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Nintendo: All-Access Gaming?

John Harker

Definitely doesn't make things up as he goes along.
"Our next console proves small in size but big on ideas," says Reggie Fils-Aime, Nintendo of America’s executive vice president of sales & marketing. "We’re throwing open the doors of gaming to wider audiences, from casual players to hard-core gamers who live for the thrill of defeating an endless army of wireless opponents."

Nintendo's All-Access Gaming philosophy covers the spectrum. The next console fits anywhere. It brings together new games and old. It gives people worldwide access through wireless Wi-Fi connections. And it opens the world of video games – to everyone. Software for the new console will even attract people who don’t consider themselves players. Adults, kids, men and women around the world will have access to the most popular video game characters, the best game franchises and the most engaging experiences yet developed – only with Nintendo."

and

Nintendo made big waves at its annual pre-E3 press conference by revealing new details about its highly anticipated console, code-name Revolution. Expressing a strategy designed to attract more kinds of gamers to more kinds of games, Nintendo announced that Revolution will be arriving in 2006 and promised that everyone will discover the meaning of "All-Access Gaming."

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Both of these taken from press releases by Nintendo.

And Iwata has been quoted as using the term "All-Acces Gaming."

But my question is to everyone - what exactly does that mean?
All of this talk about "simplfying games for everyone" - is that what they mean?
Console versions of Nintendogs? NintendZoo for Revolution is the original IP?

I'm sure "All-Access Gaming" is some hint about what is so revoluionary about the Rev, because everyone keeps saying how it is to simplfying gaming to they can reach a market that encompases 5-95 year olds.... but I don't wanna play games for 5 year olds, or people with the reflex and mental capacity of 95 years old. I do want my large budgeted, complex Metroid, Star Fox, Resident Evil, Zeldas, etc... don't push these games away guys.

Doesn't that scare anyone?
I'm sure they also mean this is part of their 20 year backload service - but I'm also a littler nervous Nintendo is starting to stress that this is a big part of the "revolutionary" aspect of the system, but uhh... its great, but not very revoltionary.

Does this term excite or worry most players here, and does anyone have a clue as to what it really means?
(OR did I just fall into the "make-a-next-gen-thread-cause-there-isnt-much-else-to-talk-about" trap?" Anyway, <----- ignore that, and ponder for a moment :) )
 
it means everyone will be able to enjoy games, even if they dont spend hours learning the controls

DUH

use common sense
 
iced lightning said:
hey buddy, why don't wait until some info is released and stop worrying?

Its just a noticeable trend. And if we didn't discuss speculation and trends here, then uh... we'd all have a lot more time away from the computer. I think its worth pondering.
 
Its just a noticeable trend. And if we didn't discuss speculation and trends here, then uh... we'd all have a lot more time away from the computer. I think its worth pondering.
Only thing is, there's like five "new" Nintendo speculation threads a day, most covering the same material.

If "All Access Gaming" meant "free games", they'd just say it instead of beating around the bush.
 
Cerebral Palsy said:
All Access = the backlog of NES/SNES/N64 downloads are free. Online gaming will be free. Everyone will have access. ;)

But what I'm saying is, Nintendo is using it as a philosophy, as they say above, to define their next generation.

A philosophy isn't a service to download games, it is a way of life. In this case, a way to do business. I'm just wondering how everyone thinks this will translate into games, and if we even want that. The 5-95 year old market is great for market share and making the $$ Nintendo loves, but is it great for us? NintendZoo for everyone? How Niche are they willing to go?

