Next Gen Unreal Tournament

TekunoRobby said:
I know I know, actually I've been doing that a few months already for my classes but I still wanted to point that out in case no one was familiar with it. I just thought it was pretty cool that they took the time to explain how levels were created for the regular reader. Sadly, few people know the beauty of level design.
True, so true...

Argh these shots are so hot. Nights like these, I want my next-gen!!!
 
junkster said:
That's easy:

1) Purists (losers) that still prefer UT even though it's slow, old and boring.
2) 180,000 people playing Counterstrike and Counterstrike: Source at any given time during the weekend
3) Wolfenstein: Enemy Territory is free
4) All the modes in UT2004 are a detriment, because then you have to split the players among all the different modes.

So what do we learn from this?

1) People hate to adapt
2) People hate to adapt and for some odd reason, actually like Valve stuff
3) People like a bargain, especially if its fun.
4) Kitchen sink approach won't work for Epic unless CS spontaneously combusts (one can only hope)

Believe it or not, I actually like CS, but I hate how nobody gives anything else a chance. Onslaught is such a fresh take on multiplayer madness but very few people have actually given it a go.

Good points, whenever I see how severely unpopulated UT servers are, I really have to wonder do people not like quality and diversity? Have people even experienced Deathball? Too many people miss out on that stuff, for reasons I don't know.
 
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