• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Nintendo Revolution Confusions

Yeah, I should've checked the website linked earlier before offering an opinion, I thought that's where it first came from, until I checked the image url. :P

Would be funny in retrospect, though, given that's what Miyamoto was holding back at E3 2004. They even included sounds with his motions (although it was just someone else playing them over the audio system).


And I still stand by my opinion of Mega Buster shell = Awesome.
 
Of All Trades said:
Except he said it before they were released.

But, so far, it does. But that should go without saying. Look at the titles on the PS2! FNR3 looks amazing! Black looks amazing on both the Xbox and PS2. Half-Life 2 looks amazing on the Xbox. Zelda looks amazing on the Cube.

It just goes with the territory. Final year games of the previous generation usually look spectacular, while launch titles for the next gen don't take complete advantage of the new hardware.
 
One other thing, the points card system that I mentioned above. Nintendo also said in that interview that they would include points cards with select games giving you a couple of free downloads.

Seems they have their shit together this gen...
 
Does anyone know how the slot loader works for the two sized discs?
I think this is one of the coolest things we know about the revolution so far.
Are there any computers using this tech yet?
 
studio810 said:
Does anyone know how the slot loader works for the two sized discs?
I think this is one of the coolest things we know about the revolution so far.
Are there any computers using this tech yet?

Slot-loading drives on Macs have done it for a while, my G4 Cube does.
 
Shogmaster said:
12MB (96mb) is not likely since memory chips are usually made in increments of 32, 64, 128, 256, 512mb modules. That's why GC's 24MB of 1T-SRAM came with a 64mb (8MB) and a 128mb (16MB) modules.

???
I've seen the GCN's motherboard layout and it's 2 equally sized chips of 1T-SRAM (12+12) near the Flipper/Gekko and 16MB of A-Memory to the side. I don't think 1T-SRAM is broken down like normal memory as it is a custom memory.

Rev doesn't run on batteries. "Low power" mode is rather unnecessary.

Just a quarky theory of mine. With an LCD & Battery, the Revolution could easily become a mobile system. And ifso, why have it run at full-power and drain the battery faster if only for VC or GCN BC? A "low-power" mode would make sense in this case.

I don't see how having more memory then required would mess up hardware BC (if indeed it is hardware BC).

I believe (going by the IGN specs) that it will be hardware BC with GCN...I mean, why else have the GCN's original 24MB of 1T-SRAM & 16MB of A-Memory *plus* 64MB of 1T-SRAM "extra" added? Why not, as you said, just go for 32+32+32?

A "low power" mode may also be key to preventing piracy. I mean, let's say GCN disc's are "cracked"...if it's all running under the Revolution mode then that means the Revolution disc's would be "cracked as well. I know it's just a matter of time, but still...this could be a stumbling block for pirates.

Or it could be stuck between rock and a hard place between PSP developement and the next gen developement, and hardly ever get support....

Not calling you a Sony fanboy/supporter or whatnot...it's just I think it's funny how they preach that PS2/PSP will continue for years to come (which it will), but the mere suggestion that Revolution could coat-tail on that and suddenly that's impossible.

But then, the devs will have to redo all the textures and geometry in order to port the game to Rev. At any rate, all this possible port discussion seems moot to me since the controller demands ground up games and not other console ports.

You're right there. That's why I said it'd be easier to just make a psuedo-current-generation game "without limits". Basically, they make a current generation game (as they will continue to thanks to PS2/PSP developement), take it and "beef it up" to fit within Revolution specs and impliment the new interface functions and BAM...there ya go. Much easier than taking a PS3/X360 and working from the ground up in order to scale down everything on those games to SDTV resolutions.

Who knows. Everything about the Rev specs wise is still a big fucking bag of mystery....

Yet you were one of the one's who quickly said that these IGN "specs" were believable if just to qualm us Nintendo fans who were unrealistically expecting too much? And now you're saying it's a mystery? Not trying to pick a fight with you, again, you know more about this than I do...just wondering why the IGN "specs" were so believable, but now it's up to mystery again?
 
DrGAKMAN said:
???
I've seen the GCN's motherboard layout and it's 2 equally sized chips of 1T-SRAM (12+12) near the Flipper/Gekko and 16MB of A-Memory to the side. I don't think 1T-SRAM is broken down like normal memory as it is a custom memory.

Are you sure they are 12+12? Hmmm.... Gonna have to check that out.

Just a quarky theory of mine. With an LCD & Battery, the Revolution could easily become a mobile system. And ifso, why have it run at full-power and drain the battery faster if only for VC or GCN BC? A "low-power" mode would make sense in this case.

I suppose when 640x480 LCDs are cheap enough to be included in a Nintendo handheld system, it might be worth such conjecture, but that's still years away, and by then the current hardware config will be quite moot.

