Moor-Angol
Banned
I wish May 9 will come soon...
MadOdorMachine said:For the record, the ATI rep never said the Hollywood GPU is not based on Flipper. He simply said it's built from the ground up and not a spin off of a PC GPU.
Link
Pakkidis said:If that is the case then I won't be touching this system. 15$ a month to play old games PLUS I have to pay for them too. No thank you.
Nightbringer said:14.99$ every month for a Revolution+Online Service. Virtual console Games apart.
MrSardonic said:wtf? I'm not paying for online, I thought the whole point was it was going to be free. Since when did information come out saying it would be a subscription service?
MrSardonic said:oh i see, you subscribe to the console as well. If I'd have to pay $180 a year to keep a console working....fuck that. Oh, and commiserations on your job
Yeah, that would be the case if Nintendo had ever announced any sort of pricing plan for the virtual console. The original post has this entirely wrong, nothing's been announced.Oblivion said:No, it's 15 a month if you want to play unlimitedly. You only pay separately for games if you want to completely own them.
Moor-Angol said:I wish May 9 will come soon...
Haleon said:Where the hell did we hear that the virtual console wa 15 bucks a month? And then are you saying the 2.99, 5.99 whatever shit is on top of that fee?
Nightbringer said:1. Iwata said that Twilight Princess is almost at the same graphical level of the next gen.
Spike said:No, he said that Zelda:TP looks as good as some of the next gen games released so far.
Oh, and for the VC, I remember reading about Iwata/Miyamoto saying that they will utilize a points system for the d/l of games. Prepaid cards in various points denominations most likely.
Except he said it before they were released.Spike said:No, he said that Zelda:TP looks as good as some of the next gen games released so far.
Nightbringer said:The memory configuration is stupid, an 8+16+64 config is an idiocy since a 8MB memory chip in middle of 2006 is just like a vapor engine in a car of the Fifties.
DrGAKMAN said:Wrong. The GCN memory set-up was like this:
-24MB 1T-SRAM (2 chips)
-16MB A-Memory (1 chip)
-CPU on-chip memory (2MB?)
-GPU on-chip memory (3MB?)
From this I believe the Revolution's memory set-up will be like this (going by the IGN spec article):
-GCN set-up:
--24MB 1T-SRAM (may be 1 or 2 chips)
--1 chip 16MB A-Memory (1 chip)
-64MB 1T-SRAM (2 chips of 32MB each or 4 chips of 16MB each (or another combination of more chips depending on the overall system architecture/motherboard real-estate))
-CPU on-chip memory (?MB)
-GPU on-chip memory (3MB...I don't believe this part of the IGN article, why up all the specs/memory except this???)
And why? For the reasons above and, I believe, so that the system can run in a "low-power" mode when either emulating VC games or simply GCN BC. In this "low-power" mode the Revolution could be more viable as a portable/mobile system. Slap a battery/LCD on that and it makes sense to include the old GCN set-up for a "low-power" mode so the battery can last longer.
Danthrax said:But seriously, we may never get the specs -- ever. Here are some quotes from Nintendo of Europe's marketing director, Jim Merrick, in an interview with Dutch magazine [N]Gamer:
Piepz said:15$ per month?
I call this bullshit. Nintendo already said that their onine service will be for free (yes, Revolution's too).
Piepz said:15$ per month?
I call this bullshit. Nintendo already said that their onine service will be for free (yes, Revolution's too).
Nightbringer said:The problem is that we don´t know if IGN is lying or not, Nintendo hasn´t said nothing but at the same time we can say that Nintendo hasn´t said nothing about all fakes.
I never believed the IGN specs and this post is big trap that has take full effect.
Shogmaster said:CPU one is wrong. Gekko has 48KB of L1 cache and 256KB of L2 cache.
The thing that confuses me ifs the supposed 88MB of 1T-SRAM count... This forces like you said, a 8+16 (24) and a 32+32 situation.
It would have been much more economical to go with a 32+32+32 set up leaving you with 96MB of 1T-SRAM (or even a 32+64 set up). Hell, I'd much rather go with taking a 32MB chip and disabling/ignoring 8MB portion of it to get to 24+64 than going with 2 chips (8+16) to get to 24MB.... Less clutter on the mobo the better.
