a Zelda game. Everyhting you kill, ever, is a "monster" of some kind -- even Ganon as Ganondorf in OoT.
Yes, I agree with you but seeing as how Nintendo is slowly but surely moving in a new direction, who knows what we can see from them. Nintendo allowed RE 4 to hit their platform so what is keeping them from making their own game with humans as enemies, at least in one portion of the game. The game doesn't have to be as gory as RE 4 but I really think that it would add a new feeling that I am sure most Zelda fans are starving for.
 
...they also allowed hundreds of other games where you kill humans onto their systems way before RE4 showed up, it's nothing new.
 
Mama Smurf said:
...they also allowed hundreds of other games where you kill humans onto their systems way before RE4 showed up, it's nothing new.
Well, of course. RE 4 is the one that comes to mind recently and the enemies in RE 4 are humans that are "infected." If there was a Zelda title set in Dark Hyrule, I wouuld imagine that the inhabitants of the former Hyrule would be in a similar state. They would still look like Hyrulian villagers but they would be driven mad.

SantaCruZer said:
you kill ganados in re4 :P
:lol :lol
 
My point is you seem to be implying that the fact that Nintendo has allowed a game like RE4 onto its platform means they're now allowed to use human enemies in their own games. However, they've human enemies in games for a long time on Nintendo systems, so if they haven't put human enemies in Zelda yet, I don't see where the indication is that they might now.

Honestly though, the idea of having the villagers mad and attacking you is fine, but it's nothing special. It's not something I'd be excited about for Zelda, it'd just be a small thing like any other part of the game. I also don't really think it fits in with your idea of Link going through a dark Hyrule form the beginning, because without the contrast of seeing the villagers as good at first, it's not going to have the same impact when they attack you.
 
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