I believe (going by the IGN specs) that it will be hardware BC with GCN...I mean, why else have the GCN's original 24MB of 1T-SRAM & 16MB of A-Memory *plus* 64MB of 1T-SRAM "extra" added? Why not, as you said, just go for 32+32+32?

Yeah. All likelyhood it's hardware BC.

A "low power" mode may also be key to preventing piracy. I mean, let's say GCN disc's are "cracked"...if it's all running under the Revolution mode then that means the Revolution disc's would be "cracked as well. I know it's just a matter of time, but still...this could be a stumbling block for pirates.

Umm.... O.....K....

Not calling you a Sony fanboy/supporter or whatnot...it's just I think it's funny how they preach that PS2/PSP will continue for years to come (which it will), but the mere suggestion that Revolution could coat-tail on that and suddenly that's impossible.

Revolution development will mostly be driven by the controller IMO. Coat tailing off of PSP will be last thing Nintendo will want.

You're right there. That's why I said it'd be easier to just make a psuedo-current-generation game "without limits". Basically, they make a current generation game (as they will continue to thanks to PS2/PSP developement), take it and "beef it up" to fit within Revolution specs and impliment the new interface functions and BAM...there ya go. Much easier than taking a PS3/X360 and working from the ground up in order to scale down everything on those games to SDTV resolutions.

I really don't think taking PS2/PSP games not designed around the wand and just adding some improved textures and wand support afterwards is gonna fly. Successful Rev games will have to be designed around the wand from the get go PERIOD.

Yet you were one of the one's who quickly said that these IGN "specs" were believable if just to qualm us Nintendo fans who were unrealistically expecting too much? And now you're saying it's a mystery? Not trying to pick a fight with you, again, you know more about this than I do...just wondering why the IGN "specs" were so believable, but now it's up to mystery again?

The mystery to me is how exactly things like BC works, and how the RAM is broken down. The relative weakness is no mystery. It is dictated by the small case.
 
Shogmaster said:
Are you sure they are 12+12? Hmmm.... Gonna have to check that out.

Thanks for your responce. Yeah...look at the GCN's motherboard.

I suppose when 640x480 LCDs are cheap enough to be included in a Nintendo handheld system, it might be worth such conjecture, but that's still years away, and by then the current hardware config will be quite moot.

Not suggesting a handheld...more of a system that's built to become mobile from the get-go. Nintendo touted Revolution's small, low-power consuming, cool-running, quick-loading, quiet form when they first showed off the system...these are all qualities ideal for a more portable system. A seperate LCD & Battery would thusly make Revolution a portable DVD player/game system which gives the system a selling point the competition can't have while making a practical alternative to PSP.

Not suggesting this should be a main feature of the system, but certainly a nice option.

Revolution development will mostly be driven by the controller IMO. Coat tailing off of PSP will be last thing Nintendo will want.

I really don't think taking PS2/PSP games not designed around the wand and just adding some improved textures and wand support afterwards is gonna fly. Successful Rev games will have to be designed around the wand from the get go PERIOD.

Yes...agreed, but when I originally suggested what I said I was talking about the graphics, interface aside. Yes, most games won't be ports (up from PS2/PSP or down from PS3/X360) as they'll be based around the new interface...but ASIDE from that, how do they approach the graphics? Maybe I should I have said to build a GCN game (since Nintendo said developers could use the same tools) in a "without limits" sort of way. I only said making a "beefed up" PS2/PSP game 'cos those platforms will still have life in them by the time Revolution launches.
 
krypt0nian said:

Smells like bullshit. I mean c'mon; some sad idiots were doing this before the rev controller was out, saying that they had the inside scoop/info and crap, saying that they were developing for it, and whatever they described was NOTHING close to the controller at all.

While this isn't AS bad, but it's still close. Clues?

- If some developers WERE working on a game like this (or any game for that matter) they'd have an NDA slapped on them the instant they started; not have free liberty posting about it on an open blog.
- The "developer" is taking suggestions from posters, and readers, e.g. "hey wouldn't it be cool if we had furries?" Ans: "Furries? You got it!"
- Chock full of typos and grammatical errors. While admittedly, it's a BLOG site, look at something like Rare's Scribes in comparison. (Example blog post: "I've sleeped over 13 hours today and feel great again. I was really tired, because of everything what happened last week") [sic]
- They're specific and vague at the same time. Gives dates in the future as to events that may happen, but then remains purposefully vague giving themselves enough chances to backpedal Nighttrain-like. This entices believers enough to drink the Flavor-Aid.
- The whole thing reads like what a Nintendo fan would WANT to hear "It's really powerful, graphics aren't as bad as rumored, etc." Again, a Nintendo fan wanting the Revolution to be the console equivalent of a multi-megat0n explosion will buy into it, as the whole thing seems like it could happen.

So yeah... my conclusion is bullshit. Oh sure, there may be a chance this is real and I'll happily eat crow if that happens, but there's definitely a whiff of a 3rd-World Outhouse in here.
 
Top Bottom