MaddenNFL64 said:The biggest deal there is the memory. A Xbox+1 level GPU is pretty good, and 1ghz CPU is too, but the devs are gonna really bitch at the memory. I hope they make the 1T-SRAM at least 128.
All in all though, the Rev will be capable enough. Graphics heavy ports would have to be downgraded obviously, but it may be like the PC to Xbox conversions (smaller maps, longer load times, degraded textures etc.). Also, i'm hoping the games ported to Rev don't just use the revmote shell. FPS developers should put in the time to utilize the revmote, and all of them should add some sort of functionality.
THERE HAS BEEN NO PRICING ANNOUNCED.Zerodoppler said:It's $15 per month to play as many Virtual Console games you want. The service itself will [most likely] be free.
I can see them doing a little bit of both. They get a little bit of credible information and then they fill in the blanks with BS. They jump to conclussions on several occasions, but it gives them attention and hits.Shogmaster said:Why would IGN "lie"? I can see them being misinformed, but lying?
I think they got some credible info from their usual source and went with it. How accurate the info ultimately turns out to be, who the hell knows, but as far as IGN knows, it would be credible enough info to print.
LegendofJoe said:Wouldn't it be hilarious/brilliant if Nintendo somehow managed to pull a bait and switch on the entire industry? As in the Revolution case that was shown at E3 is in no way indicative of the final box and the specifications thus far released are a far cry from the actual specs.
DrGAKMAN said:Thanks for replying. I put a questionmark by the GCN's CPU on-chip memory 'cos I didn't have a chance to look up the info...which seems to be less than 1/2MB.
Actually, I was suggesting more of a 12MB + 12MB for the GCN's 24MB (like it was on the GCN's motherboard). As for the extra 64MB it might be more likely to set-it up in a 16+16+16+16 fashion. Remember, these are going to be custom chips, on a larger footprint than the GCN's motherboard and heat dispensation will be a big factor since the system is so small.
I gave my reasons for why they might be doing this...so as to have a "low-power" mode inwhere the system runs using less power so it could more viable as a portable VC/GCN. Basically the 64MB of extra memory could be "turned off" leaving the GCN's 24MB (1T-SRAM) + 16MB (A Memory) to run GCN BC or VC games.
Also, having a 32+32+32 set-up might mess up GCN BC since the GCN only needed 24MB of 1T-SRAM, not 32MB.[/quote[
I don't see how having more memory then required would mess up hardware BC (if indeed it is hardware BC).
Since Nintendo is only aiming for SDTV resolutions, I think this "beefed up GCN" approach makes sense. I think the development community will approach Revolution games (the control interface aside) like a current generation system without limitations...and since there's going to be games continuing to flow to PS2/PSP, the Revolution won't be seen as a waste of time since they can take those projects and beef them up for the platform.
Or it could be stuck between rock and a hard place between PSP developement and the next gen developement, and hardly ever get support....
Approaching it from a next-generation standpoint will be harder, but I imagine memory won't be so limitting since alot of memory in next generation games will be used for higher definition detail. Again, since Revolution isn't HiDef, I don't think the memory will be a major issue.
But then, the devs will have to redo all the textures and geometry in order to port the game to Rev. At any rate, all this possible port discussion seems moot to me since the controller demands ground up games and not other console ports.
The only thing, again, I see wrong with IGN's spec article is saying that everything (the memory, the CPU & GPU) will all be "beefed up" iterations of their GCN counterparts *except* the Hollywood's on-chip memory which will reamin the same as Flipper's on-chip memory. This makes no sense since: 1) this would be a big bottleneck that would hold back the system and could easily be fixed & 2) IGN even admits that the GPU is the biggest mystery in the specs YET they somehow know it's only going to have 3MB of on-chip memory?
Who knows. Everything about the Rev specs wise is still a big fucking bag of mystery....
also reggie stated that the rev will be able to receive ports from the other systemMrbob said:Hasn't Reggie stated there is one big aspect of Revolution we still don't know yet? And that this will be revealed May 9.
ThunderEmperor said:also reggie stated that the rev will be able to receive ports from the other system
That logo actually looks good, although the Nintendo logo inside it seems a little out of place. Wonder where it originated. I've seen it only in the Nintendo Centrum blog so far. It didn't say where it came from.8bit said:
krypt0nian said:
krypt0nian said:
krypt0nian said:
SantaCruZer said:bullshit. an IGN board member did it.