How does "All Access Gaming" fit in with their revoltionary controller? Touch screens make controllering games simplier? Easier? Gyromovment? Holograms? I don't know, it was Iwata who said he was playing a giant puzzle game with all of us, and every peice of info is a clue... this term just keeps getting used, its probably important.
 
there are just as many bitch fests about ps3 gfx vs 360 gfx, so i welcome this thread.

when iwata talked about all access gaming he was saying revolution will be a console for all gamers. from people who currently don't play games [with titles like warioware and nintendogs] to hardcore gamers who get their kicks from exploring deep realistic worlds presented in a cinematic way [like metroid prime and zelda tp].

so, nintendo is working on these types of games internally and with 3rd parties [i.e. ead etc will continue to make zelda tp type brilliant hardcore games and i imagine new hardcore franchises].

nintendo's online strategy is also going this way, which i think is HUGE! online gaming puts most people off and is restricted to the hardcore elite. the same pattern emerges with every game - fun for the first few days, then ass as you get continually hammered because you don't have the time or skill [or both] to compete with this crowd. ms and sony's strategy seems to be, ignore it, whereas nintendo is addressing the problem. coming in, without previous online experience, clean with no stigma, could actually benefit them.
 
John Harker said:
But what I'm saying is, Nintendo is using it as a philosophy, as they say above, to define their next generation.

A philosophy isn't a service to download games, it is a way of life. In this case, a way to do business.

Ugh, come on. Are you serious? This isn't Nietzsche. It's just bullshit PR. Jesus H. Christ.
 
All-Access Gaming has always been a Nintendo philosophy, it's just being brought up more for PR reasons. Making games from 5 to 95, that kind of thing has been with them forever.
 
John Harker said:
But what I'm saying is, Nintendo is using it as a philosophy, as they say above, to define their next generation.
I'm pretty sure you'll be deceived at Nintendo's description of the words "Philosophy" and "Revolution" when more details will be available. Look back at "Connectivity" which also was suposed to be revolutionary and marvelous...
 
I really, really, really hate speculation threads.

Whatever PR Nintendo feeds us is not decripted code for you to decipher.
 
I've been to countless households where people only play the 'old-school' systems like the NES and SNES. Mostly because they gave up the gaming grind of buying the latest and greatest, so they play what they remember.

Nintendo's saying that their new system will appeal to these guys as well. Games for every gamer. All access gaming.
 
They've already said they want it to be a place where the big ideas reign, but they added the criterion repeatedly at E3 -- it should be a home for the big games made for today's core gamers too. AND not OR.

It'll be cheap(er), the visuals will make you say wow, you will experience a gaming revolution, there'll be games for everyone, the trick to new kinds of games is all in the interface, free online, totally wireless, a history of games made for Nintendo systems available for download...

If they deliver on most or all of this, the "all access gaming" tag fits imo.
I really hope they do.
 
I know people have said it's not a code to decypher, but just hypothetically...

John Harker said:
How does "All Access Gaming" fit in with their revoltionary controller? Touch screens make controllering games simplier? Easier?

Assuming they figure out the problem with feedback on a touch-screen style controller (perhaps the Haptic Feedback solution posted in another thread), games could hypothetically reconfigure the controller to fit the game you're playing, and while that might sound difficult to learn (and many will just go with a default "traditional" layout, I assume), that means games, when scaled to easy, or software applications, can change the controller's buttons to large, dynamically labeled areas, making it easier for casual gamers to navigate and enjoy Rev software and games. The game or software would be able to tutorial the functions by flashing the button you need to press on the controller.
 
Ahh, awsome. You guys saved my poor thread.

"Assuming they figure out the problem with feedback on a touch-screen style controller (perhaps the Haptic Feedback solution posted in another thread), games could hypothetically reconfigure the controller to fit the game you're playing, and while that might sound difficult to learn (and many will just go with a default "traditional" layout, I assume), that means games, when scaled to easy, or software applications, can change the controller's buttons to large, dynamically labeled areas, making it easier for casual gamers to navigate and enjoy Rev software and games. The game or software would be able to tutorial the functions by flashing the button you need to press on the controller."

That sounds like a pretty reasonable inference to me.
Applying Nintendo's "PR words" into something tangible, exactly what I had in mind.
Sounds cool.
 
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