I'm talking more about things that were not possible this gen mainly.
I'd have to go with:
- Game remembers where everything is. If you park a car somewhere, it will stay there no matter where you go on the map.
- All building enterable, break in or otherwise.
- Licensed cars as well as fictional.
- Ability to add REAL radio stations with shoutcast or whatever as well as the fake stations.
- You can customize bought homes with furniture you steal from other homes (TVs, VCRs etc)
- You can send cronies to do your job for you but if they go instead of you, you risk at failing your mission, corruption, betrayal..
- You can form your own gangs by convincing people to join you. Rival gang members can be good for you (they know the inside scoops) but it can also backfire on you (distrust, betrayal).
- Said gang members can have special abilities (asians = stealth, afro-americans = better at running and other stereotypes).
- You can get cops to be on your side.
- Rolling hubcabs when you crash.
- Winter conditions
I'd have to go with:
- Game remembers where everything is. If you park a car somewhere, it will stay there no matter where you go on the map.
- All building enterable, break in or otherwise.
- Licensed cars as well as fictional.
- Ability to add REAL radio stations with shoutcast or whatever as well as the fake stations.
- You can customize bought homes with furniture you steal from other homes (TVs, VCRs etc)
- You can send cronies to do your job for you but if they go instead of you, you risk at failing your mission, corruption, betrayal..
- You can form your own gangs by convincing people to join you. Rival gang members can be good for you (they know the inside scoops) but it can also backfire on you (distrust, betrayal).
- Said gang members can have special abilities (asians = stealth, afro-americans = better at running and other stereotypes).
- You can get cops to be on your side.
- Rolling hubcabs when you crash.
- Winter conditions