• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Nintendogs will manufacture the EDRAM graphics module for Xbox 360

this isn't the main GPU, the R500, which will almost certainly be manufactured by TSMC (it was announced that TSMC would fab the graphics processor for Xenon last year).

NEC is going to manufacture the EDRAM / eDRAM graphics chip for Xenon, which is a seperate graphics chip, that is tightly coupled to to R500, but not on-chip.










http://www.eetimes.com/news/latest/showArticle.jhtml?articleID=161600192
NEC Electronics to deploy its DRAM in Microsoft's next XBox

Yoshiko Hara
EE Times
(04/26/2005 9:11 AM EDT)

TOKYO — NEC Electronics Corp. announced that Microsoft Corp. has adopted its embedded DRAM for the next generation XBox, the U.S. company's game console, to be announced at E3 in Los Angeles next month.

The embedded DRAM will be used as a key piece of the graphics subsystem of the game console. The device will be fabricated on NEC's most advanced process, according to a company spokeswoman. She declined to detail the device.

The production of the eDRAM graphics chip has started at NEC Electronics' 300-mm wafer fabrication facility, which is equipped with 90-nm process technologies named UX6.



http://news.teamxbox.com/xbox/8126/Xbox-360-Embedded-DRAM-Spec-Confirmed/
Xbox 360: Embedded DRAM Spec Confirmed
By: César A. Berardini - "Cesar"
Apr. 26th, 2005 6:01 am
Xbox 360

Today, NEC Electronics has confirmed that Microsoft will incorporate leading-edge embedded DRAM (eDRAM) technology from NEC Electronics in the Xbox 360. The high-performance eDRAM macros designed by NEC Electronics are a key piece of the graphics subsystem and will enable the console to provide users with a stunning high-definition graphics experience.

In a world exclusive, TeamXbox was the first publication to reveal the existence of the embedded video RAM back in February, 2004. Last week, we also revealed the ATI patent for a “method and apparatus for supporting anti-aliasing oversampling in a video graphics system that utilizes a custom memory for storage of the frame buffer.” In layman terms, that is embedded video RAM for the GPU to use it as a frame buffer.


The eDRAM graphics chip is manufactured in NEC Electronics' 300-millimeter (mm) wafer fabrication facility, which runs the company's most advanced processes.

"The next-generation Xbox platform will provide gamers with a highly advanced graphics experience," said Todd Holmdahl, corporate vice president, Xbox Product Group. "NEC Electronics' cutting-edge embedded DRAM technology plays a vital role in enabling our graphics engine's performance, while its manufacturing process provides a reliable resource that can deliver the volumes required to support what will be an extremely popular gaming platform."

"Microsoft's next-generation Xbox platform promises to be a revolutionary gaming platform and must-have consumer device," said Hirokazu Hashimoto, executive vice president, NEC Electronics Corporation. "NEC Electronics is pleased to be an integral part of this device and looks forward to working with Microsoft to make the next-generation Xbox platform a top seller."

Microsoft wants to eliminate current graphics architectures' bottlenecks and this embedded DRAM solution is the key to enable advanced visuals at high resolutions.

The name "embedded DRAM" is used because the memory is embedded directly onto a chip. The advantage of embedded RAM is that it offers a speed and bandwidth far superior to conventional out-of-the-chip memory. Think of it as comparing system memory (your computer RAM) with a microprocessor's cache memory.

Of course, this memory will be of a limited size because it is a lot more expensive than regular external memory.

The use of the embedded DRAM can be better understood when viewing the following image from the ATI patent:

xbox360_edram.gif


The figure illustrates a block diagram of a “graphics processing system” that supports oversampling anti-aliasing. The system includes a graphics processor (GPU), a sample memory (the standard memory on today's video cards) and a custom memory module (the embedded RAM).

This custom memory has been created mostly to perform anti-aliasing operations and help overcome today's biggest problem in graphics: memory bandwidth. By using this embedded RAM, which is similar to a processor's cache memory, the Xbox 360 will be able to run games at 720p HDTV resolution, that is 1280x720, with full screen anti-aliasing and almost no impact on framerate.



also http://www.beyond3d.com/forum/viewtopic.php?t=22348
 
Yeah, even though the signal to noise ratio over at their forums aren't very appealing, they do know their Xbox 360, no doubt...

At any rate, this just confirms what we already knew;Xbox 360 will have eDRAM.....this is great news as video bandwidth (and memory bandwidth in general) was one of the few weakness of the original XBOX...

Without question, R500 is going to kick some MAJOR ass so I hope nVidia brings their "A" game to the table because I believe ATI will be quite prepared to throw down...
 
Monkey see, monkey do. They did it to remove bottlenecks, haven't I read that some where before. I think it was about 4 years ago. I just had to say it. :)
 
OG_Original Gamer said:
Monkey see, monkey do. They did it to remove bottlenecks, haven't I read that some where before. I think it was about 4 years ago. I just had to say it. :)


yep. it was done 6 years ago (actually longer) when PS2 was in development in the mid to late 1990s. then again in the late 1990s when Gamecube was in development. then Microsoft gets in on the action in 2001-2002 for Xenon, which is coming out this year :D
 
Top Bottom